How to get better with Yoshimitsu?

I just recently picked him up and have been practicing combos, strategies, mix ups and everything. When I went to go play my friend, I just get my ass handed to me and I know why. Well, it's simply because I suck. I try to use his mix up game but I end up getting into habits where I will try to use the same attacks after I block my opponents attacks and everything. My friend can read me like a book because of this, and I blame it on the fact that he is the only person I play with. I've played with a few random people on the internet, but you know how that goes. Mostly just lag and spammers, no way to improve from that. So I'm asking someone on here, when you have the time, send me an invite on XBL and please train me in the ways of Yoshimitsu. I'm not absolutely terrible, it's just I need to learn more about how to play with him rather than just learning his basic moves and a few combos. I can do pretty much everything except for iMCF. Plus, there are so many options on what to do with him that it's confusing to know when to attack with what. I would really appreciate it if someone would play with me and help me train to get better. Thanks!

Haven't I played you on live before?
 
Not sure, I don't think so? I don't really recall playing someone with a name like yours, so you might be mistaking me with someone else.
 
I am still alive.
Just posting sparingly.
Regarding this thread.
---
You want to be good with Yoshimitsu eh?
Well sure, why not. The more the merrier.

First and Foremost, you should read this thread:
Yoshimitsu Comprehensive Guide
I'd say read it about 3 times to make sure you don't miss anything.
There is also a video about iMCF there that would be helpful.

Secondly, learn on your own pace. It's great that you have all this information for you to use but keep in mind that you will be the one who needs to use these strats. Don't put too much information in the jar because it will overflow and you will forget the most basic and helpful of his moves.
Maybe after that, you can create your own.

Third, I agree that iMCF is important but IMO it's not really necessary. I used Yoshimitsu I think a month without iMCF and I did really well in tournaments. iMCF is a great move but, it is only good for combo connections. What you need to concentrate on is mix-ups, unpredictability and pressure.
---
Mix-ups

Yoshimitsu's mix-ups starts when an opponent falls to the ground.
Here is a list of common moves that will send them to the ground to initiate a mix-up:
-DRG K
-FC, 3K
-REF A

There are more but get used to these first.
Now, forget about the fact that you need to send them to the ground for a sec.
First you need to have them BLOCK the move so that in their mind, that's what you are going to do all the time. Don't think when you use the move, just do it. If it hits then your good and continue with your combo. If it's blocked, that's fine. That is a complete plus for you. If they keep blocking many times, don't panic, that just means that you have not caught him in your web yet.

Unpredictability

This is the best part about Yoshimitsu. Take whatever you learned in the guide and just have fun with it. You are allowed to do the same move over and over until you got him to think that you will do it again. If he blocks the move, that is even better. The percentage of mix-ups hitting increases to 75% (I'd say that's my statistics). You just have to learn to be unpredictable. Have fun but keep track of what he is blocking or not blocking.

If you keep doing DRG K and it's not working, that's fine. Move on to the next move.
Like I said, you have options. Make use of it. He has so many stance now that he can get you in a better position than the opponent. I'd say, the only thing you really need to watch out for in the opponent during a match would be if he blocks mid or low all the time. Try to notice this, early in the match. Your unpredictability is only good as how you read your opponent.

I'd say, your number #1 thing to remember is do stances to freak them out and make them guess. But always remember that you can also win with standard moves. Many moves like AA can just finish the match. Be unpredictable with your mix-ups and just beat them with a standard attack if needed. Winning with a random move is also considered unpredictable. If they expect you to go to stances all the time then screw with their mind some more and just do normal moves. Lean towards the mix-ups but use normal moves for support. I say this because at times, mix-ups takes time to start.

Pressure

I can't stress enough that Yoshimitsu is an Attacking character. He is to not be used as a defensive character. You will get hurt if you turtle, plus your mix-up is non-existant since your too far.
Few moves to get you in:
3b+k:b - distance yourself enough and they can't reach you. if both hits, even better.
1aaa or 4aaa - just three since its somewhat safe
6b - negative but CH hit is good.
66a+b - don't cancel
Just a few for now to get you started.

Just like the Mix-ups, the pressure begins when they fall to the ground. With proper positioning, you can control the game. When they fall, run up to them or if you are already close, just do a stance before they get up. Screw with their mind that what you do next will either hit low or mid. Advice: regardless of the move you do hitting or not. Always have something ready when it finishes. Don't just stand there if he blocks it. He will attack you or keep blocking. Take advantage while he is thinking.
Do a move and have a reserve after it hits or not.

When I mean pressure I say pressure. Do not leave them for more than 2 character spaces away. Most of your great mix-up starter might miss.

---
Last thing, you need to broaden your knowledge of Yoshimitsu's moves when you have won many matches. Sure top ten is good but knowing all of it would be better. Not all of it but 80% would be fine. The reason I say this is because, there are exceptional players out there that always keeps an eye on certain moves per character. If he blocks it enough times then he knows that move really well. If all your 10 moves are being read then you are totally screwed. Part of being a Yoshimitsu player is being knowledgeable about what other choices you have. He has too many good moves that you should use almost all of them in a match. Find what works for you.
---
Since we live in a day and age of Video 2.0
I would recommend going to the Yoshimitsu video section and watch matches from the beginning.
If you notice how people improved in the last 4 months then you will be on your way to GREATNESS.

