hoshinocomet
[14] Master
Pyrrha 236B scream is overpowered
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I think it actually uses up his Ein Summon for a few seconds too.ZWEI's taunt is fking OP. It's an EIN summon!
nerfplx
Jokes aside, it really does feel like Yoshimitsu got nerfed. But not too much..Pocky Yoshi would of been overpowered if you all gave him a goddamn cookie!!! Where is it?! *pouts with tantrum*
Yea, just remember, usually terrible players pick Natsu (no offense to Natsu players)Natsu is not OP she is overrated. Just because she is teleporting and crap doesn't mean you can't still attack her.
WAT?1. Ease of use, Don't underestimate ease of use, the less time you're worrying about JFs, punishable on guard, and what not the more time you can put into your mix-ups, reaction and studding your opponent.
Well it's her main punish, she's supposed to bait out unsafe moves and punish you for doing so...however the move itself can be punished also.2. 236B being a amazing move
ranged? are you fking serious? the only characters to have less-ranged AA's would probs be Pat and ViRanged horizontal mediums which stop sidestepping, and I think she has one of the fastest longish ranged horizontal medium
she's a greek, she's SUPPOSED to be a poke-style characterPokes, I could go into detail like how AA is +7 on hit and is fast but I won't
*sigh*Poke mixups, also don't confuse the two, poke mixups are fast moves as mix-ups and her amazing poke game adds to this and her poke mixup game is amazing mainly because 1K leaves you standing.
*deeper sigh*Solution: just add some numbers to her frames moves and take away both versions of 236B4
agreed viola is silly, but nowhere near as broken as you thinkI find Viola is OP because
*Sigh*if they removed set B+K BE, set 2B+K BE and set 3B then I'd believe she'd be 100% balanced.
I find Alpha Patroklos OP because
1. Big 50/50s into big damage Example: 1B:B and 214B+G or A+G
you have to consider aPat has a higher learning curve than all the other characters simply because of ALL the necessary JF's you have to get down...on paper he may look OP but practicality-wise from the get-go is a another story...IMO if you're able to master a high execution character with all the JF's to the point of 2nd nature, then fair playSolution: That's really it, I don't find his punishment game OP, just make 214B+G lead into one JFT instead of two and have 1B:B not being able to lead into 2143B:B like his A+B2.
CE = i8 and 2A ~ CE is an NCI don't find his punishment game OP
stepI find Patroklos OP because
1. 66B
Ok, I'm listing all the reasons a character is good that mixes why they're OP. I'm not saying all the things have to go. Also Pyrrha's 3A is amazing, it closes distance so you can mix-up, horizontal medium and it's safe on guard.WAT?
Well it's her main punish, she's supposed to bait out unsafe moves and punish you for doing so...however the move itself can be punished also.
ranged? are you fking serious? the only characters to have less-ranged AA's would probs be Pat and Vi
she's a greek, she's SUPPOSED to be a poke-style character
*sigh*
*deeper sigh*
agreed viola is silly, but nowhere near as broken as you think
*Sigh*
you have to consider aPat has a higher learning curve than all the other characters simply because of ALL the necessary JF's you have to get down...on paper he may look OP but practicality-wise from the get-go is a another story...IMO if you're able to master a high execution character with all the JF's to the point of 2nd nature, then fair play
CE = i8 and 2A ~ CE is an NC
step
ZER0's solution:
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LOLWUT 3A?...safe? 3A is i19, has moderate range and is -14 on GRD. which means just about EVERY-fking-ONE can punish itPyrrha's 3A is amazing, it closes distance so you can mix-up, horizontal medium and it's safe on guard.
CE = i8Alpha's 2A into CE combo requires a entire meter, it's not OP because of that.
But Viola OP is a fact?Also "Viola isn't that OP" is a opinion
once again step...also you never mentioned 66A...but then if that's the case...G fixes everything....Pat is ridic, but not for the reasons that you're listing mate.Also "Just step." it also has decent horizontal range as well and sidestepping opens you up to other stuff like his 66A which on hit leads you into a mix up
this is why plinking exists...and even then we're not talking SF are we?Also want hard just frames? Go to street fighter, they have 1 frame links that laugh at alpha's just frames.
