Hydro's Notes: Pyrrha Ω

HydroJames

Shining Sea Dragon
I'm taking personal notes for Pyrrha Ω :sc5pyr1::sc5se:, putting them into practice as I'm writing them down. Please, feel free to heed my advice and share your own.

Against Xiba:
  • Use :A+B: to aGI:
    • :3::B: with a good read.
    • :8::(8):/:2::(2)::A:,:B: if you block the first hit and press :A+B: before the second.
      • Be wary of :8::(8):/:2::(2)::A:,:(B): mix-up.
    • :6::(6):/:3::(3):/:9::(9)::B:,:B:,:B:.
      • If you block the first hit press :A+B: before the second.
      • If you block the first two hit and input :A+B: before the last one.
    • :8::(8):/:2::(2)::B: with a good read.
    • :6::(6)::K:,:B: after blocking first hit.
      • Watch out of delay :6::(6)::K:,:(B): mix-up.
    • Remembrance :B:.
    • Remembrance :A:,:K: after blocking the first hit.
  • You can duck :4::A: and punish with :2::3::6::B:.
  • You can punish :3::B:, :K: by blocking the first hit and ducking the second and responding with :2::3::6: :A:/:B:/:K:.
  • :2::A:, :K:, :3::K: and :2::K: can interrupt:
    • The second hit of :6::B:, :kA+B+K: after blocking the first.
    • The second hit of :6::A:, :kA+B+K: after blocking the first.
    • The forth hit of :A+B:,:B:, :kA+B+K: after blocking the first three.
  • You can punish :3::(3):/:9::(9)::A:,:aA+B+K: with Jumping :K: or Jumping :B: after blocking the first hit.
  • You can punish :A:,:A:,:K: after blocking the first hit and ducking the second.
  • You can punish :3::A:,:B: after ducking the first hit and ducking the second.
    • Beware of the :3::A:,:(B): mix-up.
 
Against Nightmare :sc5nm1::

