MAKING SENSE OF SC6 SOPHITIA

MONEYMUFFINS

[13] Hero
FOR THE MOST PART, SC6 SOPHITIA FEELS LIKE A MIXTURE OF SC5 PYRRHA, SC5 PYRRHA OMEGA, AND SC4 SOPHITIA.

FROM SC5 PYRRHA: 4A+B (PYRRHA'S 3A+B), 6K, AND 22BAK ALL RETURN. HER UNBLOCKABLE INPUT AND CANCEL IS AGAIN 4B+K~G.

FROM SC5 PYRRHA OMEGA: 236B:B HAS RING OUT ABILITY. 3K RETURNS.

FROM SC4 SOPHITIA: SINGLE A IS 12 FRAMES IN SPEED AGAIN. 6B+K HAS LESS RANGE AGAIN. 3B, 66A+B, 11AA, 236K, 236236AA ALL RETURN. 6A+B (PREVIOUSLY A+B AUTO-GI) HITS ALL MIDS AGAIN, INCLUDING VERTICAL THRUSTS UNLIKE IN SC5.

FROM SC1-3 SOPHITIA: WR K RETURNS.

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BUFFS AND NERFS (COLOR CODED):

  • MANY STRING ATTACKS ARE NOW NATURAL COMBOS (AK, BK, KK, 4AB, 66B+KA).

  • 1A IS SLOWER AT 32 FRAMES IN SPEED AND DOES NOT KNOCK DOWN ON REGULAR HIT.

  • 1AA HAS DECREASED DAMAGE (40 POINTS) AND DOES NOT KNOCK DOWN ON REGULAR HIT. ALSO IS BETTER ON BLOCK (-14).

  • 4A IS WORSE ON BLOCK (-10).

  • 2BK IS HIT CONFIRMABLE ON REGULAR HIT.

  • 4B DOES NOT TRACK ANYMORE.

  • 8B HAS BEEN REPLACED WITH WHILE LANDING B (FROM SC1-3).

  • 1K IS FASTER AT 20 FRAMES IN SPEED. ALSO HAS DECREASED DAMAGE (16 POINTS).

  • A+B (ORIGINALLY 22(B)) IS FASTER AT 38 FRAMES IN SPEED.

  • 4A+B (ORIGINALLY 3A+B) DOES NOT WALL SPLAT LIKE IN SC5.

  • 8A+B (PYRRHA'S 8B+K) IS WORSE ON BLOCK (-16).

  • BT B+K HAS DECREASED DAMAGE (24 POINTS). ALSO IS WORSE ON BLOCK (-8).

  • WR K IS BETTER ON HIT (+8) AND ON BLOCK (-2).

  • WR A+B_(A+B) HAS BEEN REMOVED.

  • 22A HAS REDUCED RANGE.

  • 66A TECH CROUCHES AT FRAME 6 UNTIL COMPLETION.

  • 22B IS 2 FRAMES FASTER THAN PYRRHA'S 22B AND TECH CROUCHES AT FRAME 4 UNTIL COMPLETION. ALSO IS WORSE ON BLOCK (-26).

  • 22BAK HAS DECREASED DAMAGE (47 POINTS).

  • 44B HAS INCREASED DAMAGE (30 POINTS).

  • 66B IS FASTER AT 24 FRAMES IN SPEED. ALSO HAS REDUCED RANGE AND DECREASED DAMAGE (26 POINTS).

  • 66K IS SLOWER AT 16 FRAMES IN SPEED.

  • 22A+B (ORIGINALLY 33B), BT B+K HAS REDUCED RING OUT ABILITY.

  • 66A+B IS FASTER AT 18 FRAMES IN SPEED. ALSO IS WORSE ON BLOCK (-10).

  • 44B+K IS BETTER ON BLOCK (-6).

  • 66B+K HAS DECREASED DAMAGE (14 POINTS).

  • 236K IS SLOWER AT 16 FRAMES IN SPEED. ALSO IS BETTER ON BLOCK (-6).

  • 236AA HAS DECREASED DAMAGE (39 POINTS). ALSO, IF ONLY THE SECOND PART OF 236AA HITS THEN IT WILL NOT RING OUT.

  • 236236B IS SLOWER AT 16 FRAMES IN SPEED. ALSO HAS REDUCED RANGE AND DECREASED DAMAGE (35 POINTS).

  • 236236K IS BETTER ON BLOCK (+4).
 
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Questions:

1. She seems like a rushdown / mixup type that's intended to be in-the face. As opposed to pyrrha, she's more offensive than defensive. Correct or not?
2. Her mixups are telegraphed and seem easy to block though, which confuses me.
3. Do we have frame data? You said A is i12 but I find no frame data anywhere.
 
Questions:

1. She seems like a rushdown / mixup type that's intended to be in-the face. As opposed to pyrrha, she's more offensive than defensive. Correct or not?
2. Her mixups are telegraphed and seem easy to block though, which confuses me.
3. Do we have frame data? You said A is i12 but I find no frame data anywhere.
NEW FRAME DATA, THANKS TO SUIRAD'S HARD WORK, CAN BE FOUND IN THE WIKI PAGE:

https://8wayrun.com/wiki/sophitia-frame-data-sc6/

PYRRHA/SOPHITIA ARE STRONG AT BOTH OFFENSE AND DEFENSE, SO IT'S UP TO YOU HOW YOU WANT TO USE HER.

4A+B IS A SAFE MID KNOCKDOWN THAT GIVES HER GOOD POSITIONING FOR FURTHER MIXUPS. 1K IS A HORIZONTAL LOW MIXUP THAT KNOCKS DOWN ON COUNTER HIT (1AA, ON THE OTHER HAND, IS NOT SUPPOSED TO BE SPAMMED BECAUSE IT'S SLOW). 4B IS A MID THAT HITS GROUNDED AND IS ONLY -2 ON BLOCK. 22BAK IS AWESOME AS A MID INTERRUPT BECAUSE IT SIDESTEPS, CROUCHES, AND KNOCKS DOWN. AND OF COURSE, 236B:4 IS A STRONG BLOCK PUNISH.
 
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