*sigh*Also removing Pyrrha's 236B4 (not 236B) would still give her a good move, just less damage
there's 2 ways to take this...adding 1-frame won't make much of a difference (especially when you clearly need to brush up on some of them) or you want things to be slow AF like SC4And when I said adding numbers, I didn't mean a BIG difference, just small stuff like making AA slower by a frame or two or just making it have less of a frame advantage
having 3A being punishable on guard or a lot slower or just outright removed
*sigh*just outright removed
ZER0's solution:
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Ok, can you actually stop *sign*ing and having that being your only response.LOLWUT 3A?...safe? 3A is i19, has moderate range and is -14 on GRD. which means just about EVERY-fking-ONE can punish it
CE = i8
but as I said before aPat has a high-ass learning to able to be used effectively, afaik there's only 3-4 notable aPats...Gold Shad, Lost Providence, Woahhzz and recently RuthlessVoid, also want to throw in my boy thenewperson
But Viola OP is a fact?
once again step...also you never mentioned 66A...but then if that's the case...G fixes everything....Pat is ridic, but not for the reasons that you're listing mate.
this is why plinking exists...and even then we're not talking SF are we?
*sigh*
there's 2 ways to take this...adding 1-frame won't make much of a difference (especially when you clearly need to brush up on some of them) or you want things to be slow AF like SC4
Aeon 3A= -14
Nightmare 3A/3AA = -20, 3A2A = -18
Algol 3A/3AA = -14
Pyrrha 3A = -14
Cervantes 3A = -15
Dampierre 3A/3A...(repeated input) = -15
Siegfried 3A/3aA = -14
JS Tira 3A = -14
Voldo 3A = -17
Yoshimitsu 3A = -14, 3AB = -16
ZWEI 3A = -17
everyone else is -13 or lower, but usually suffer from lack of range such as Ezio's or Mitsu's, or are slow to come out that you can backstep/duck/GI/JG and punish accordingly
*sigh*
so to quote my earlier statement
I thought times when people were trying to prove Natsu is super OP because of her slow, not very safe bombs which are reactable even on average connection are over...oh well I guess I was wrong.The only OP thing in this game is Natsu bomb. Nuff said.
An i30 low with good range is still fast for the combo potential it has. Over 80 damage, even in NH and with no bar at all.I thought times when people were trying to prove Natsu is super OP because of her slow, not very safe bombs which are reactable even on average connection are over...oh well I guess I was wrong.
Well, if you let someone abuse you with this, I don't think it's a game problem itself. Truth is it's very hard to catch someone with this outside of obvious situations like knockdowns because it's still slow, no matter what. I would rather be afraid of her A:6 (which I abuse a lot) or even 4A (same lol) than this.An i30 low with good range is still fast for the combo potential it has. Over 80 damage, even in NH and with no bar at all.
And besides, if this game have something which people can abuse to win with no effort, than something is definitely wrong with the balance. I'm just saying.
the amount of times I would facepalm myself after reading the above posts, would result in my losing the flesh off my faceOk, can you actually stop *sign*ing and having that being your only response.
LMAO what proof? her combo potential? she still needs meter to pull off that shit, her TOD's require pretty much all her stocks of meter, her pressure? Vi has T-rex range and can barely punish anything, fk me NM's A+B is potentially safe against her, if you allow her to get close then that's YOUR fault, at range you can step her SET 6B+K/SET B+K pressure for days because the orb is so damn linear, the orb itself you can GI on reaction. Don't get me wrong Vi is hella dumb, but not OP...the only people to possibly exemplify how dumb Vi can are LostProvidence and NinjaGuy, whenever you see them fight you can see how much thought work go into them trying to get Vi into her optimal range.Also I'm showing proof viola is OP while you're simply saying "She's not THAT bad." with no reason
then how's about you stop him from running into your zone and space him out?Also against Patroklos it's hard to tell if he's running in to 66B, grab, fake you out with a mid, or 66A
*sigh* fastest AA...shortest range, Natsu puts you at range and is bad for you? oh boy....For the less frames for AA on guard that was a F***ING example, and if I remember right she has like the fastest AA besides natsu, but nastu puts you at a range which is bad for you if I remember right (Natsu players never do AA so it's hard to remember)
for aPat maybe it does matter, if you're willing to invest time into mastering him, then you deserve all his available tools...for Pyrrha no because if anyone can pick her up, then it comes down to how effective you are at using her. and even then it's not like she doesn't have her flawsAlpha is balanced because he's hard to use but Pyrrha is easy to use and it doesn't matter? Does ease of use matter or not.
*sigh*Also I was wrong about 3A but it's still hard to react to punish it (You know, like how alpha is hard to use. ;) )
ZER0's solution:
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so does this make him broken then?Also no one picks up Alpha because he's a investment unlike other characters you can use decently when you start to use while alpha you gotta learn all these just frames, also be plays awkwardly since he only has 1AAA as his low and his only good poke is 2A and his 2142K
well because I feel haven't quoted myself enough times:Also do you really have to be so b**ch in your responses?
ZER0's solution:
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*Sigh*The only OP thing in this game is Natsu bomb. Nuff said.
ZER0's solution:
1: head to offline play
2: scroll down to the bottom
3: press X or A