  • :sc5pyr1::sc5se::A+B: can aGI:
    • The second hit of :sc5nm1::3::A:,:A: after blocking the first.
      • The first hit can be aGI'd with a good read.
      • Beware of :sc5nm1::3::A:,:2::A: mix-up.
    • :sc5nm1::3::B: with a good read.
    • :sc5nm1::6::(6)::B: with good timing.
    • :sc5nm1::2::b-small::+::kA+B+K: with good timing.
    • :sc5nm1::3::(3):/:9::(9)::B: with good timing.
    • :sc5nm1::3::(3):/:9::(9)::bA+B+K: after blocking the first hit.
    • :sc5nm1::2::3::6::K:.
    • The third hit of :sc5nm1::A:,:A:,:B: after blocking the first two hits.
    • :sc5nm1::B:,:B: after blocking the first hit.
      • The first hit can be aGI'd with a good read.
    • The first hit of :sc5nm1::4::B:,:B:.
      • The second hit can only aGI'd if the first hit whiffs or is Just Guarded.
    • :sc5nm1::A+B:.
      • You can aGI the attack even after the super armor actives.
    • The second hit of :sc5nm1::2::(2):/:8::(8)::A:,:A: after blocking the first.
      • The first hit can be aGI'd with a good read.
      • Beware of the :sc5nm1::2::(2):/:8::(8)::A:,:a-small::6: mix-up.
    • :sc5nm1::4::(4):/:1::(1):/:7::(7)::A:.
    • :sc5nm1::8::(8):/:2::(2)::B:.
    • :sc5nm1::4::(4):/:1::(1):/:7::(7)::B:.
    • :sc5nm1::6::(6):/:3::(3):/:9::(9)::A+B:.
    • :sc5nm1::6::(6)::B+K: if the first two hits whiff.
    • :sc5nm1:Grim Stride :B:.
    • :sc5nm1:Night Side Stance :A:.
  • :sc5nm1::6::A: is a high :H: attack! Duck it!
    • The move is also unsafe on block.
  • :sc5nm1::3::A:,:A::
    • Is unsafe on block. However, you won't be able to punish if you are pushed to far out of range.
    • Can be punished by blocking the first hit and Just-Guarding the second.
    • Refer back to the aGI mentioned earlier.
  • :sc5nm1::3::A:,:2::A::
    • Can be punished by blocking the first hit and using a well-timed :sc5pyr1::sc5se::4::A:.
    • Can be punished by blocking the first hit and using Jump :K:.
  • :sc5nm1::1::A: can be countered by a Jump :K: or a :sc5pyr1::sc5se::4::K: aGI.
    • Watch out for the delay :sc5nm1::1::(A): mix-up. It could also mix-up into :sc5nm1::1::aK:, which is a high.
  • :sc5nm1::3::B: can be punished by:
    • Just-Guarding.
    • Sidestepping.
    • Using the aGI mentioned above.
    • It is also unsafe on block.
  • :sc5nm1::4::K:,:K: can be punished by blocking the first hit and ducking/tech-ducking the second hit.
    • This also works with :sc5nm1::4::K:,:A+B+K:.
  • :sc5nm1::6::(6)::B: can be punished by:
    • Using a poke.
    • Just-Guarding.
    • Sidestepping.
    • Using the aGI mentioned above.
  • :sc5nm1::6::(6):/:3::(3):/:9::(9)::K: can be punished by:
    • Sidestepping.
    • Just-Guarding.
  • :sc5nm1::2::B+K: Can be sidestepped.
  • :sc5nm1::2::b-small::+::kA+B+K: should be punished with a poke or using the aGI mentioned above.
  • :sc5nm1::3::(3):/:9::(9)::B: can be punished by:
    • Sidestepping.
    • Just-Guarding.
    • Knowing that it is unsafe on block.
    • Using the aGI as mentioned above.
  • :sc5nm1::3::(3):/:9::(9)::bA+B+K: can be punished by:
    • Using the aGI mentioned above.
    • Blocking the first hit and Just-Guarding the second.
    • Blocking the first hit and sidestepping to your left.
  • :sc5nm1::2::3::6::K: can be sidestepped, Just-Guarded, and aGI'd.
  • :sc5nm1::2::3::6::kA+B+K: can be punished by:
    • Blocking the first hit and ducking the second.
  • :sc5nm1::A:,:A:,:B::
    • The whole string is unsafe on block.
    • You can use the aGI as mentioned above.
    • Use a crouch after blocking the first hit.
    • Block the first two hits and JG the third to punish.
    • Block the first two hits and sidestep the third to punish.
    • Be careful! The string can mix-up in two ways:
      • :sc5nm1::A:,:A:,:b-small::4: is a delay mix-up. All of the actions listed in previous bullets can punish save for the first item, for the third hit is a break attack.
        • Punish with a poke when blue lightning is spotted.
      • :sc5nm1::A:,:2::A:,:A: can be punished by:
        • Blocking the first hit and Jump :K: the second.
        • Blocking the first hit and using :sc5pyr1::sc5se::4::K:.
  • :sc5nm1::B:,:B: can be punished by:
    • Using the above mentioned aGI.
    • Blocking the first hit and Sidestepping to your left.
    • Blocking the first hit and Just-Guarding the second.
  • :sc5nm1::6::B: is a high :H:.
  • :sc5nm1::4::B:,:B::
    • Is unsafe on block.
    • Can punished by blocking the first hit and Just-Guarding the second.
  • :sc5nm1::A+B: needs to be countered with a move stronger than a poke, otherwise the super armor will activate.
    • You can counter the attack using the aGI as mentioned above.
  • :sc5nm1::6::(6):/:3::(3):/:9::(9)::A: is a high :H:! Duck it!
  • :sc5nm1::2::(2):/:8::(8)::A:,:A::
    • Can be countered using the above mentioned aGI.
    • Blocking the first hit and Just-Guarding the second.
    • Is unsafe on block.
    • Can be countered by the aGI as mentioned before.
  • :sc5nm1::4::(4):/:1::(1):/:7::(7)::A::
    • Can countered with a poke and a good read.
    • Can punished after a Just-Guard.
  • :sc5nm1::8::(8):/:2::(2)::B: can be countered by:
    • Using the aGI mentioned earlier.
    • Sidestepping to your right.
    • Using a poke.
    • Just-Guarding.
  • :sc5nm1::4::(4):/:1::(1):/:7::(7)::B::
    • Can be avoided by sidestepping to your right.
    • Can punished after Just Guarding.
    • Can be poked.
  • :sc5nm1::2::(2):/:8::(8)::K: can be countered by:
    • Just-Guarding.
    • Sidestepping to your right.
    • Using a a poke.
  • :sc5nm1::4::(4):/:1::(1):/:7::(7)::K: can be countered by:
    • Just Guarding.
    • Using to a GI to make him fall and take all the damage he would have dealt.
    • Ducking.
  • :sc5nm1::6::(6):/:3::(3):/:9::(9)::A+B::
    • Using the aGI mentioned earlier.
    • Using GI to make him fall.
    • Just-Guarding.
    • Sidestepping.
  • :sc5nm1::6::(6)::B+K: can be punished by:
    • Sidestepping.
    • GIing.
    • Using the above mentioned aGI.
  • :sc5nm1:Grim Stride :A: should be ducked.
  • :sc5nm1:Grim Stride :B::
    • Could be poked.
    • Could be sidestepped to your left.
    • Can be aGI'd as mentioned above.
  • :sc5nm1:Night Side Stance :A: can be:
    • Just-Guarded.
    • aGI'd as mentioned above.
  • :sc5nm1:Night Side Stance :B: can be:
    • Jump :K:'d.
    • Sidestepped.
  • :sc5nm1:Night Side Stance :bA: is a high :H:. Duck it.
    • It is also unsafe on block.
  • :sc5nm1:Night Side Stance :K: is unsafe on block.
    • It can also be ducked.
  • :sc5nm1:Night Side Stance :A+B: is unsafe on block.
    • It can also be sidestepped and Just-Guarded.
 
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