Leixia next patch 1.04 update???

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I have never played Talim but I have faced some very good Talim players. I don't remember much but i think her move sets are much more diverse and her damage was not as bad as Leixia when compared to other players in the same game was it?

She damage is pathetic, and there is a reason she's at the bottom.
But this is the Leixia forum. :d
 
WR B BE should be buffed. I get that they wanted to nerf it because it's an evasive move. But it doesn't lead to anything big in the first place. At least have a good success rate. I have been countered while trying to pull this off so often these days.

This move was Leixia's bread and butter. I don't care that it was evasive, they needed to fix the moves that went into it.

All in all, they nerfed the moves:

Safety, Guard Break Potential, Combo Damage, Evasion Speed, AND aGI frames.

Are you FUCKING kidding me? All of THAT? It was not THAT overpowered. That's just insane, especially when Natsu's Ninja Cannon - Air Grab/Follow-Up didn't get any kind of reviewing, even though it's a low launcher that tracks step, is safe on block due to follow-up and BE, does 1/3 of your health bar worth of damage, and tech traps/combos into almost every ground KND she has.

Leixia doesn't have any good combo damage, so she deserved her evasion. Her ability to evade stuff was what made her special. Now she's just a generic poke character which, with skill, generally is beat out in every way by aPat.

At very least, fix the evasion in Aggro Leixia. Lexia was purposefully set up where virtually EVERY move she has that goes into Full Crouch so you can use rising moves is -10 or 11 on block, so you can WR B BE out of it. If you don't want to increase the speed of WR B/BE's dodging properties, then make all her moves that go into FC safer to make up for it. Because when nerfing WR B they didn't just nerf a move, they removed an entire playstyle from Leixia's game.
 
This move was Leixia's bread and butter. I don't care that it was evasive, they needed to fix the moves that went into it.

All in all, they nerfed the moves:

Safety, Guard Break Potential, Combo Damage, Evasion Speed, AND aGI frames.

Are you FUCKING kidding me? All of THAT? It was not THAT overpowered. That's just insane, especially when Natsu's Ninja Cannon - Air Grab/Follow-Up didn't get any kind of reviewing, even though it's a low launcher that tracks step, is safe on block due to follow-up and BE, does 1/3 of your health bar worth of damage, and tech traps/combos into almost every ground KND she has.

Leixia doesn't have any good combo damage, so she deserved her evasion. Her ability to evade stuff was what made her special. Now she's just a generic poke character which, with skill, generally is beat out in every way by aPat.

At very least, fix the evasion in Aggro Leixia. Lexia was purposefully set up where virtually EVERY move she has that goes into Full Crouch so you can use rising moves is -10 or 11 on block, so you can WR B BE out of it. If you don't want to increase the speed of WR B/BE's dodging properties, then make all her moves that go into FC safer to make up for it. Because when nerfing WR B they didn't just nerf a move, they removed an entire playstyle from Leixia's game.

I really appreciate a Natsu player sticking out for Leixia. Natsu is Leixia's body guard after all. :)

After all the complaining i thought of two possibilities of her sucking so bad. First is that the developers simply didn't spend any time on balancing her against other players. Then they looked at some people complain shes too fast so they give her nerfs. Second would be there is some secret way of play style that makes her a super powerful character. Which do you think is more likely? :~?

Some people may laugh at this but I think blocking is overpowered in this game. Even more so than SC IV.
 
I really appreciate a Natsu player sticking out for Leixia. Natsu is Leixia's body guard after all. :)

After all the complaining i thought of two possibilities of her sucking so bad. First is that the developers simply didn't spend any time on balancing her against other players. Then they looked at some people complain shes too fast so they give her nerfs. Second would be there is some secret way of play style that makes her a super powerful character. Which do you think is more likely? :~?

Some people may laugh at this but I think blocking is overpowered in this game. Even more so than SC IV.

Well, to be completely honest, my character list is outdated. While I was a SCIV Taki player, through and through, and originally a Natsu player, Leixia is actually my main, because she was the character I got on SCV with and even though I went to training with Natsu for days, I was better at playing Leixia than Natsu. So, I stuck wit what was natural for me. I still love Taki, and play her over Xianghua in IV any day. But, SCV...not so much.

For your questions, um, I'm not sure about which of these is correct. I think it's because the developers believe that, if your defense is quite literally, perfect, Leixia is extraordinarily powerful, because of her safety. Which, she is. But, I've never seen perfect defense yet, honestly.

