Hydro's Notes: Pyrrha

HydroJames

Shining Sea Dragon
I'm taking personal notes for :sc5pyr1: Pyrrha. Feel learn from this thread and/or give advice.

Against Xiba:
  • :A+B: can aGI:
    • :3::B: if you can make a good read.
    • :8::(8):/:2::(2)::A:,:B: if you block the first hit and press :A+B: before the second.
      • Be wary of :8::(8):/:2::(2)::A:,:(B): mix-up.
    • :6::(6):/:3::(3):/:9::(9)::B:,:B:,:B:.
      • If you block the first hit press :A+B: before the second.
      • If you block the first two hit and input :A+B: before the last one.
    • :8::(8):/:2::(2)::B: with a good read and good timing.
    • :6::(6)::K:,:B: after blocking first hit.
      • Watch out for delay :6::(6)::K:,:(B): mix-up.
    • Remembrance :B:.
    • The second hit of :B:,:B: after blocking the first.
      • The first hit with a good read.
      • Beware of :B:,:(B): mix-up.
    • WC :A+B: after blocking the first hit.
      • The first hit with a good read.
    • Remembrance :A:,:K: after blocking the first hit.
  • You can duck :4::A:.
  • You can punish :3::B:,:K: by blocking the first hit, ducking the second, and responding with :2::3::6::A:,:A: or a rising attack.
    • :2::3::6::B: will sometimes miss.
    • With :2::3::6::K:, your character will slide under Xiba and the attack will miss.
  • :2::A:, :K:, and :2::K: can interrupt:
    • The second hit of :6::B:, :kA+B+K: after blocking the first.
    • The second hit of :6::A:, :kA+B+K: after blocking the first.
    • The forth hit of :A+B:,:B:, :kA+B+K: after blocking the first three.
  • You can punish :3::(3):/:9::(9)::A:,:aA+B+K: with Jumping :K: or Jumping :B: after blocking the first hit.
  • You can punish :A:,:A:,:K: after blocking the first hit and ducking the second.
  • You can punish :3::A:,:B: after ducking the first hit and ducking the second.
    • Beware of :3::A:,:(B): mix-up.
 
Last edited:

