Natsu Complete Anti-Character Guide Project (work in progress)

What's Natsu's best whiff-punish for Natsu's 66bBE? The best damage I could manage in some brief testing tonight was JG (the 66B) and AAB (a:6 should also have work, but I didn't get it to come out in my testing), which I think CHs? And without a JG, the most damage I managed was 26 for WR A (not enough frames, it looks like, for a CH on WR K) after the duck.
 
What's Natsu's best whiff-punish for Natsu's 66bBE? The best damage I could manage in some brief testing tonight was JG (the 66B) and AAB (a:6 should also have work, but I didn't get it to come out in my testing), which I think CHs? And without a JG, the most damage I managed was 26 for WR A (not enough frames, it looks like, for a CH on WR K) after the duck.
Darts into A:6 near edge/wall.
WR B → 4a+b~A and trying to hit them during air control with 66B or 66K can be worth going for.
Or just standard punishment for ducked highs, 66B or 6A+B.
 
Sorry for my long inactivity here.
I kinda had to make up my mind how i wanna do this.
Finally finished Ivy Block punishment.
I'm dumping "range" and "RO" additions for the punishers, for reasons see edit in the OP.
Gonna clean up my existing lists, then Mitsu will be next.

What's Natsu's best whiff-punish for Natsu's 66bBE?

What Slade said (especially FC 2A+B near wall and 66B)

You can also crouch the second attack with 8KA. (You can confirm the opponents BE and then do the A of 8KA, 8K alone is safe but both 8K and 8KA lose to 66B4 Hover A+B)

Or crouch the BE, stand up and then do A:6, it's easily fast enough i also use it as ducked throw punisher.
 
What do we have against Mitsurugi?

Added Mitsurugi Block Punishment:
Mitsu Guaranteed Punishment


236236A+B+K
6A+B (PO A_K guaranteed)
66B
66K


1A
6B
4A
WS K
6A+B (PO A_K guaranteed)
FC A+B

b6
2bA/4a+bA

bA
6AK
3B
A+B
6A+B (PO A_K guaranteed)
66B
66K

6B2
4a+bA

WS B
2bA/4a+bA

K
2bA/4a+bA

kB
6B
FC 2B
4B
WS K
6A+B (PO A_K guaranteed)
FC 2A+B

2KB/2KB BE B
A:6
6AK
BK
6B
3B
4B
K2
6KA
A+B
6A+B (PO A_K guaranteed)
66B
Throw

1K/FC2K/BT 2K
WS K

4KB
4a+bA (hard to do)

7_8_9K
AA
A:6 (hard to do)
2bA/4a+bA

A+B
4a+bA (hard to do)

B+K
6B
3B
6KA
3KK
4K
6A+B (PO A_K guaranteed)
66B

BT B+K
AA (A:6 will partially whiff)

11_77A (Recovery Crouched
6B
FC 2B
WS K
6A+B (PO A_K guaranteed)
FC2 A+B

44A (Caution looks almost exactly like 22_88A which is safe at-1)
4B
3KK

66_33_99BB
6AK
6B
A+B
6A+B (PO A_K guaranteed)
66B

22_88B
4a+bA

66K
2bA/4a+bA (hard to do)

Run K
6AK
6B
WS B.4a+bA
6A+B (PO A_K guaranteed)
FC A+B
66B
Throw

236B
3KK
6A+B (PO A_K guaranteed)

Mist A
4a+bA

Mist BBB
2bA/4a+bA
AA
A:6 (hard to do)


Mitsu Guaranteed Punishment That Also Interrupts Or Evades And Punishes ALL Possible Followups Including Stances


2K
WS K counter hits if he does 2KB or 2KB BE

2KB on hit
3B (be prepared guard in case he does 2KB6 Mist A+B to Armor your 3B)

11_77BA
4a+bA


Mist B.B+K/Mist B+K
6B (If Mist A+B Armor is triggered it can be interrupted with AAB NCC)
66B

Mist K
WS AA evades and punishes if he does Mist KB
WS B.4a+bA evades and punishes if he does Mist KB
FC 2B evades and punishes if he does Mist KB
WS K evades and punishes if he does Mist KB
FC 2A+B evades and punishes if he does Mist KB (If he does Mist KB you get FC A+B~ A:6 combo)


Useful Just Guardables


1aB
AA
A:6
2bA/4a+bA
KK2K

6B:2
4B
WS K
4a+bA

4B
6AK
BK
3B
A+B
6A+B (PO A_K guaranteed)
66B
66K
Throw

4KB/44_11_77KB
A:6
6AK
BK
6B
3B
4B
KK2K
6KA
3KK
6A+B (PO A_K guaranteed)
66B
Throw

Mist B BE
A:6
2A
BK
1B
4B
KK2K
3KK
 
Added Astaroth Block Punishment.
First Off: 4B~ CE on Punishment will mostly have the last hit of CE whiff on Asta.

