How To Just Guard

This, this video. I shall try this! After 200+ hours since March,
I've pulled two JGs. TWO. They were accidental as well. Thank you for this!
 
I am definitely going to try this when I get home. My only question is: If your tapping the G and then releasing, you will then be off G, what do you do about any follow up hits while your off G?
 
I am definitely going to try this when I get home. My only question is: If your tapping the G and then releasing, you will then be off G, what do you do about any follow up hits while your off G?
If you get the first JG it resets the cooldown which allows you to JG the next hit by tapping G again. Attacks that aren't humanly possible to JG the follow-up hits (Maxi's 236K or Elysium's CE) get automatically JGed as long as you get the first JG. If you hit G during the autoJG then you will end up coming out of the just guard into a block.
 
Lol the smilies in the OP video made me giggle. :p

I was practicing JG's a while back in training mode. Never saw it worth it tbh unless I'm super awake and hyper which I'm rarely ever. I wish JG's could happen not only on guard release but also while entering guard if that makes sense, basically doubling the frames. It would still be a bit harder than SC2-4 guard impacts.
 
Lol the smilies in the OP video made me giggle. :p

I was practicing JG's a while back in training mode. Never saw it worth it tbh unless I'm super awake and hyper which I'm rarely ever. I wish JG's could happen not only on guard release but also while entering guard if that makes sense, basically doubling the frames. It would still be a bit harder than SC2-4 guard impacts.
That was how it was original done and was braindead easy I heard.
 
Omg you serious bro? :(

By dead easy, well like I said it would still be more strict than guard impacting in SC2/3/4 frame-wise, and those were also free to do not consuming gauge and gave as much counter-attack advantage as JG's, plus with the online play, guard impacting in IV was great and I don't remember seeing complaints about that, while JG's has those. Low JG's are just laughable.

Because of the strictness of JG's it's hard to tell just how much input lag there is online, which btw fluctuates even during the match and between rounds. Even the OP video was missing it at times despite that the attacks where completely anticipated and offline. I'm pretty sure more SC'ers would be happy if JG's were the other way especially since the servers are unsatisfactory (on some days).

Plus I read JG's main purpose is to punish strings. Well, when an attack is totally anticipated it doesn't make sense to vastly increase the strictness of punishing it and that's why guard impacting in IV was relatively popular, while JG's are rare as hell online. Side-stepping and gauge impacting are relatively safer and that's if your guard gauge's about to break.
 
I Just Guard all the time online and punishment varies from move to move. They may be rare because people either don't know about it or still haven't practiced it.

You don't get guaranteed damage off of GI unless your opponent has no meter or you spend a ton of meter for GI into CE.
 
I've been waiting for this feature ever since SC3 (that's the first fighting game I could get good at), and I trained myself to just tape the guard button when the strike comes, just like the GI. The thing is, I'm using it since SC3.
I used this because it helped me train my eyes and reactions, and I found it a way to free my hands for a possible punish or a momentum reverse.
So when I took up SC5, it took me less than 10 tries to figure out how to do it :) and made it easier for me to work on the timing specific to the moves.
I don't know if it is the same for every one, but I use eyes perception and reactions instead of reads for JG, or JI in the older versions :)
The thing is easier than it looks like, and I think that JG should be used more than regular guard if technically possible (it has no downsides, it's the perfect defense and makes the opponent screw up !!)
 
Is there really a need to just guard low attacks? I find it easier to do a jumping attack when I know a low hit is coming. I can definitely just guard low attacks but it seems to take slightly longer than just regular JG.
 
Is there really a need to just guard low attacks? I find it easier to do a jumping attack when I know a low hit is coming. I can definitely just guard low attacks but it seems to take slightly longer than just regular JG.

The fact is, for most of the cast a jumping attack has a little damage output, and lives you only at a slight advantage. You can also just jump over it and attack after landing but in both ways you don't capitalize on the opportunity.
By JG Lows, you give yourself the ability of punishing hard that low. As an example, you can do a luncher into a Brave Edge, witch will most likely be over 100 damage.
Even if it seems slower, the advantage is more important than a jump attack.
 
Whoa. Didn't know you can hold G and release to Just Guard, I thought you were supposed to do a quick tap. A quick tap has always been more comfortable for me anyways.

(WALL OF TEXT)
But what's your opinion on when to do it, as in, how frequently? I know it sounds silly to ask this, but I'm a scrub. I'm JG-happy (doesn't mean I'm good at it) and I do it 99% of the time right after my attack gets blocked. Is it the idea of limiting your opponent's options and making them think more about their counterattacks? I've wondered this because I thought it may be about not showing your real "strengths" too early. Or is that idea 100% wrong?
Let's say you start out a match doing a lot of JG attempts. My assumption is that strong players would see it and adapt rather quickly, sort of changing the tone of the match. Would you say that it is better to let the opponent get too comfortable in the beginning and then use JGs to ruin the momentum (sort of like hiding your capabilities)? I know that it may sound silly since I always assume opponents would catch on quickly and counter accordingly and there would be rarely such a thing as "JG suddenly ruining the momentum." Again, please tell me if I'm wrong.

I may not be articulating my thoughts as well as I want to, but I'm wondering if JG is one of those things you can toss out without worrying too much. Is it wise to use it sparingly or use it when it is needed? Should it be used all the time to give your opponent something to think about? Or is it somewhere in between? I'm just worried about the adaptation part of it, since I worry that the opponent will make a drastic play change and I won't be able to adapt along with it.
 
I only just guard on the last hits, for example, on pyrrha's 66B BE... it is very easy to do and gives me a very nice free damage
 
Whoa. Didn't know you can hold G and release to Just Guard, I thought you were supposed to do a quick tap. A quick tap has always been more comfortable for me anyways.

(WALL OF TEXT)
But what's your opinion on when to do it, as in, how frequently? I know it sounds silly to ask this, but I'm a scrub. I'm JG-happy (doesn't mean I'm good at it) and I do it 99% of the time right after my attack gets blocked. Is it the idea of limiting your opponent's options and making them think more about their counterattacks? I've wondered this because I thought it may be about not showing your real "strengths" too early. Or is that idea 100% wrong?
Let's say you start out a match doing a lot of JG attempts. My assumption is that strong players would see it and adapt rather quickly, sort of changing the tone of the match. Would you say that it is better to let the opponent get too comfortable in the beginning and then use JGs to ruin the momentum (sort of like hiding your capabilities)? I know that it may sound silly since I always assume opponents would catch on quickly and counter accordingly and there would be rarely such a thing as "JG suddenly ruining the momentum." Again, please tell me if I'm wrong.

I may not be articulating my thoughts as well as I want to, but I'm wondering if JG is one of those things you can toss out without worrying too much. Is it wise to use it sparingly or use it when it is needed? Should it be used all the time to give your opponent something to think about? Or is it somewhere in between? I'm just worried about the adaptation part of it, since I worry that the opponent will make a drastic play change and I won't be able to adapt along with it.

Most people just JG slow obvious moves that are going to give them good damage guaranteed, or Unblockables in do-or-die situations.
 
I mostly reserve Just Guards for Break Attacks because they grant the opponent advantage, and I have a tip that can help with the timing a bit for those moves. When JGing a BA, tap the G button right when you see a little "blue circle" (it is probably most seeable with Astaroth's 44[A]). You also hear a little "flash" sound effect accompanying the blue circle. It's nice to have a little visual (and audio) cue because the timing for JG's can feel unintuitive.
 
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