Also, I don't think blocking is overpowered in this game, as much as Leixia's guard break potential is just awful now. Many of the moves that used to break guard for her don't even break anymore.

What I really don't understand is how Leixia was too fast, but Natsu isn't. What I really think they meant to say is "Leixia's too safe." Fast isn't the right word.
 
Well, to be completely honest, my character list is outdated. While I was a SCIV Taki player, through and through, and originally a Natsu player, Leixia is actually my main, because she was the character I got on SCV with and even though I went to training with Natsu for days, I was better at playing Leixia than Natsu. So, I stuck wit what was natural for me. I still love Taki, and play her over Xianghua in IV any day. But, SCV...not so much.

For your questions, um, I'm not sure about which of these is correct. I think it's because the developers believe that, if your defense is quite literally, perfect, Leixia is extraordinarily powerful, because of her safety. Which, she is. But, I've never seen perfect defense yet, honestly.

Also, I don't think blocking is overpowered in this game, as much as Leixia's guard break potential is just awful now. Many of the moves that used to break guard for her don't even break anymore.

What I really don't understand is how Leixia was too fast, but Natsu isn't. What I really think they meant to say is "Leixia's too safe." Fast isn't the right word.

Leixia is safer than most but her punishment is just not there. Perfect defence? Isn't leixia supposed to be a pressure player? And other than computer who can have perfect defence? Make 3 mistakes in a battle then you are done. These mistakes includes when attacking you leave yourself open. Going back to the point I mentioned she needs sooo many hits to finish someone off. Defence is hardly her best option through out the battle.

I just think guard break is not even something worth aiming for anymore. There just isn't any reward (other than 1 combo opportunity) from breaking someone's guard. After that vulnerable second everything goes back to normal. btw what do you think is her best guard breaking punishment?

The comment about developers I made was more of a joke for myself. But I really think they should come up with something that punishes blocking a bit more than a almost useless guard break once in a while. I seem to sometimes catch that guard break during a string.......then the frustration........lol
 
Leixia is safer than most but her punishment is just not there. Perfect defence? Isn't leixia supposed to be a pressure player? And other than computer who can have perfect defence? Make 3 mistakes in a battle then you are done. These mistakes includes when attacking you leave yourself open. Going back to the point I mentioned she needs sooo many hits to finish someone off. Defence is hardly her best option through out the battle.

I just think guard break is not even something worth aiming for anymore. There just isn't any reward (other than 1 combo opportunity) from breaking someone's guard. After that vulnerable second everything goes back to normal. btw what do you think is her best guard breaking punishment?

The comment about developers I made was more of a joke for myself. But I really think they should come up with something that punishes blocking a bit more than a almost useless guard break once in a while. I seem to sometimes catch that guard break during a string.......then the frustration........lol

I didn't say I agreed with them, I just think that's what they're really so scared of. Xianghua had been very powerful in the past (before SCIV) because of just her speed and safety alone, for the most part. They're probablys cared of creating another monster. And I agree, there's no such thing as perfect defense from a human. I thought she was supposed to pressure, but ever since Aggro Leixia died with WR B, that really hurt her pressure game. And that's right, you can't make mistakes in a battle playing her very much, it's very hard to catch up. But, that's Leixia, I suppose. And breaks, with her, don't aim for them, I don't think. Let them happen, and make sure you break with 44K. If you do, you can get in 44AA-AA BE-3B into 3B followup, or 44AA-AA BE-3B-W!-4A+B-4A+B into 3B or CE. Trust me, it helps sometimes. And sure, she has to get a lot of hits in to finish her opponent, but you must play defense. Her offensive style got worse in the patches, so you can't pressure the opponent nearly as well anymore.
 