Astaroth Guaranteed Punishment


3A
AA
A:6
2bA

2A/FC 2A Attention: BT 2A is safer (-8)
FC 2A
FC 2B
WS K

1AA
66K

214AAAAA
A:6
6B
3B
4B
KK2K
3KK
6A+B (PO A_K guaranteed)

7_8_9A
A:6
AA
2bA/4a+bA
4B
KK2K
3KK

6B
AA
A:6 (hard to do)
2bA/4a+bA

3B/33_99B
A:6
6B
3B
1B
4B
KK2K
3KK
6A+B (PO A_K guaranteed)
66A

2B recovery crouched
2A
3KK

1BB
6AK
BK
6B
3B
4B
KK2K
3KK
4K
6A+B (PO A_K guaranteed)
66A
66B

FC 2A recovery crouched
3KK

8_9B forces crouch (7B leaves Asta too far away for 4a+bA)
4a+bA

BT B
AA
A:6
2bA/4a+bA

BT 2B recovery crouched
3KK

6K
A:6
AA
4B
KK2K
3KK

2K/FC 2K/BT 2K
FC 2B
WS K

4KK
4a+bA
FC 2A
4B
FC 2B
WS K

FC 3K/33_66_99K
AA (A:6 will Partially whiff)

A+B/2_8A+B
6A+B (PO A_K guaranteed)
66B
66K

3A+B
6A+B (PO A_K guaranteed)
66B
66K

4A+B Attention looks a bit like 3A+B which has more pushback
A:6
AA
6AK
BK
6B
3B
4B
KK2K
3KK
4K
6A+B (PO A_K guaranteed)
66A
66B
66K
Throw

6B+K/6[B+K ]
AA
A:6

2B+K recovery crouched
6B
6A+B (PO A_K guaranteed)
FC 2A+B
66B
66K

22_88A
AA

66B
A:6
AA
KK2K
3KK

Run K
6AK
6B
WS B.4a+bA
6A+B (PO A_K guaranteed)
FC A+B
66B
Throw


Astaroth Guaranteed Punishment That Also Interrupts Or Evades And Punishes ALL Possible Followups Including Stances


1K
WS K, will CH if Asta does 1KA

WS K
3B, will CH in the back if Asta does WS KA
6A+B, will CH in the back if Asta does WS KA(PO A_K guaranteed)


Astaroth Interruptables And Evadables That Are Not Punishment i.e Block- Evade- Or Interruptable When String Isn't Continued Or No Stance Entered


6AA
66B evades and punishes second A

6A delay A
66B counter hits the second A

3KA/3K[A ]
66B Evades and punishes A and trades favorably with [A ]

1K
WS B.4A+B, will CH if Asta does 1KA

66_33_99AB/66_33_99A[B ]
AAB will CH the B
A:6 will CH the B


Useful Just Guardables


1AA/11_77AA JG second attack
4A+B


4[B ]
A:6
6AK
BK
6B
3B
4B
KK2K
3KK
4K
6A+B (PO A_K guaranteed)
66A
66B
Throw

3K[A ] JG second attack

AA
6AK
BK
6B
3B
KK2K
6KA
3KK
6A+B (PO A_K guaranteed)
66A
66B
33K
Throw

3[K ]
4B punishes if he does 3[K ] and Counter Hits for combo if he does 3[K ]A or 3[K ][A ]

9[A+B ]
A:6
AA
6AK
BK
6B
3B
4B (4B CE works here)
KK2K
6KA
3KK
4K
6A+B (PO A_K guaranteed)
66A
66B
66K
Throw

44[A ]
A:6
6AK
7_8_9A
BK
6B
3B
4B (4B CE works here)
KK2K
K2
6KA
3KK
4K
A+B
6A+B (PO A_K guaranteed)
66A
66B
66K
Throw
CE

