- Moderator
- #201
Ghengis_John
[13] Hero
This generally isn't the proper topic for this discussion (and perhaps this forum's regulars wouldn't be able to answer the question accurately), but... probably. I'd say there may be an issue with quality software that an actual lack of such software.
For the most part, there are very few games out that can be considered "Edutainment" that would hold any twelve or thirteen year old's interest. Younger than that might also have trouble. You can probably look to Leap Frog products which tend to target the "Edutainment" market and do offer at least some level of software that might work, but I'm unsure if they have any sort of games that would target the fourth, fifth, or sixth grade level.
If you're intent on looking for games that would help children learn, it may be best to look at games that aren't quite specifically designed to educate children. Games like Pokemon may not offer the kind of traditional education that parents' might find educational, but there's some element of learning, critical thinking, and analysis that children will develop by simply playing the game.
At the basic level, a Pokemon game may teach or improve a child's reading skills. More important things like type weaknesses, team formation, strategy, problem-solving and even a little bit of mathematics could be learned through a game like Pokemon. However, a lot of Pokemon's mathematics are buried under the hood and kept largely hidden from general players. This is to keep the game friendly and easy to get into, without bogging players down with too much math, numbers and information that could overwhelm a lot of players (especially young kids). Older folks who still play Pokemon tend to do so - not just because of the game play - but because Pokemon is largely a numbers game to them. Especially for players who really understand or want to understand the nitty-gritty elements of the game.
To play is human. The first things we do as children is learn how to play. By playing games, we develop muscles, coordination and balance. We sharpen our minds, relieve stress and become healthier through various fun activities. It is important to play a variety of different games; from sports like soccer or football, through strategy games like chess, to quick thinking on the fly like a fighting game. While these games may not all teach things like mathematics, writing or spelling, it's important that people do play games in addition to traditional learning. Humans tend to learn best when they can, not only just use their minds, but actively participate in the process. Sitting in a classroom and listening to a teacher drone on about how to divide fractions or solve binomials isn't particularly thought-provoking, or engaging. Getting the students to actually do those things through a real-world process or in a game-like atmosphere is more likely to teach them something, than a boring lecture.
So if you can find some good edutainment games out there on the App Store (good luck), great. But don't freak out that a kid is playing a game like Pokemon or Minecraft. Chances are, he's probably learning something by playing it, and its likely engaging him far more than something like Math Blaster would.
I think it's a bot, buddy.