- Moderator
- #1
Dr. Hates
Jerk.
Whether you're new to Soul Calibur 4 in general or simply new to playing Cervantes, here are some terms you'll likely be hearing a lot and therefore need to know:
(Note: While I am including some general-purpose notation here, total newbies are well-advised to read the 8wr Newbie Silencer at http://www.8wayrun.com/f6/newbie-silencer-t76/)
iGDR- 214:B (fastest input): Cervantes instantly flashes white and flies through the air, launching his opponent high into the air.
iTP- 214:6 (fastest input): Cervantes instantly flashes white and disappears, reappearing almost immediately some distance in front of where he was previously standing. BT B+K can be buffered from this move.
iTS or iB+K- 214:B+K (fastest input): Cervantes crouches down and then quickly corkscrews into the air. This is most commonly used in juggle combos.
iCT- [G]323B+G: Cervantes' command throw done from a standing position. If buffered properly, he crouches only for a split second.
FC A+BBBB or FC Spam- Begin performing FC A+B, then press B an addition 7 times during the move's execution. Cervantes stabs forward again and again like a maniac, resulting in a guard break that pushes opponents out and gives him +13 frames of advantage.
BT- backturned position, especially important because of Cervantes' BT B+K.
W!- denotes a wallsplat in a combo.
Punish- The ability to land a particular move for free after blocking an opponent's attack.
Unsafe- Moves that can be punished (see above).
Whiff- When an opponent attempts a move and it misses you entirely due to sidestep, backdashing, or simply poor spacing.
Spacing/zoning/positioning- Controlling the distance between you and your opponent.
(Note: While I am including some general-purpose notation here, total newbies are well-advised to read the 8wr Newbie Silencer at http://www.8wayrun.com/f6/newbie-silencer-t76/)
iGDR- 214:B (fastest input): Cervantes instantly flashes white and flies through the air, launching his opponent high into the air.
iTP- 214:6 (fastest input): Cervantes instantly flashes white and disappears, reappearing almost immediately some distance in front of where he was previously standing. BT B+K can be buffered from this move.
iTS or iB+K- 214:B+K (fastest input): Cervantes crouches down and then quickly corkscrews into the air. This is most commonly used in juggle combos.
iCT- [G]323B+G: Cervantes' command throw done from a standing position. If buffered properly, he crouches only for a split second.
FC A+BBBB or FC Spam- Begin performing FC A+B, then press B an addition 7 times during the move's execution. Cervantes stabs forward again and again like a maniac, resulting in a guard break that pushes opponents out and gives him +13 frames of advantage.
BT- backturned position, especially important because of Cervantes' BT B+K.
W!- denotes a wallsplat in a combo.
Punish- The ability to land a particular move for free after blocking an opponent's attack.
Unsafe- Moves that can be punished (see above).
Whiff- When an opponent attempts a move and it misses you entirely due to sidestep, backdashing, or simply poor spacing.
Spacing/zoning/positioning- Controlling the distance between you and your opponent.