22_88B/22_88B BE
4A+B

66_33_99K BE JG second attack
A:6
6AK
7_8_9A
BK
6B
3B
4B
KK2K
K2
6KA
3KK
4K
A+B
6A+B (PO A_K guaranteed)
66A
66B
66K
Throw
CE

22_88K/22_88K BE
A:6
6AK
BK
6B
3B
4B (4B CE works here)
KK2K
6KA
3KK
4K
6A+B (PO A_K guaranteed)
66A
66B
66K
Throw


Whiff Punishment


236236A+B+K
4A+B

4K.2A+G_2B+G recovery crouched
4A+B

2A+G_2B+G recovery crouched
A:6 (can be done too early for 1st A to hit)
6AK (can be done too early, K can be blocked if 6A whiffs)
7_8_9A
BK (can be done too early K will whiff if B hits crouched Asta)
6B
3B
6KA (can be done too early A will whiff if 6K hits crouched Asta)
3KK
A+B
6A+B (PO A_K guaranteed)
66A (can be done too early)
66B
 
Finished Maxi Punishment.
Exhausted now.
Fracking stances...

Maxi Guaranteed Punishment


236236A+B+K
A+B
6A+B (PO A not guaranteed, PO K guaranteed)
66K

WR A
AA (A:6 will partially whiff)
2bA/4a+bA

6B
AA (A:6 will partially whiff)
2bA/4a+bA

3B
AA (A:6 will partially whiff)
2bA/4a+bA
4B
KK2A
3KK

WS B
6AK
BK
6B
3B
KK (KK2K will have the last kick whiff)
6KA
4K
6A+B (PO A_K guaranteed)
66A
66B
66K

BT B
2bA/4a+bA (hard to do)

K
2bA/4a+bA (hard to do)

6K
2bA/4a+bA (hard to do)

2KB
6AK
WS AA
6B
4B
FC 2B
6KA
4K
WS K
6A+B (PO A_K guaranteed)
FC 2A+B
66A
66B
66K

1K/FC 2K
FC 2B
WS K

4K
2bA/4a+bA (hard to do)

236K/236kG/236KG
AA
A:6
2bA
(others are possible but he can vary the duration)

9K
AA (A:6 will partially whiff)

BT K
2bA/4a+bA (hard to do)

A+B (huge pushback on tip range)
6A+B (PO A_K guaranteed)
66A
66B
66K

2A+B (recovery crouched)
7_8A (9A will whiff over Maxi's head)
WS A (WS AA will have the second A whiff over Maxi's head)
6B
7_8_9B
FC 2B
WS B.4a+bA
6A+B (PO A_K guaranteed)
FC 2A+B
66B
66K
44A
44B

4A+B
6A+B (PO A_K guaranteed)

44A
A:6
AA
6AK
BK
6B
3B
1B
4B
KK2K
6KA
3KK
4K
6A+B (PO A_K guaranteed)
66A
66B
66K

11_77B
KK2K

66_33_99B
AA
A:6

Run K
6AK
6B
WS B.4a+bA
6A+B (PO A_K guaranteed)
FC A+B
66B
Throw

BL A
66K

LO AK
2bA/4a+bA
AA
A:6 (hard to do)

BL KK
AA (A:6 will fail)
2bA/4a+bA
KK2K

LI A/LI aA+B+K
4A+B

RC AB
A6
BK
3B
1B
4B
KK2K
3KK
6A+B (PO A_K guaranteed)
66A

RO AK
2bA/4a+bA
AA
A:6 (hard to do)

RO KA
WS K

Maxi Guaranteed Punishment That Also Interrupts Or Evades And Punishes ALL Possible Followups Including Stances

AA~ RC
6K
3K (3KK can have 2nd K whiff if he does RC B, Anti Air 3K allows free A:6 or 66B BE)
66K

6A~ RO
AA (AAB wil NCC if he does anything from RO)
A:6
KK2K
2bA/4a+bA

3A~ LI
4A
2K (2KK wil NCC if he does anything from LI)
1K
66K

FC 3AAA~ RO
6AK
FC 2A
WS AA
6B
4B
FC 2B
6KA
4K
WS K
FC 3K
6A+B
FC 2A+B
66A

7_8_9B~ LO
6KA
WS K
FC 3K
66K

WR K
2bA/4a+bA (Anti Air both allow free 66B)
A:6

a+bG~ RC
6K
3K (3KK can have 2nd K whiff if he does RC B, Anti Air 3K allows free A:6 or 66B BE)
66K

