*insert character* is over powered!

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Natsu is not OP she is overrated. Just because she is teleporting and crap doesn't mean you can't still attack her.
Yea, just remember, usually terrible players pick Natsu (no offense to Natsu players)
Hell, a while ago I just completely destroyed a Natsu player with Hilde. All he did was bomb spam and every once in a while do 5AAB. I blocked all his bombs, stopped all the teleports with Hilde's bump, and just completely wrecked the player in general.
Though I have to admit, it was getting annoying fighting 50 Natsu's in one day, I actually get happy fighting against Natsu now, because I can show the player to actually learn how to play the game instead of spamming bomb moves and teleports that everyone oddly falls for.
 
I don't know how many people are taking this seriously but I will.

Also I'm going to try to add solutions, also obviously feel free to agrue but agrue with some thought behind what you're saying

I find Pyrrha is OP because
1. Ease of use, Don't underestimate ease of use, the less time you're worrying about JFs, punishable on guard, and what not the more time you can put into your mix-ups, reaction and studding your opponent.
2. 236B being a amazing move.
3. Ranged horizontal mediums which stop sidestepping, and I think she has one of the fastest longish ranged horizontal medium
4. Pokes, I could go into detail like how AA is +7 on hit and is fast but I won't.
5. Poke mixups, also don't confuse the two, poke mixups are fast moves as mix-ups and her amazing poke game adds to this and her poke mixup game is amazing mainly because 1K leaves you standing.
Solution: just add some numbers to her frames moves and take away both versions of 236B4

I find Viola is OP because
1. Big comboing that makes jokes about Algols combos
2. Pressure, granted this is just her charater and she can keep ALL of her pressure and not be OP if she just had less combo potential
Note: if they removed set B+K BE, set 2B+K BE and set 3B then I'd believe she'd be 100% balanced. (Well maybe making set 6B+K Brave edge, but every charater has either a way of distancing/pressuring Viola or escaping that so I don't think that's necessary.)

I find Alpha Patroklos OP because
1. Big 50/50s into big damage Example: 1B:B and 214B+G or A+G
Solution: That's really it, I don't find his punishment game OP, just make 214B+G lead into one JFT instead of two and have 1B:B not being able to lead into 2143B:B like his A+B2.
Also I find everything else good because his entire charater is punishing or throwing out big moves for big damage and pokes.

I find Patroklos OP because
1. 66B
Solution: nuff said

I find Z.W.E.I. OP because
1. He has a partner making a fight a 2V1
Solution: BALANCE HIM HARDER!
Just a joke for Z.W.E.I.
 
1. Ease of use, Don't underestimate ease of use, the less time you're worrying about JFs, punishable on guard, and what not the more time you can put into your mix-ups, reaction and studding your opponent.
WAT?

2. 236B being a amazing move
Well it's her main punish, she's supposed to bait out unsafe moves and punish you for doing so...however the move itself can be punished also.

Ranged horizontal mediums which stop sidestepping, and I think she has one of the fastest longish ranged horizontal medium
ranged? are you fking serious? the only characters to have less-ranged AA's would probs be Pat and Vi

Pokes, I could go into detail like how AA is +7 on hit and is fast but I won't
she's a greek, she's SUPPOSED to be a poke-style character

Poke mixups, also don't confuse the two, poke mixups are fast moves as mix-ups and her amazing poke game adds to this and her poke mixup game is amazing mainly because 1K leaves you standing.
*sigh*

Solution: just add some numbers to her frames moves and take away both versions of 236B4
*deeper sigh*

I find Viola is OP because
agreed viola is silly, but nowhere near as broken as you think

if they removed set B+K BE, set 2B+K BE and set 3B then I'd believe she'd be 100% balanced.
*Sigh*

I find Alpha Patroklos OP because
1. Big 50/50s into big damage Example: 1B:B and 214B+G or A+G
Solution: That's really it, I don't find his punishment game OP, just make 214B+G lead into one JFT instead of two and have 1B:B not being able to lead into 2143B:B like his A+B2.
you have to consider aPat has a higher learning curve than all the other characters simply because of ALL the necessary JF's you have to get down...on paper he may look OP but practicality-wise from the get-go is a another story...IMO if you're able to master a high execution character with all the JF's to the point of 2nd nature, then fair play

I don't find his punishment game OP
CE = i8 and 2A ~ CE is an NC

I find Patroklos OP because
1. 66B
step

ZER0's solution:
1: head to offline play
2: scroll down to the bottom
3: press X or A
 
WAT?


