SIgh, no activity in the Mina thread for a while, and the new one is a rant thread about "high-tier" Mina is. Well, if she is indeed high tier, then I need help with Mina because everyone I fight seems to beat my Mina easily, and I can't find options to counter them. Most players I play against with Mina online either
1, Run to my face and start spamming fast A,A or B,B combos non stop, then kill me with a low. (Sophitia, Groh, Xianghua, Talim)
2. Side step a lot, or use auto crouch SS moves so that my A,A misses. (Siegfried, Nightmare,Mitsurugi)
3. Use RE when I try to counter (Others)
I have lots of trouble with especially Nightmare, who seems to be good at both close AND long range. He seems a have a fast punch or shoulder charge, a long range spinning sword poke, does that explosion counter when I try to hit him and and his CE is ridiculous, (auto GI, unblockable when held). Maybe I'm just slow to react to it.
I even with trouble with Ivy, whom Mina is supposed to be good against. She can combo like mad, does long range As when i try to get closehas an auto GI CE, and a long range unblockable when I can't seem to avoid once started.
Sorry for the rant, I admit I'm not a good SC6 player, (I mainly use AAA, AAB, and BBB combos, and I rely on her 1B way too much) I do read Mina's options are limited. Her only way to counter or punish seems to be only 2A, (short range), 3bK (short range, I can't seem to execute this well enough to rely on it), and her auto GI kicks. Any other options to counter fast combos, or reliably kill off side step moves that auto crouches?
I am just starting this thread to keep the Mina forum going, and hopefully learn what better Mina players out there are doing to counter those scenarios I mentioned earlier. Thank you.
1, Run to my face and start spamming fast A,A or B,B combos non stop, then kill me with a low. (Sophitia, Groh, Xianghua, Talim)
2. Side step a lot, or use auto crouch SS moves so that my A,A misses. (Siegfried, Nightmare,Mitsurugi)
3. Use RE when I try to counter (Others)
I have lots of trouble with especially Nightmare, who seems to be good at both close AND long range. He seems a have a fast punch or shoulder charge, a long range spinning sword poke, does that explosion counter when I try to hit him and and his CE is ridiculous, (auto GI, unblockable when held). Maybe I'm just slow to react to it.
I even with trouble with Ivy, whom Mina is supposed to be good against. She can combo like mad, does long range As when i try to get closehas an auto GI CE, and a long range unblockable when I can't seem to avoid once started.
Sorry for the rant, I admit I'm not a good SC6 player, (I mainly use AAA, AAB, and BBB combos, and I rely on her 1B way too much) I do read Mina's options are limited. Her only way to counter or punish seems to be only 2A, (short range), 3bK (short range, I can't seem to execute this well enough to rely on it), and her auto GI kicks. Any other options to counter fast combos, or reliably kill off side step moves that auto crouches?
I am just starting this thread to keep the Mina forum going, and hopefully learn what better Mina players out there are doing to counter those scenarios I mentioned earlier. Thank you.