iFIXzhit
[01] Neophyte
SC just doesn’t feel right without the abundance of whining and crying over this poor samurai! Hell you can barely find anyone playing him online as well. Seems like he’s been labeled as weak in SC6 so the haters moved into Azwel and Ivy’s neighborhoods! “He’s very unsafe, he’s slow, bad frames on hit, no tools to advance into close range etc etc! I say good riddance!
Mitsurugi is far from weak in SC6! Sure using his tools isn’t easy to close distance against ranged opponents BUT once there good luck getting him out! He’s slow they say! Quit attacking at disadvantage! These tools are plenty fast enough, coupled with the slight reach advantage his standard tools have over opponents like X or Yoshimitsu allows Mitsu to put in work!
He’s actually very safe in SC6 minus a couple moves that are still hard to punish.
i12-2a, AA, CE, k
i13-2b
I14-3a, BB, 3k, 33k, 236A
I16-6(A), b6, 236b, 4b, 6k, 2k, 66k etc
1b series,1kb, 2k, 236(K) and 22k are all sub i20 unseeable lows. 1b a+b leaves you at + frames and of course 1a isn’t that fast but covers a lot of space, has a GB mid mixup and damn near safe now.
Relic and Mist are both ridiculously strong very effective stances. Both apply tremendous offensive pressure, tons of Guard damage with GB attacks and frame advantage on block to help this ole slow poke out! Couple of really good transitions as well.
With meter he becomes a mixup monster or he can just punish your arsenal at i12 with a simple button push! This really does limit your options and forces you to play handicapped at critical times during the match. 2 RE basically give you 1 CE to work with or coupled with the usual meter gain it’s very possible to build 1 CE per rd = 1/3 of your health bye bye!
Ya I know no good horizontal mids to stop step but he has options! 66aa is the most useful followed by 4(A), 44(A), 1a and don’t forget about bA. it’s a i16-23 mid with good range that’s not easy to punish when spaced correctly. Not the greatest tools for step or range BUT that’s not his game. Character weaknesses is what allows different opponents strengths per task.
These differences in tool sets is what the game is all about! If every character was super strong in all aspects this game would suck lol.
3 months out and damn near half the cast has won a tournament! Balance is good in SC6. You heard it here 1st YALL SLEEPING ON MITSURUGI! Dudes very good and hella fun to play!
Mitsurugi is far from weak in SC6! Sure using his tools isn’t easy to close distance against ranged opponents BUT once there good luck getting him out! He’s slow they say! Quit attacking at disadvantage! These tools are plenty fast enough, coupled with the slight reach advantage his standard tools have over opponents like X or Yoshimitsu allows Mitsu to put in work!
He’s actually very safe in SC6 minus a couple moves that are still hard to punish.
i12-2a, AA, CE, k
i13-2b
I14-3a, BB, 3k, 33k, 236A
I16-6(A), b6, 236b, 4b, 6k, 2k, 66k etc
1b series,1kb, 2k, 236(K) and 22k are all sub i20 unseeable lows. 1b a+b leaves you at + frames and of course 1a isn’t that fast but covers a lot of space, has a GB mid mixup and damn near safe now.
Relic and Mist are both ridiculously strong very effective stances. Both apply tremendous offensive pressure, tons of Guard damage with GB attacks and frame advantage on block to help this ole slow poke out! Couple of really good transitions as well.
With meter he becomes a mixup monster or he can just punish your arsenal at i12 with a simple button push! This really does limit your options and forces you to play handicapped at critical times during the match. 2 RE basically give you 1 CE to work with or coupled with the usual meter gain it’s very possible to build 1 CE per rd = 1/3 of your health bye bye!
Ya I know no good horizontal mids to stop step but he has options! 66aa is the most useful followed by 4(A), 44(A), 1a and don’t forget about bA. it’s a i16-23 mid with good range that’s not easy to punish when spaced correctly. Not the greatest tools for step or range BUT that’s not his game. Character weaknesses is what allows different opponents strengths per task.
These differences in tool sets is what the game is all about! If every character was super strong in all aspects this game would suck lol.
3 months out and damn near half the cast has won a tournament! Balance is good in SC6. You heard it here 1st YALL SLEEPING ON MITSURUGI! Dudes very good and hella fun to play!