Kilik's Guard Break Attacks

WhiteRob

[08] Mercenary
Here is a full list of Kilik's attacks that guard break, sorted by speed. I listed the amount of guard damage each string does too for reference; string attacks assume all hits were blocked for guard damage amount. The final hit of each string listed here is the attack that guard breaks:

i12:
AB (8%)
2aB (8% or 12%)*
wrK (9%)*

i14:
BBB (15%)

i16:
6AB (7%)
6BB (9%)
66B (9%)
SC 66B (9%)

i18:
wrB (9%)
4KB (9%)
4KK (15%)
MO ABK (8%)
A+B+K (10%)

i19:
3B (9%)

i20:
B6 (9%)
22B (9%)
66KKB (10%)
run K (9%)
SC 66B+K (9%)

i22:
1KB (8%)
B+K (9%)
22AB (8%)

i24:
6B+K (12%)
BT B+KBK (9%)

i26:
4B+KB (8%)
4B+KBB (18%)
4B+K>B (11%)
4B+K>BB (22%)
44B (15%)
MO B (9%)
MO B+KBK (9%)
SC 4BBBK (11%)

i28+:
SC 66A+B (10%)
A+B (15%)
BP B (15%)
7_8_9B (9%)
22{B} (15%)
[B+K] (15%)
MO A+BK (9%)

*2aB: Only the third hit of the string is guaranteed if the second hit guard breaks.
*wrK: The second hit of the attack guard breaks (hit level H).

Analysis: Kilik's guard break game is fair. Any strings that track and guard break have weaknesses like short range, slow speed, or are high attacks on top of being susceptible to GI. 6AB, 66B, MO ABK, SC 66B+K, 1KB, and 22AB are the standout attacks to use for guard breaking. 6AB has a strong combination of reach, speed, and tracking while the first hit is high and the second hit can be GI'ed. 66B is deceptively ranged, fast, mid, hits grounded, and has the weakness of poor tracking. MO ABK is mid, tracking NC that pushes the opponent towards a RO; SC 66B+K is the vertical equivalent that hits grounded. 1KB is a TC guard break string which also has tracking on the first hit (into NCc) and hits low, mid which makes the string less likely for the opponent to be ready to GI. 22AB is a mid horizontal with OK range, but suffers from being on the slower side and only accessible out of 8WR.
 
Last edited:

Art_Thritis

[08] Mercenary
Here is a full list of Kilik's attacks that guard break, sorted by speed. I listed the amount of guard damage each string does too for reference; string attacks assume all hits were blocked for guard damage amount. The final hit of each string listed here is the attack that guard breaks:

i12:
AB (8%)
2aB (8% or 12%)*
wrK (9%)*

i14:
BBB (15%)

i16:
6AB (7%)
6BB (9%)
66B (9%)
SC 66B (9%)

i18:
wrB (9%)
4KB (9%)
4KK (15%)
MO ABK (8%)
A+B+K (10%)

i19:
3B (9%)

i20:
B6 (9%)
22B (9%)
66KKB (10%)
run K (9%)
SC 66B+K (9%)

i22:
1KB (8%)
B+K (9%)
22AB (8%)

i24:
6B+K (12%)
BT B+KBK (9%)

i26:
4B+KB (8%)
4B+KBB (18%)
4B+K>B (11%)
4B+K>BB (22%)
44B (15%)
MO B (9%)
MO B+KBK (9%)
SC 4BBBK (11%)

i28+:
SC 66A+B (10%)
A+B (15%)
BP B (15%)
7_8_9B (9%)
22{B} (15%)
[B+K] (15%)
MO A+BK (9%)

*2aB: Only the third hit of the string is guaranteed if the second hit guard breaks.
*wrK: The second hit of the attack guard breaks (hit level H).

Analysis: Kilik's guard break game is fair. Any strings that track and guard break have weaknesses like short range, slow speed, or are high attacks on top of being susceptible to GI. 6AB, 66B, MO ABK, SC 66B+K, 1KB, and 22AB are the standout attacks to use for guard breaking. 6AB has a strong combination of reach, speed, and tracking while the first hit is high and the second hit can be GI'ed. 66B is deceptively ranged, fast, mid, hits grounded, and has the weakness of poor tracking. MO ABK is mid, tracking NC that pushes the opponent towards a RO; SC 66B+K is the vertical equivalent that hits grounded. 1KB is a TC guard break string which also has tracking on the first hit (into NCc) and hits low, mid which makes the string less likely for the opponent to be ready to GI. 22AB is a mid horizontal with OK range, but suffers from being on the slower side and only accessible out of 8WR.
Thanks for this post and the effort you put into it. It's appreciated. I plan on labbing and testing the info out. I'd like to read more posts like yours.

Mostly, I've been trying to find Kilik anomalies that work. My experience so far is that Kilik's MO hop is underutilized by many and opens up a few readily apparent powerful options. His AB when grounded can be situationally exploited for massive damage and MO A into that combined back parry B is often devastating.