I didn't say I agreed with them, I just think that's what they're really so scared of. Xianghua had been very powerful in the past (before SCIV) because of just her speed and safety alone, for the most part. They're probablys cared of creating another monster. And I agree, there's no such thing as perfect defense from a human. I thought she was supposed to pressure, but ever since Aggro Leixia died with WR B, that really hurt her pressure game. And that's right, you can't make mistakes in a battle playing her very much, it's very hard to catch up. But, that's Leixia, I suppose. And breaks, with her, don't aim for them, I don't think. Let them happen, and make sure you break with 44K. If you do, you can get in 44AA-AA BE-3B into 3B followup, or 44AA-AA BE-3B-W!-4A+B-4A+B into 3B or CE. Trust me, it helps sometimes. And sure, she has to get a lot of hits in to finish her opponent, but you must play defense. Her offensive style got worse in the patches, so you can't pressure the opponent nearly as well anymore.
playing defence using leixia, isnt going to work at all.
shes is not a defensive character, she has not got the range or whiff punish game for that style.
Leixia has good frames so she can continue her offence,using evasive and fast pokes to keep offence.
she is an offensive character. if you want to play defensively i suggest dropping her and picking up cervantes,astaroth or nightmare.
playing a slow poking style/ defensive style wont win you anything playing as leixia. her damage just isnt that good for you to play i hit you you hit me.
she is a character that requires a vivid imagination, to find ways to continue her offence.
she can achieve this by cancelling strings,going for frame traps.
to use leixia well you need to have a game plan.
try and read your oponent when you bb what is there response do they step or attack straight away.



leixia is an offensive machine with the best high killing game in the game.
the best stategey you want to use using leixia is force your opponent to use highs.
once you've got them doing this thats when 44a ,1a FC 3B come into play.
at - 2 leixia can beat every high counter attack in the game, including natsu with 44a.
you use 44a if you predict your opponent will AA to try and kill you stepping after bb.
leixia is hard work to win with because unlike other characters like mitsu ,pyrrha and natsu.
she requires you to out think your opponent she depends on being unpredictable.
i would say leixia was more like viola if anything.
the only difference is viola game plan is focus around getting you block low so she can get that damage.


the real problem i have with namco is that they overestimate the tools given to leixia to achieve this.
this version of leixia, just cant compete with the rest of the cast.
all i can say is that if your not the type of player that relies on mind games and out smarting your opponent you will struggle with leixia at a high level.
the main reason namco rapped leixia in the patch was becuase they saw that.
players were not using her evasive options to continue offence and they weren't using all her tools they were simply just relying on WR B BE and playing in a quite predictable un creative manner.



she a unique character in the sense that she not like any other character in the game people make comparisons saying shes like mitsu or pyrrha she is nothing like those characters.
she has poor damage because, she has evasive options that many others dont.
but to be honest namco have ruined these options. but still keep her damage sub par.
i think namco have missed the trick her and leixia really needs help either they buff her evasive options like wr b , 1b+k, 1 a, 44a or give her more damage in general.
 
Any character can be played defensively, in spite of the fact this game as a whole caters more to offense. It's just a matter of spacing and baiting whiffs. Different players are better at that than others.

No whiff punishers? She can iFC 3B whiff punish anything within range. 51 dmg w 6A+B followup, 83 with CE. Pretty good if you ask me.
 
playing defence using leixia, isnt going to work at all.
shes is not a defensive character, she has not got the range or whiff punish game for that style.
Leixia has good frames so she can continue her offence,using evasive and fast pokes to keep offence.
she is an offensive character. if you want to play defensively i suggest dropping her and picking up cervantes,astaroth or nightmare.
playing a slow poking style/ defensive style wont win you anything playing as leixia. her damage just isnt that good for you to play i hit you you hit me.
she is a character that requires a vivid imagination, to find ways to continue her offence.
she can achieve this by cancelling strings,going for frame traps.
to use leixia well you need to have a game plan.
try and read your oponent when you bb what is there response do they step or attack straight away.

First of all, I am an offensive Reverse Mix-Up based Leixia player. My flavor of offensive Leixia was just riddled by the patch because FC Aggro Leixia no longer works. I say you must have perfect defense, because, even with your mind games, do NOT guess wrong. You'll take arguably more damage than you'll keep up with. She's not a character for the "upper echelon of mindgame players", she just hasn't the tools to stand up 1 on 1 to another character. However, I think your reasons as to why they nerfed her were wrong, because they took away quite a bit more than WR B BE. Or parts of WR B BE. She's a reverse mix-up character, and they literally made that move worse in every single way. And it was one of her biggest evasion tools. Them nerfing the combo damage by literally 30 points was quite enough, but when you go as far as to nerf evasion speed, guard burst damage, safety, and the aGI attached, that's just too much. Playing aggressive mindgames makes her, quite literally, a high risk, high reward character. If what your saying was the creator's intended way for Leixia to be played, her safety shouldn't even be used against her in terms of patch criteria, because it's not like they ever intended her to block anyway.
 