"Practice Leads To Greatness"
NeoRussell
 
i need iMCF i have a pretty decent yoshi but cant get a iMCF to save my life also im looking for other yoshis on XBL to play against.
 
I am still alive.
Just posting sparingly.
Regarding this thread.
---
You want to be good with Yoshimitsu eh?
Well sure, why not. The more the merrier.

First and Foremost, you should read this thread:
Yoshimitsu Comprehensive Guide
I'd say read it about 3 times to make sure you don't miss anything.
There is also a video about iMCF there that would be helpful.

Secondly, learn on your own pace. It's great that you have all this information for you to use but keep in mind that you will be the one who needs to use these strats. Don't put too much information in the jar because it will overflow and you will forget the most basic and helpful of his moves.
Maybe after that, you can create your own.

Third, I agree that iMCF is important but IMO it's not really necessary. I used Yoshimitsu I think a month without iMCF and I did really well in tournaments. iMCF is a great move but, it is only good for combo connections. What you need to concentrate on is mix-ups, unpredictability and pressure.
---
Mix-ups

Yoshimitsu's mix-ups starts when an opponent falls to the ground.
Here is a list of common moves that will send them to the ground to initiate a mix-up:
-DRG K
-FC, 3K
-REF A

There are more but get used to these first.
Now, forget about the fact that you need to send them to the ground for a sec.
First you need to have them BLOCK the move so that in their mind, that's what you are going to do all the time. Don't think when you use the move, just do it. If it hits then your good and continue with your combo. If it's blocked, that's fine. That is a complete plus for you. If they keep blocking many times, don't panic, that just means that you have not caught him in your web yet.

Unpredictability

This is the best part about Yoshimitsu. Take whatever you learned in the guide and just have fun with it. You are allowed to do the same move over and over until you got him to think that you will do it again. If he blocks the move, that is even better. The percentage of mix-ups hitting increases to 75% (I'd say that's my statistics). You just have to learn to be unpredictable. Have fun but keep track of what he is blocking or not blocking.

If you keep doing DRG K and it's not working, that's fine. Move on to the next move.
Like I said, you have options. Make use of it. He has so many stance now that he can get you in a better position than the opponent. I'd say, the only thing you really need to watch out for in the opponent during a match would be if he blocks mid or low all the time. Try to notice this, early in the match. Your unpredictability is only good as how you read your opponent.

I'd say, your number #1 thing to remember is do stances to freak them out and make them guess. But always remember that you can also win with standard moves. Many moves like AA can just finish the match. Be unpredictable with your mix-ups and just beat them with a standard attack if needed. Winning with a random move is also considered unpredictable. If they expect you to go to stances all the time then screw with their mind some more and just do normal moves. Lean towards the mix-ups but use normal moves for support. I say this because at times, mix-ups takes time to start.

Pressure

I can't stress enough that Yoshimitsu is an Attacking character. He is to not be used as a defensive character. You will get hurt if you turtle, plus your mix-up is non-existant since your too far.
Few moves to get you in:
3b+k:b - distance yourself enough and they can't reach you. if both hits, even better.
1aaa or 4aaa - just three since its somewhat safe
6b - negative but CH hit is good.
66a+b - don't cancel
Just a few for now to get you started.

Just like the Mix-ups, the pressure begins when they fall to the ground. With proper positioning, you can control the game. When they fall, run up to them or if you are already close, just do a stance before they get up. Screw with their mind that what you do next will either hit low or mid. Advice: regardless of the move you do hitting or not. Always have something ready when it finishes. Don't just stand there if he blocks it. He will attack you or keep blocking. Take advantage while he is thinking.
Do a move and have a reserve after it hits or not.

When I mean pressure I say pressure. Do not leave them for more than 2 character spaces away. Most of your great mix-up starter might miss.

---
Last thing, you need to broaden your knowledge of Yoshimitsu's moves when you have won many matches. Sure top ten is good but knowing all of it would be better. Not all of it but 80% would be fine. The reason I say this is because, there are exceptional players out there that always keeps an eye on certain moves per character. If he blocks it enough times then he knows that move really well. If all your 10 moves are being read then you are totally screwed. Part of being a Yoshimitsu player is being knowledgeable about what other choices you have. He has too many good moves that you should use almost all of them in a match. Find what works for you.
---
Since we live in a day and age of Video 2.0
I would recommend going to the Yoshimitsu video section and watch matches from the beginning.
If you notice how people improved in the last 4 months then you will be on your way to GREATNESS.

"Practice Leads To Greatness"
NeoRussell

Thanks for the information Russel, but I've been playing with Sigel for somewhat over a month now and pretty much have most of the Yoshi shit down. The only thing I truly need to work on is predicting situations and figuring out exactly what to do in certain situations. I know that by continuing to play with Sigel and some of the other 'pros' I play with will ultimately make me a good player. Oh, and I can do iMCF now. I don't have it COMPLETELY down but I can pull it off 50% of the time.
 
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