Mitsu 'Frame Traps'

poke

[08] Mercenary
I don't see such a thread yet so I thought I'd start one. Put any real frametraps or psudeo frame traps here.

My ownage Frame Trap #1
:4::Ah:, :B::B::B: (if first hit is blocked and they try to attack with anythin, they get owned)
EDIT: Belial is right this is just a psudeo wannabe fame trap.

#2
:6::Ah: :A::A: (if first hit is blocked and they try to attack with almost anything, they get owned)
EDIT: Belial is right this is crap.

I know he has more. He has one from mist stance too im pretty sure. i think its step in kick and slash while in mist. I'll work on that and get the exact inputs down. But anyone got any more?
 
not quite
4[A] into block MST A will trade with i11 A's (Yoshi, Sophie etc). Taki A and any 2A's will beat anything (you can still jump 2A, but no guarantees after).

6[A] AA is something I dont understand, on block 6[A] is horrible, you cannot beat even slow A's with neither RLC A nor RLC A+B+K (auto GI) I never found a good application for this except for air juggle into unblockable that probably will work once or twice.

Will post more later
 
Sorry to get any hopes up. Me and my brother stumbled upon these and we both agreed they were good to go based off of our quick test we did. I took both of these into practice mode and Belial is 100% right on what he said about both of them. Its wierd to me that takis A is faster than sophies JF AS B.(i used to always use that sophie move to test) That was the move I used and I actually was like 'omg belial was wrong', until i tried Takis regular A move. and both a and 2a knock you right out of the first string i listed like Belial said. I still cant believe that it works on sophies JF AS B but not takis A.

The first string has some value, and does catch people but has those holes just mentioned.

The second one does catch some people too only because that first hit of it looks like its just a 1 hit move, so i guess i was just catching people trying to do slower moves thinking it was their turn. In other words I got lucky as crap and will not use that anymore.
 
no prob, i was just surprised by 6[A] listed. this is a good thread, although I made a separate topic for stances. I think we should be looking for moves with frame advantage on block then or interesting properties.

2A+B vs rising opponend +0~2
9A+B +1~2* (forced crouch on block)
MST A -5~-4! (opp back turned) - excellent position for GI since no slow moves available from BT.

Props to Tharon Mortis (aka Twisted Jester) for those (along with MST A GI-trap description).
 
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