Any character can be played defensively, in spite of the fact this game as a whole caters more to offense. It's just a matter of spacing and baiting whiffs. Different players are better at that than others.
It's just that some are better at it than others. Leixia's backstep is laughably bad, despite allegedly being a very "evasive" character and she doesn't actually have any moves that backsteb besides 44B and that move's unsafe and sluggish as Hell.

Meanwhile, Mitsurugi's 4B is virtually safe (much safter then Leixia's 44B at least) and characters like Nightmare and Astaroth can backstep all day. Leixia really can't turtle that well because her moves don't have enough pushback and safety for her to backstep fast enough to avoid getting pressured after most moves.
 
1.01 Leixia was viable. I'd like to start by getting that back. 22K's knockdown, 6KK's forced crouch, 33BB's pushback, many other little things... they all really added up to make her viable.

I agree with this. Frankly I wouldn't want a damage buff at all. What I liked about 1.01 Leixia was that even though she did low damage, she had such good properties on her moves which shut down many of her opponent's options and due to that automatically allowed her to continue her pursuit for more damage in her own unique way of pressuring (continuing to attack, baiting, frame trapping etc.). Now that they have taken that away, Leixia's strengths have become more limited and because of that Leixia's weaknesses have started showing. She doesn't have much anymore to compensate for her low damage. :(
 
I'd like to see a horizontal low that knocks down that's faster than i31 (2A+B, which is i28, 22 damage and -22 on block). v 1.01 22_88K was an i28 low with knockdown on normal hit, but it's still a vertical. Too many of Leixia's best moves are verticals. Either make 1K(K) slightly faster or give it a mix-up. Pyrrha can mix-up between a normal mid and a guard crush mid, for example and hers is 1 frame faster (i38)!

Didn't pre-release Leixia have a bunch of usable guard crushes? I read somewhere that it appeared that Leixia had quite a few moves she could hold. The move would then come out slower, but guard crush. And then they just did away with all of that. This might've been in a Youtube video, though, so it probably isn't true. I got to play an early build of SCV last November, but it didn't have Leixia in it for some reason so I have no clue how pre 1.01 Leixia played.

If she's gonna be a mid-mid-mid mix-upper, give her more usable guard crushes. Otherwise, give her some better lows. I can live with the low damage if I can get either of these things. If I can't have either of these things, small damage increase on a lot of her moves, please?
 
They're obviously not gonna create any new moves.

Some of you guys' life must be miserably sad. I don't get the point of complaining 24/7 about your main character.
Just pick another one already if you're not happy with this one. And if that's the only one you like, then stick with it and try to improve your game kinda like Zeroeffect does. If you can't do that you can always quit.
 
Any character can be played defensively, in spite of the fact this game as a whole caters more to offense. It's just a matter of spacing and baiting whiffs. Different players are better at that than others.

No whiff punishers? She can iFC 3B whiff punish anything within range. 51 dmg w 6A+B followup, 83 with CE. Pretty good if you ask me.
yep quite right,but others are clearly better at it.
leixia, wasn't designed as a whiff punish character.
she can however whiff punish up close but shes no hilde or nightmare.
leixia has to play to her strengths.
she has one of the shortest ranges in the game.
playing a whiff punish game with her,is possible but there are much better options if you want to play that way.
 
They're obviously not gonna create any new moves.
They could make 11A KND. Or 1KK faster (but less safe).

Some of you guys' life must be miserably sad. I don't get the point of complaining 24/7 about your main character.
Just pick another one already if you're not happy with this one. And if that's the only one you like, then stick with it and try to improve your game kinda like Zeroeffect does. If you can't do that you can always quit.
There's being a realist: Recognizing Leixia's faults and trying to make the best of it instead of lying to ourselves and others about alleged strengths she does not possess.

I'm gonna stick with Leixia, at least as a secondary, but I'm never going to stop wishing they buff her unless they actually buff her. And there's nothing wrong in wishing she was better. This isn't even a case of someone willfully picking a Low Tier character so they can be "cool" and then whining about how they're at a disadvantage.

When I picked up Leixia, she was solidly Mid to Upper Mid. She was very viable. But then came nerf after nerf after nerf. And all of a sudden, she's borderline viable, if viable at all.
 
...Recognizing Leixia's faults and trying to make the best of it...
That's funny, I was trying really hard to get the ball rolling on that very thing over in the general discussion thread, and you and therenovator just wouldn't have it. Explain this contradiction.
 
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