HydroJames

Shining Sea Dragon
Against Nightmare :sc5nm1:,

  • :sc5pyr1::A+B: can aGI:
    • The second hit of :sc5nm1::3::A:,:A:.
      • Watch out for:sc5nm1: :3::A:,:2::A: mix-up.
    • :sc5nm1::3::B: with a good read.
    • :sc5nm1::6::(6)::B:.
    • :sc5nm1::3::(3):/:9::(9)::bA+B+K: after blocking the first hit.
      • The first hit can be aGI'ed with a good read.
    • The third hit of :sc5nm1::A:,:A:,:B:.
    • The first hit of :sc5nm1::4::B:,:B:.
      • The second hit cannot be aGI'd after blocking the first hit since it puts you in crouching state. Thus, it can only be aGI'd after the first hit whiffs.
    • :sc5nm1::2::(2):/:8::(8)::A:,:A: after blocking the first hit.
      • The first hit can be aGI'd with a good read.
      • Beware of :2::(2):/:8::(8)::A:,:a-small::6: mix-up.
    • :sc5nm1::4::(4):/:1::(1):/:7::(7)::A:.
    • :sc5nm1::8::(8):/:2::(2)::B:.
    • :sc5nm1::4::(4):/:1::(1):/:7::(7)::B:.
    • :sc5nm1::2::(2):,:8::(8)::K:.
    • :sc5nm1::6::(6):/:3::(3):/:9::(9)::A+B:.
    • :sc5nm1::6::(6)::B+K: when out of range of the first two hits.
  • :sc5nm1::6::A: is a high :H: attack, so you can tech-duck it with :sc5pyr1: :3::(3):/:9::(9)::B: with a good read.
    • You can also duck the attack and punish with an attack of your choice.
  • :sc5nm1::3::A:,:A: can be punished by:
    • Blocking the first hit and using :sc5pyr1::2::3::6::K: to duck and punish the second hit.
    • Using the aGI mentioned above.
    • Blocking the first hit and JGing the second hit.
  • :sc5nm1::B:,:B: after blocking the first hit.
    • The first hit can be auto aGI'd with a good read.
  • The first hit of :sc5nm1::2::3::6::kA+B+K: with a good read.
  • In case of :sc5nm1::3::A:,:2::A: mix-up, block the first hit and Jump :K: the second.
  • You can counter :sc5nm1::1::A: with a Jump :K: with a good read.
    • Watch for :sc5nm1::1::(B): mix-up so you could counter the attack.
  • :sc5nm1::3::B: can be countered by:
    • Just Guarding.
    • Sidestepping with a good read.
    • Using the aGI as mentioned above.
  • :sc5nm1::4::K:,:K: can be countered by:
    • Blocking the first hit and tech-ducking using :sc5pyr1::2::3::6::A:,:A:.
    • Blocking the first hit and tech-ducking using :sc5pyr1::2::3::6::K:.
    • Blocking the first hit, ducking, and using :sc5pyr1::2::3::6::B:.
    • Sidestepping.
    • All of the above work against :4::K:,:A+B+K:.
    • Blocking the first hit and JGing the second.
  • :sc5nm1::6::(6)::B: can be countered by :
    • Just Guarding.
    • Sidestepping.
    • :sc5pyr1::6::K:.
    • :sc5pyr1::6::B+K:.
    • :sc5pyr1::1::K:
    • A poke.
    • aGIing as mentioned above.
  • :sc5nm1::6::(6):/:3::(3):/:9::(9)::K: can be countered by:
    • Sidestepping.
    • Just Guarding.
  • Punish :sc5nm1::2::b-small::+::kA+B+K: with a poke.
  • You can punish :3::(3):/:9::(9)::bA+B+K: by:
    • Using the aGI mentioned above.
    • Blocking the first hit and sidestepping to your left.
    • Blocking the first hit and JG the second.
  • :sc5nm1::2::3::6::kA+B+K: can be punished by:
    • Blocking the first hit and ducking the second.
    • Sidestepping.
  • You can punish :sc5nm1::A:,:A:,:B: by:
    • Blocking the first two hits and JGing the third.
    • Blocking the first two hits and responding with :sc5pyr1::2::3::6::B:.
    • Blocking the first hit and tech-ducking with:
      • :sc5pyr1::2::3::6::A:,:A:.
      • :sc5pyr1::2::3::6::K:.
    • Beware of :sc5nm1::A:,:A:,:b-small::4: and :A:,:2::A:,:A: mix-ups.
  • :sc5nm1::a-small::g-small::A: is a :H: high and must be ducked.
  • :sc5nm1::B:,:B: can be punished by:
    • Blocking the first hit and sidestepping to the left.
    • Blocking the first hit and JGing the second.
  • :sc5nm1::4::B:,:B: can be punished by:
    • Using :sc5pyr1::6::K: before the first hit.
    • Sidestepping the first hit.
    • Blocking the first hit and using either a Just Guard or Guard Impact.
  • :sc5nm1::A+B: has Super Armor! Use :sc5pyr1::2::3::6::B: to pierce it fast!
  • :sc5nm1::6::(6):/:3::(3):/:9::(9)::A: is a high and can be ducked.
    • Or countered with :sc5pyr1::6::K:.
  • :sc5nm1::2::(2):/:8::(8)::A:,:A: can be countered by:
    • Tech-ducking with :sc5pyr1::2::3::6::K: after blocking the first hit.
    • Blocking the first hit and using either a JG or a GI.
  • :sc5nm1::4::(4):/:1::(1):/:7::(7)::A: can be punished by:
    • Guard Impacting or Just Guarding.
    • :sc5pyr1::6::K:.
    • Tech-ducking with :sc5pyr1::2::3::6::K:.
  • :sc5nm1::8::(8):/:2::(2)::B: can be punished by:
    • Sidestepping.
    • Guard Impacting.
    • Just Guarding.
    • :sc5pyr1::6::K:.
  • :sc5nm1::4::(4):/:1::(1):/:7::(7)::B: can be punished by:
    • Sidestepping to your right.
    • Just Guarding.
    • :sc5pyr1::6::K:
  • :sc5nm1::2::(2):/:8::(8)::K: can be punished by:
    • :sc5pyr1::6::K:.
    • Sidestepping.
    • Just Guarding.
  • :sc5nm1::6::(6):/:3::(3):/:9::(9)::A+B: can be punished by:
    • Sidestepping.
    • Guard Impacting.
    • Just Guarding.
  • :sc5nm1::6::(6)::B+K: can be punished by:
    • Sidestepping.
    • Guard Impacting.