Well it's her main punish, she's supposed to bait out unsafe moves and punish you for doing so...however the move itself can be punished also.


ranged? are you fking serious? the only characters to have less-ranged AA's would probs be Pat and Vi


she's a greek, she's SUPPOSED to be a poke-style character


*sigh*


*deeper sigh*


agreed viola is silly, but nowhere near as broken as you think


*Sigh*



you have to consider aPat has a higher learning curve than all the other characters simply because of ALL the necessary JF's you have to get down...on paper he may look OP but practicality-wise from the get-go is a another story...IMO if you're able to master a high execution character with all the JF's to the point of 2nd nature, then fair play


CE = i8 and 2A ~ CE is an NC


step

ZER0's solution:
1: head to offline play
2: scroll down to the bottom
3: press X or A
Ok, I'm listing all the reasons a character is good that mixes why they're OP. I'm not saying all the things have to go. Also Pyrrha's 3A is amazing, it closes distance so you can mix-up, horizontal medium and it's safe on guard.

Also "Viola isn't that OP" is a opinion

Alpha's 2A into CE combo requires a entire meter, it's not OP because of that.

Also "Just step." it also has decent horizontal range as well and sidestepping opens you up to other stuff like his 66A which on hit leads you into a mix up.

Also want hard just frames? Go to street fighter, they have 1 frame links that laugh at alpha's just frames.

Also removing Pyrrha's 236B4 (not 236B) would still give her a good move, just less damage.

And when I said adding numbers, I didn't mean a BIG difference, just small stuff like making AA slower by a frame or two or just making it have less of a frame advantage, having 3A being punishable on guard or a lot slower or just outright removed.
 
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Pyrrha's 3A is amazing, it closes distance so you can mix-up, horizontal medium and it's safe on guard.
LOLWUT 3A?...safe? 3A is i19, has moderate range and is -14 on GRD. which means just about EVERY-fking-ONE can punish it

Alpha's 2A into CE combo requires a entire meter, it's not OP because of that.
CE = i8
but as I said before aPat has a high-ass learning to able to be used effectively, afaik there's only 3-4 notable aPats...Gold Shad, Lost Providence, Woahhzz and recently RuthlessVoid, also want to throw in my boy thenewperson

Also "Viola isn't that OP" is a opinion
But Viola OP is a fact?

Also "Just step." it also has decent horizontal range as well and sidestepping opens you up to other stuff like his 66A which on hit leads you into a mix up
once again step...also you never mentioned 66A...but then if that's the case...G fixes everything....Pat is ridic, but not for the reasons that you're listing mate.

Also want hard just frames? Go to street fighter, they have 1 frame links that laugh at alpha's just frames.
this is why plinking exists...and even then we're not talking SF are we?

Also removing Pyrrha's 236B4 (not 236B) would still give her a good move, just less damage
*sigh*

And when I said adding numbers, I didn't mean a BIG difference, just small stuff like making AA slower by a frame or two or just making it have less of a frame advantage
there's 2 ways to take this...adding 1-frame won't make much of a difference (especially when you clearly need to brush up on some of them) or you want things to be slow AF like SC4

having 3A being punishable on guard or a lot slower or just outright removed

Aeon 3A= -14
Nightmare 3A/3AA = -20, 3A2A = -18
Algol 3A/3AA = -14
Pyrrha 3A = -14
Cervantes 3A = -15
Dampierre 3A/3A...(repeated input) = -15
Siegfried 3A/3aA = -14
JS Tira 3A = -14
Voldo 3A = -17
Yoshimitsu 3A = -14, 3AB = -16
ZWEI 3A = -17

everyone else is -13 or lower, but usually suffer from lack of range such as Ezio's or Mitsu's, or are slow to come out that you can backstep/duck/GI/JG and punish accordingly

just outright removed
*sigh*

so to quote my earlier statement
ZER0's solution:
1: head to offline play
2: scroll down to the bottom
3: press X or A
 
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LOLWUT 3A?...safe? 3A is i19, has moderate range and is -14 on GRD. which means just about EVERY-fking-ONE can punish it


CE = i8
but as I said before aPat has a high-ass learning to able to be used effectively, afaik there's only 3-4 notable aPats...Gold Shad, Lost Providence, Woahhzz and recently RuthlessVoid, also want to throw in my boy thenewperson


But Viola OP is a fact?


once again step...also you never mentioned 66A...but then if that's the case...G fixes everything....Pat is ridic, but not for the reasons that you're listing mate.


this is why plinking exists...and even then we're not talking SF are we?


*sigh*


there's 2 ways to take this...adding 1-frame won't make much of a difference (especially when you clearly need to brush up on some of them) or you want things to be slow AF like SC4



Aeon 3A= -14
Nightmare 3A/3AA = -20, 3A2A = -18
Algol 3A/3AA = -14
Pyrrha 3A = -14
Cervantes 3A = -15
Dampierre 3A/3A...(repeated input) = -15
Siegfried 3A/3aA = -14
JS Tira 3A = -14
Voldo 3A = -17
Yoshimitsu 3A = -14, 3AB = -16
ZWEI 3A = -17

everyone else is -13 or lower, but usually suffer from lack of range such as Ezio's or Mitsu's, or are slow to come out that you can backstep/duck/GI/JG and punish accordingly


*sigh*

so to quote my earlier statement
Ok, can you actually stop *sign*ing and having that being your only response.

Also I'm showing proof viola is OP while you're simply saying "She's not THAT bad." with no reason.

