Leixia Q&A/General Strategy Thread

There is no ground breaking move that will just LET YOU IN... And that's pretty much with anybody. You need to look at Leixia's BEST options for getting in on her opponents and choose the BEST one depending on what you opponent is doing. If they are stepping you may want to 66AA which stuns on hit, if they are not stepping and just standing there 66BB, 66K is a great way to get in as well and all of these moves are safe! Don't reckless bevausevthey can be JG'd vs an opponent with good timing or stepped.
 
I've recently noticed that her WS B BE starts avoiding verticals later after the patch. (I know it was mentioned there but I couldn't find any difference until now.) The step that avoids verticals starts at frame 6. When your opponent blocks 66AA and does a generic BB afterward, he will hit you out of WS B BE which was definitely impossible pre-patch.
We can't interrupt Siegfrieds 22BB with it anymore. :(
It's very useful still, but not as good as it used to be.

Edit: same for normal WS B.
 
It's much much worse. It no longer functions as a super-Crybaby. And you can't use it against the Channelling Kick mix-ups any more. So it's much more risky. Still good, but nowhere near the ShoRyuKen it was before
I'm sorry but what are channelling kicks mixups?
 
Well, you can interrupt his 6AK with AAB, AA BE, 2A, 2K, 4K and his 6BK with 2A, 2K and 4K.
If you interrupt him with 2A it hits him BT and you get a free FC3B/backthrow mixup. If I was the Xiba player I still wouldn't spam those strings against Leixia. :)
I'm not a fan of the Leixia changes, but I don't think things are THAT bad for her.
 
Sounds like they nerfed Xiba's CK stuff, you could only interrupt with 2A before. I'll have a look whether 6B K is the same.

She's not joke tier but when you see the damage that Astaroth can do, or Alpha Patroklos hahaha in the hands of a good player, I think you basically have to play twice as well as your opponent to win, making tournament wins unlikely. Her mix-ups still aren't mix-ups, as would be obvious in any Leixia mirror match
 
Yeah, my biggest concern is her ridiculous damage-output. To be fair, I can understand the patch nerfs except for those that decrease her damage. And for a rushdown-oriented char her lows and throws just suck. Also it's so "funny" that some characters have pokes that are as strong as her launch combos without meter.

However she's still fast, safe (compared to other chars), has a lot frame traps and guard burst damage. And her wall game is pretty consistent and strong, too.

Lower Mid, imo, I don't deny it, but not unplayable bad.

Edit: You could already interrupt Xiba's strings pre-patch with 2A, not sure about the other moves.
 
IS 3b+k,k (the last one) is positive on block? Because I get a CE when the opponent starts to attack afterwards. And is WRb BE safe ?
 
IS 3b+k,k (the last one) is positive on block? Because I get a CE when the opponent starts to attack afterwards. And is WRb BE safe ?

1) No, but CE has really fast startup. If you do it to another Leixia for example and they do 6KK it will knock you out of your CE.
2) WR b BE is safe on block.
 
Hey guys, whats up! I plan on most likely using Leixia as one of my mains in this game, so Im most likely going to hang around here lol. I mained Xianghua in every single SC game I've played as I loved her playstyle, so I plan on continuing on with Leixia haha.
 
What's the best way to punish someone who is spamming rolls after you knock them down?

I have been using 33BB but sometimes it misses.
 
She's not joke tier but when you see the damage that Astaroth can do, or Alpha Patroklos hahaha in the hands of a good player, I think you basically have to play twice as well as your opponent to win, making tournament wins unlikely. Her mix-ups still aren't mix-ups, as would be obvious in any Leixia mirror match

This guy has it spot on. Her damage is way too low for her having no real mixups. As I said before this is where pre-patch 22K is sorely missed. It appears to me that by nerfing her low threats, they basically forced her to play a GC based game... and yet, they made it harder to get GCs overall with her...

It looks like Namco wanted to give people a reason to pick up "hard execution" characters like APat and Cervy. So, they made their damage extremely rewarding; likely using the mentality that "They're fine because they're not easy to pick up". What they still fail to realize was that there'll always be people who can master it, and when that happens, the character becomes overwhelming with the tools they have. (SCIV Ivy anyone?)

Well, it is what it is. She can still win so it's not a lost cause, but unless there's any more character patching to be done, this is the Leixia we got to work with. Right now, if I had to place her, I'd say she's right in the middle in terms of tiers.
 
So, I am a newb to Lexia, and have just picked her up yesterday, and I can't help but notice that every half-ass player and their Mom just simply block 2B+K, and few cool things branch off of that.... Is there anyway I can confirm into that? It was really frustrating me. Also 44A(Or would it be (A) cause you have to hold it? Im a noob with typing out inputs, but the hold version) just gets blocks too, and there is no way in hell the second hit hits, even scrubs block that, no one opens to that, and once again, some nice stuff comes out of that.

HOW DO I USE THESE MOVES?
They're so slow.
Im so angreh.

Edit: Also, what are the other ways to hit confirm the FULL 5AA+A+B+K BE string?
 
Also, what are the other ways to hit confirm the FULL 5AA+A+B+K BE string?
44[A] works after you guard crush with certain moves. The ones I know of are 44K and 3B+KK, but I'm sure there are a few more.

44[A] tech crouches so use it if you expect a high move. Risky, but rewarding - especially if you can reach the wall with AA BE and get a wall combo in addition.

Also, 2B+K is a tech trap after BT B+K.
 
44[A] works after you guard crush with certain moves. The ones I know of are 44K and 3B+KK, but I'm sure there are a few more.

44[A] tech crouches so use it if you expect a high move. Risky, but rewarding - especially if you can reach the wall with AA BE and get a wall combo in addition.

Also, 2B+K is a tech trap after BT B+K.

the 44[A] setups after a guard crush do not work in the patch. 44[A] now has too many startup frames to be guaranteed.



AA BE fully connects after a quakestun, 44[A] on hit, and after a wall splat. I believe it also connects on CH1A, provided that the 1A does not follow a guard crush.
 
So, I am a newb to Lexia, and have just picked her up yesterday, and I can't help but notice that every half-ass player and their Mom just simply block 2B+K, and few cool things branch off of that.... Is there anyway I can confirm into that? It was really frustrating me. Also 44A(Or would it be (A) cause you have to hold it? Im a noob with typing out inputs, but the hold version) just gets blocks too, and there is no way in hell the second hit hits, even scrubs block that, no one opens to that, and once again, some nice stuff comes out of that.

HOW DO I USE THESE MOVES?
They're so slow.
Im so angreh.

Edit: Also, what are the other ways to hit confirm the FULL 5AA+A+B+K BE string?

2b+k is great for tech traps and ukemi's. It's one of the most dangerous move to people who stay on the ground. It's not safe on block, but when used correctly, from far range it's safe. 44(a) is good for frame advantage and tech traps. It's technically safe so you can spam it over. My mixup for this is since people blocks this move is to grab them or even use a CE.
 
the 44[A] setups after a guard crush do not work in the patch. 44[A] now has too many startup frames to be guaranteed.
It still works after 44K guard crush. Of that I am 100% certain since I do it all the time. I almost never do 3B+KK guard crush so I'm not so sure about that one.
 
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