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I'm taking personal notes for Pyrrha Ω


, putting them into practice as I'm writing them down. Please, feel free to heed my advice and share your own.
Against Xiba:
- Use
to aGI:

with a good read.

/

,
if you block the first hit and press
before the second.

/
/

,
,
.
- If you block the first hit press
before the second.
- If you block the first two hit and input
before the last one.

/

with a good read.


,
after blocking first hit.
- Watch out of delay


,
mix-up.
- Remembrance
.
- Remembrance
,
after blocking the first hit.
- You can duck

and punish with 


.
- You can punish

,
by blocking the first hit and ducking the second and responding with 

/
/
.

,
, 
and 
can interrupt:
- The second hit of

, :kA+B+K: after blocking the first.
- The second hit of

, :kA+B+K: after blocking the first.
- The forth hit of
,
, :kA+B+K: after blocking the first three.
- You can punish

/

,:aA+B+K: with Jumping
or Jumping
after blocking the first hit.
- You can punish
,
,
after blocking the first hit and ducking the second.
- You can punish

,
after ducking the first hit and ducking the second.
Against Nightmare

:


can aGI:
- The second hit of


,
after blocking the first.
- The first hit can be aGI'd with a good read.
- Beware of


,
mix-up.


with a good read.



with good timing.



:kA+B+K: with good timing.


/

with good timing.


/
:bA+B+K: after blocking the first hit.




.
- The third hit of

,
,
after blocking the first two hits.

,
after blocking the first hit.
- The first hit can be aGI'd with a good read.
- The first hit of


,
.
- The second hit can only aGI'd if the first hit whiffs or is Just Guarded.

.
- You can aGI the attack even after the super armor actives.
- The second hit of


/

,
after blocking the first.
- The first hit can be aGI'd with a good read.
- Beware of the


/

,
mix-up.


/
/

.


/

.


/
/

.


/
/

.



if the first two hits whiff.
Grim Stride
.
Night Side Stance
.


is a high
attack! Duck it!
- The move is also unsafe on block.


,
:
- Is unsafe on block. However, you won't be able to punish if you are pushed to far out of range.
- Can be punished by blocking the first hit and Just-Guarding the second.
- Refer back to the aGI mentioned earlier.


,
:
- Can be punished by blocking the first hit and using a well-timed



.
- Can be punished by blocking the first hit and using Jump
.


can be countered by a Jump
or a 


aGI.
- Watch out for the delay


mix-up. It could also mix-up into 

, which is a high.


can be punished by:
- Just-Guarding.
- Sidestepping.
- Using the aGI mentioned above.
- It is also unsafe on block.


,
can be punished by blocking the first hit and ducking/tech-ducking the second hit.



can be punished by:
- Using a poke.
- Just-Guarding.
- Sidestepping.
- Using the aGI mentioned above.


/
/

can be punished by:
- Sidestepping.
- Just-Guarding.


Can be sidestepped.



:kA+B+K: should be punished with a poke or using the aGI mentioned above.


/

can be punished by:
- Sidestepping.
- Just-Guarding.
- Knowing that it is unsafe on block.
- Using the aGI as mentioned above.


/
:bA+B+K: can be punished by:
- Using the aGI mentioned above.
- Blocking the first hit and Just-Guarding the second.
- Blocking the first hit and sidestepping to your left.




can be sidestepped, Just-Guarded, and aGI'd.



:kA+B+K: can be punished by:
- Blocking the first hit and ducking the second.

,
,
:
- The whole string is unsafe on block.
- You can use the aGI as mentioned above.
- Use a crouch after blocking the first hit.
- Block the first two hits and JG the third to punish.
- Block the first two hits and sidestep the third to punish.
- Be careful! The string can mix-up in two ways:

,
,
is a delay mix-up. All of the actions listed in previous bullets can punish save for the first item, for the third hit is a break attack.
- Punish with a poke when blue lightning is spotted.

,
,
can be punished by:
- Blocking the first hit and Jump
the second.
- Blocking the first hit and using



.

,
can be punished by:
- Using the above mentioned aGI.
- Blocking the first hit and Sidestepping to your left.
- Blocking the first hit and Just-Guarding the second.


is a high
.


,
:
- Is unsafe on block.
- Can punished by blocking the first hit and Just-Guarding the second.

needs to be countered with a move stronger than a poke, otherwise the super armor will activate.
- You can counter the attack using the aGI as mentioned above.


/
/

is a high
! Duck it!


/

,
:
- Can be countered using the above mentioned aGI.
- Blocking the first hit and Just-Guarding the second.
- Is unsafe on block.
- Can be countered by the aGI as mentioned before.


/
/

:
- Can countered with a poke and a good read.
- Can punished after a Just-Guard.


/

can be countered by:
- Using the aGI mentioned earlier.
- Sidestepping to your right.
- Using a poke.
- Just-Guarding.


/
/

:
- Can be avoided by sidestepping to your right.
- Can punished after Just Guarding.
- Can be poked.


/

can be countered by:
- Just-Guarding.
- Sidestepping to your right.
- Using a a poke.


/
/

can be countered by:
- Just Guarding.
- Using to a GI to make him fall and take all the damage he would have dealt.
- Ducking.


/
/

:
- Using the aGI mentioned earlier.
- Using GI to make him fall.
- Just-Guarding.
- Sidestepping.



can be punished by:
- Sidestepping.
- GIing.
- Using the above mentioned aGI.
Grim Stride
should be ducked.
Grim Stride
:
- Could be poked.
- Could be sidestepped to your left.
- Can be aGI'd as mentioned above.
Night Side Stance
can be:
- Just-Guarded.
- aGI'd as mentioned above.
Night Side Stance
can be:
- Jump
'd.
- Sidestepped.
Night Side Stance
is a high
. Duck it.
- It is also unsafe on block.
Night Side Stance
is unsafe on block.
Night Side Stance
is unsafe on block.
- It can also be sidestepped and Just-Guarded.