Also against Patroklos it's hard to tell if he's running in to 66B, grab, fake you out with a mid, or 66A

For the less frames for AA on guard that was a F***ING example, and if I remember right she has like the fastest AA besides natsu, but nastu puts you at a range which is bad for you if I remember right (Natsu players never do AA so it's hard to remember)

Also Alpha is balanced because he's hard to use but Pyrrha is easy to use and it doesn't matter? Does ease of use matter or not.

Also I was wrong about 3A but it's still hard to react to punish it (You know, like how alpha is hard to use. ;) ) and still just as good as Alpha's bA which some people consider a amazing move

Also no one picks up Alpha because he's a investment unlike other characters you can use decently when you start to use while alpha you gotta learn all these just frames, also be plays awkwardly since he only has 1AAA as his low and his only good poke is 2A and his 2142K

Also do you really have to be so b**ch in your responses?
 
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I thought times when people were trying to prove Natsu is super OP because of her slow, not very safe bombs which are reactable even on average connection are over...oh well I guess I was wrong.
An i30 low with good range is still fast for the combo potential it has. Over 80 damage, even in NH and with no bar at all.
And besides, if this game have something which people can abuse to win with no effort, than something is definitely wrong with the balance. I'm just saying.
 
An i30 low with good range is still fast for the combo potential it has. Over 80 damage, even in NH and with no bar at all.
And besides, if this game have something which people can abuse to win with no effort, than something is definitely wrong with the balance. I'm just saying.
Well, if you let someone abuse you with this, I don't think it's a game problem itself. Truth is it's very hard to catch someone with this outside of obvious situations like knockdowns because it's still slow, no matter what. I would rather be afraid of her A:6 (which I abuse a lot) or even 4A (same lol) than this.
 
OP characters = characters with "punishable" attacks that recover too quickly (see: Ivy for 8B, Hilde for 2A+B, Pyrrhas for 33K, Natsu for 4B and A:6). Screw them.
 
Ok, can you actually stop *sign*ing and having that being your only response.
the amount of times I would facepalm myself after reading the above posts, would result in my losing the flesh off my face

Also I'm showing proof viola is OP while you're simply saying "She's not THAT bad." with no reason
LMAO what proof? her combo potential? she still needs meter to pull off that shit, her TOD's require pretty much all her stocks of meter, her pressure? Vi has T-rex range and can barely punish anything, fk me NM's A+B is potentially safe against her, if you allow her to get close then that's YOUR fault, at range you can step her SET 6B+K/SET B+K pressure for days because the orb is so damn linear, the orb itself you can GI on reaction. Don't get me wrong Vi is hella dumb, but not OP...the only people to possibly exemplify how dumb Vi can are LostProvidence and NinjaGuy, whenever you see them fight you can see how much thought work go into them trying to get Vi into her optimal range.

As for her 50/50's, they'll mainly consist of SET 6B+K into either 2K or 6B:
guess right and block the 2K = punish / guess wrong = 14 to 29 dmg
guess right and block the 6B = Vi at -6 / guess wrong = 18 to 33 dmg,

if Vi connects her 6B she cannot use 3B on reaction so she must commit to it, in which case:
guess right and block the 6B ~ 3B = punish / guess wrong = full combo (depending on meter)

taking the 2K's aren't so bad but for the amount of times you guess or take the 2K's, Vi will eventually push herself out of range and will have to run back in, which means the neutral game has been reset, and once again Vi has to work on getting in again.

Also against Patroklos it's hard to tell if he's running in to 66B, grab, fake you out with a mid, or 66A
then how's about you stop him from running into your zone and space him out?


For the less frames for AA on guard that was a F***ING example, and if I remember right she has like the fastest AA besides natsu, but nastu puts you at a range which is bad for you if I remember right (Natsu players never do AA so it's hard to remember)
*sigh* fastest AA...shortest range, Natsu puts you at range and is bad for you? oh boy....

Alpha is balanced because he's hard to use but Pyrrha is easy to use and it doesn't matter? Does ease of use matter or not.
for aPat maybe it does matter, if you're willing to invest time into mastering him, then you deserve all his available tools...for Pyrrha no because if anyone can pick her up, then it comes down to how effective you are at using her. and even then it's not like she doesn't have her flaws

Also I was wrong about 3A but it's still hard to react to punish it (You know, like how alpha is hard to use. ;) )
*sigh*
ZER0's solution:
1: head to offline play
2: scroll down to the bottom
3: press X or A

Also no one picks up Alpha because he's a investment unlike other characters you can use decently when you start to use while alpha you gotta learn all these just frames, also be plays awkwardly since he only has 1AAA as his low and his only good poke is 2A and his 2142K
so does this make him broken then?
Also 1A: A: A as his low and his only good poke? *sigh*

Also do you really have to be so b**ch in your responses?
well because I feel haven't quoted myself enough times:
ZER0's solution:
1: head to offline play
2: scroll down to the bottom
3: press X or A
 
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