*insert character* is over powered!

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Just read so many things I don't agree with, but cba to reply to everything.
As for her 50/50's, they'll mainly consist of SET 6B+K into either 2K or 6B:
guess right and block the 2K = punish / guess wrong = 14 to 29 dmg
She can do iFC 2K here instead, which combos into 2A or B+K BE thanks to the orb assist, so guess wrong = 41 dmg to full health.

guess right and block the 6B = Vi at -6 / guess wrong = 18 to 33 dmg,
Guess right = another guessing game. Thanks to the orb hit, she still has frame advantage, even if you JG or step the orb. You can GI the orb, but Viola can JG anti-orb GIs and launch you for it.
Guess wrong = 108 dmg to full health.

if Vi connects her 6B she cannot use 3B on reaction so she must commit to it
6B is very hit-confirmable in her fear mixups. Admittedly it's hard to react to it being blocked and try to JG a GI, but 3Bing on reaction is easy.

NM's A+B is potentially safe against her
Pretty sure she'll get a 6A+B punish regardless of the range, which I believe does 240+ damage with full meter.

Also Pyrrha's AA has great range, Alpha has plenty of decent, safe pokes, and his punishment is probably the most OP out of anyone in the game.
 
I've probs covered most of these things or referred to them in one way or another:

She can do iFC 2K here instead, which combos into 2A or B+K BE thanks to the orb assist, so guess wrong = 41 dmg to full health.
yes that's very true and is a major threat, but you have to consider how many people have set this up properly and effectively...which is probably only NinjaGuy, LP and some others may have the potential to pull this off, but NinjaGuy is the only one I've seen set this up consistently...I'd be more worried about SET 6B+K ~ 2K ~ 2A.

Guess right = another guessing game. Thanks to the orb hit, she still has frame advantage, even if you JG or step the orb. You can GI the orb, but Viola can JG GIs and launch you for it.
Guess wrong = 108 dmg to full health.
again while that's true, how many people are willing to pull that off, but even then eventually you're gonna get push out of range and Vi has to run in, losing some of the advantage she's created.

6B is very hit-confirmable in her fear mixups. Admittedly it's hard to react to it being blocked and try to JG a GI, but 3Bing on reaction is easy.
it is? I must have a very different experience then...time to hit the lab again I guess.

Pretty sure she'll get a 6A+B punish regardless of the range, which I believe does 240+ damage with full meter
dunno about any range, I'll lab this out to be on the safe side.

Also Pyrrha's AA has great range, Alpha has plenty of decent, safe pokes, and his punishment is probably the most OP out of anyone in the game

Pyrhha's AA has decent range for what it is, it's better than, say, Pats, but it's still short considering.
Also regarding aPat is basically what I've been saying...still you have to take into account his high execution barrier...if you can get past that then you deserve all that aPat comes with...but that's just me personally
 
I would take you more seriously actually take you more seriously if you always didn't act so b**chy

Also I never said 1AAA was a good poke, go back and read.

This is my last reply because you're either telling me things I already knew, being a bitch, being stupid or just plain wrong and I won't feel like going on forever on this topic with someone like you.
 
Also regarding aPat is basically what I've been saying...still you have to take into account his high execution barrier...if you can get past that then you deserve all that aPat comes with...but that's just me personally
Execution barrier shouldn't determine character strength that much, at least in this case.
 
I would take you more seriously actually take you more seriously if you always didn't act so b**chy
I don't even have enough breath to sigh anymore, my lungs just don't have the air-capacity to do so...but even then, time would be better spent labbing this shit out instead of complaining about X, Y and Z being broke characters 'cos of derp reasons.

Also I never said 1AAA was a good poke, go back and read
tbf I mistyped and left out 2A...but even then as Carp has stated aPat has plenty of other good lows and very good pokes

you're either telling me things I already knew
you never knew about 3A's

being a bitch, being stupid
again all the time spent complaining could have been better spent learning ways around the MU's

just plain wrong
believe me most of the reasons you listed about the aforementioned characters being broke were wrong...and even then, listing that the characters were broken was wrong also...everyone here will tell you that it's hard to pick out who's top and who's potentially top due to the SCV being one of the most balanced games out there...indeed some of the characters are very ridic but not so much so that fight is completely unwinnable, as an Example a lot of people consider Dampierre to be the worst character of them all, and yet he made top 8 at EVO last year, Zane's ZWEI beat Ramon's Pyrrha in A FT5...yes Pyrrha
 
Execution barrier shouldn't determine character strength that much, at least in this case.
aPat is dumb I'm not denying that all...but you gotta take everything into account, such as how he looks on paper against tourney viability and this is something Woahhzz himself proposed

but honestly drax, it irks me to death and has become a major pet peeve of mine when someone just throws out that X, Y, Z is broken...dood we start sounding like NRS-fanboys...the one's who claimed fking Jason was broken
 
the amount of times I would facepalm myself after reading the above posts, would result in my losing the flesh off my face


LMAO what proof? her combo potential? she still needs meter to pull off that shit, her TOD's require pretty much all her stocks of meter, her pressure? Vi has T-rex range and can barely punish anything, fk me NM's A+B is potentially safe against her, if you allow her to get close then that's YOUR fault, at range you can step her SET 6B+K/SET B+K pressure for days because the orb is so damn linear, the orb itself you can GI on reaction. Don't get me wrong Vi is hella dumb, but not OP...the only people to possibly exemplify how dumb Vi can are LostProvidence and NinjaGuy, whenever you see them fight you can see how much thought work go into them trying to get Vi into her optimal range.

As for her 50/50's, they'll mainly consist of SET 6B+K into either 2K or 6B:
guess right and block the 2K = punish / guess wrong = 14 to 29 dmg
guess right and block the 6B = Vi at -6 / guess wrong = 18 to 33 dmg,

if Vi connects her 6B she cannot use 3B on reaction so she must commit to it, in which case:
guess right and block the 6B ~ 3B = punish / guess wrong = full combo (depending on meter)

taking the 2K's aren't so bad but for the amount of times you guess or take the 2K's, Vi will eventually push herself out of range and will have to run back in, which means the neutral game has been reset, and once again Vi has to work on getting in again.


then how's about you stop him from running into your zone and space him out?



*sigh* fastest AA...shortest range, Natsu puts you at range and is bad for you? oh boy....


for aPat maybe it does matter, if you're willing to invest time into mastering him, then you deserve all his available tools...for Pyrrha no because if anyone can pick her up, then it comes down to how effective you are at using her. and even then it's not like she doesn't have her flaws


*sigh*



so does this make him broken then?
Also 1A: A: A as his low and his only good poke? *sigh*


well because I feel haven't quoted myself enough times:
Actually I'll reply to that Viola one, they can just do 1K instead of 2K on guard and not be pushed back, also walking away from set 6B+K?
 
I dunno, it's been about two years since I had a competitive Viola.

2K doesn't really push back anyway. iFC K is the ideal choice because it combos into FC A rather easily, and into B+K BE with stricter timing. And anyway, I didn't really get the argument that she'll eventually push herself out of range. After a 6B+K, iFC K, 2A you're at -8 and still right in her face.

And even if you guessing right results in creating some space (which it often doesn't), consider the risk/reward for Viola. Risk: she'll to move forwards again. Reward: guaranteed damage.
 
2fef5
 
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