Hot Burning Justice! pat frame data

PartyEagle

[09] Warrior
typed this up for a friend, figured if im gonna do that much work might as well share.

please support the guide , they worked alot on it and its one of the bets i have seen

you can buy it here

ill be giving you the move, the frames, on hit, and on block in that order. multi hit moves frames will be differentiated by a , between them. ie BB will have-8,-6 for on block....first b being minus 8 second being -6 .

A moves:
aa 12f 2,6 -8,-6

6a 18f 10 -5

3a 20f 2 -12

2a 13f 8 -6

1a 30f knd -17

4a 22f 3 -5

FCa 13f 8 -6

WRa 18f 2 -10

66a 25f 12 -6

22_88a,a 22f knd,knd -8,-12

22_88a,[A] 22f knd,knd -8,+16

44a 20f 8 -2

BT a 14f 6 -6

BT 2a 15f 8 -6

jump A 36f 2 -10

JUSTICE(236) ab 18f lnc,lnc -16,-16

66a BE 25f stn +8

B MOVES:

bb 14f 2,4 -8,-6

6bbb 15f 1,1,stn -8,-13,-16

3b 18f lnc -16

2b 15f 2 -8

1b 21f knd +0

4b 23f 8 -4

FCb 13f 2 -8

WRb 16f 6 -12

jumping B 24f 4 -6

66b 21f stn -2

33b 23f lnc -12

22b 32f stn -3

11b 21f lnc -14

44b 23f 6 -4

BTb 16f 4 -8

BT2b 17f 2 -8

JUSTICE B* the jf on this only effects guard dmg and higher clean hit chance* 15f knd -20

JUSTICE B BE 15f knd -5

1b BE 21f lnc -12


K MOVES:

k 13f 2 -8

6k 16f 8 -6

3kk 14f -6,1 -16,-8

2k 15f -2 -14

1k 18f 2 -18

4k 15f 5 -9

FCk 15f -2 -14

WRka 17f stn,stn -18,-16

jumping k 26f knd -10

66k 18f knd -16

22k 22f knd -8

11k 19f 2 -16

44kk 17f 2,6 -16,-8

BTk 15f 2 -8

BT2k 16f -2 -14

JUSTICE k 21f knd -18

MULTIPRESS MOVES:

a+b 30f knd -6

[a+b] 30f knd -6

2a+b 23f knd -22

8a+b 18f lnc -13

b+k 30f lnc -14

2b+k 19f 4 -7

8b+k 50f stn -12

8[b+k] 50f stn -12/ UB full charge

WR a+b 18f stn -15

66a+b 22f lnc -11

66b+k 46f lnc -7

44b+k 57f knd UB

BT b+k 16f 4 -10

CE 13f knd -20

and thats that... all throws are 17f, and sliding kick is -22 on block .

your welcome america.
 
Very much appreciated. I'll have this up on the wiki soon.
no, problem. if yall would like i can keep posting frame data for chars over the next few days, just until you and the other mods can put them up on the wiki.
 
no, problem. if yall would like i can keep posting frame data for chars over the next few days, just until you and the other mods can put them up on the wiki.

That would really help us out a lot, and we would be extremely appreciative if you did that.
 
What's the difference between the BradyGames guide and the Future Press guide?

Oh, and thank you very much.
 
aight, im gonna give myself a break to actually play some of it myself, but tonight ill be doing alpha pat and astaroth, then ill go from there the rest of the week.

and iirc there is no brady guide, plus the future press one was worked on by actual members of the community.
 
haha you would think id be smarter than to post the frames of the characters i play but apparently not. but while im transcribing its helping me memorize the frames better myself.

will prolly post xiba frames tomorrow.but for now im too hungry =p
 
Notable: 66B is only -2 on block and 1B is 0.

1K is +2 on hit and i18. Soooo good.
lol those were my thoughts exactly, and dont forget that he has a 14f BB perfect for checking fools after they block a spaced 1b. i think these moves will be core to his gameplay. course if i played him all i would use is 66b 66a 3a 1b bb 1k and 2k haha
 
Notable: 66B is only -2 on block and 1B is 0.

1K is +2 on hit and i18. Soooo good.


If you can, tinker around with his 6A. Been employing some mean mixups using that crazy frame advantage and the awkward position it leaves the opponent. I wanna see what else people can come up with.
 
22_88A[A] is listed as -12 on block. It is +16 on block and can be used as an unblockable setup for 236:B if your opponent doesn't know how to duck.
 
22_88A[A] is listed as -12 on block. It is +16 on block and can be used as an unblockable setup for 236:B if your opponent doesn't know how to duck.
umm... yea thanks for posting this.... btw if yall haven't figured it out yet, this means that if they block 22a[a] you get CE guaranteed! oh pat..... but yea im starting to notice that BA moves dont leave you with frame advantage on block but its like they act as mini unblockables, so really when you see +10 on block, its really hit adv. i know this is how some of zwei's UB set ups work... gonna do some testing tomorrow and if more characters can abuse this i might make a video.
 
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