11_77A~ BL
6AK
WS AA (WS AAA can NCC if he does any attack from BL)
9A (7_8A can whiff against certain attacks)
6B
FC 2B
4B
WS B.4a+bA (WS B.4A+B can NCC if he does any attack from BL)
9B (7_8B can whiff against certain attacks)
6KA
WS K
6A+B (PO A_K guaranteed)
66A
66B
66K
44A

66B~ LI
4A
FC 2B
FC 3K (FC 3K.K can NCC if he does any attack from LI)
WS K
66K

22_88B~ RC
6B
WS B.4a+bA (WS B.4A+B can NCC if he does any attack from RC)
6A+B (PO A_K guaranteed)
66A (66A.B can NCC if he does any attack from RC)
66B
66K

BL B~ LO /BL BB
66B will punish if he goes into LO or evade and punish if he does BL BB

BL BB~ LO
A:6 (first hit can whiff)
2A
1A
4A
1B
3KK
2K (2KK will NCC if he does any attack from LO)
66K

LI B
66K

RO B~ RC
A:6
AA
1B
4B
KK2K
3KK
66K



Character strings, stances and countermeasures

4A~ BL
Backstep will evade everything from BL except second K of BL KK and second B of BL BB. Both can be interrupted though.

1B~ RO
2bA/4a+bA wil interrupt everything from RO but can be crouched.
Or Block standing he only has Highs and mids from RO (Beware RO B Guard Damage and RO KK/KA L/M mixup)

LO B
66K will Punish LO B, mutually whiff if he does LO BK and interrupt if he goes into RC.

LO BK
crouch the K, punish with FC 2A+B~ A:6 (the angle at which FC 2A+B hits leaves him close enough for A:6)

WS B+K~ BL
Backstep will evade everything from BL except second K of BL KK and second B of BL BB. Both can be interrupted though.

22_88A LI
Step to Maxi's right then block low, will evade everything from LI, but watch out after LI comes LO. You can whiff punish if he attacks from LI though.

33_99B~ BL
Backstep will evade everything from BL except second K of BL KK and second B of BL BB. Both can be interrupted though.

44B~ RO
A fast 4a+bA/2bA will clash with RO A and interrupt everything else. Can be crouched though.
Or Block standing he only has Highs and mids from RO (Beware RO B Guard Damage and RO KK/KA L/M mixup)

BL BB~ LI
4A+B.A Bomb will interrupt or evade and punish everything from LI except LI~ RC B, the A will catch that.
When evading and punishing LI B you are probably BT so comboing can be tricky. Use G to realign for A+B or 66B.

RC KK
A fast 4a+bA will interrupt the second K


Useful Just Guardables


4A+B JG second attack (hard to JG though)
A:6
6AK
1A
7_8_9A
BK
6B
3B
1B
4B
7_8_9B
KK2K
3KK
6KA
A+B
6A+B (PO A_K guaranteed)
66A
66B
66K
44A
44B

7_8_9A+B
A:6
6AK
1A
7_8_9A
BK
6B
3B
1B
4B
7_8_9B
KK2K
3KK
6KA
A+B
6A+B (PO A_K guaranteed)
66A
66B
66K
44A

22_88[B ]
4A+B (PO air grab guaranteed)

22_88_K/RO K
A:6 will interrupt if he does 22_88_KA_K/RO KA_K
2A will interrupt if he does 22_88_KA_K/RO KA_K

44_11_77K recovery crouch and tech step
A:6/A6
2A
3KK
2K
6A+B (PO A_K guaranteed)
66B
66K

LI [B ]~ LI
4A+B will punish or interrupt everything from LI
When interrupting LI B you are probably BT so comboing can be tricky. Use G to realign for A+B or 66B.

RC AB/AbA+B+K JG last attack actually not, the B can be delayed!!!

RC B~ LO
4A+B

RC KK JG second attack
A:6
6AK
6B
3B
4B
KK2K
6KA
3KK
4K
6A+B (PO A_K guaranteed)

RO A[K ]
AA
A:6
BK
2bA/4a+bA
1B
4B
KK2K
3KK


Whiff Punishment


66K (crouched)
FC 2A+B~ A:6 (the angle at which FC 2A+B hits leaves him close enough for A:6)

BL KK crouch the second attack
4A+B (very close timing)
faster stuff.
 
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