- Moderator
- #1
Reptile
Soul Calibur V
My thought on Nightmare's Patch Notes:
"Fixed 6K whiffing issues" - Was rare but cool.
"66 KK 2nd hit don't whiff on RE" - Still interruptible by RE so whatever.
"GS A+B hitbox expanded" - This gonna work in combos as intended.
"2A+B meter gain buff" - Already fills up 1 bar in 3 hits so might be a big buff.
"CE is safer but less pushback" - Easier to punish but not launch punishable? Ok.
"Flapjack don't R-O" - Pandering to noobs suck but almost insignificant at high level.
"1A damage nerf" - 1A LH gonna be weaker, but it's never guaranteed anyway.
"RE B damage nerf" RE B LH did over 100 with free NTC (and now a ton of meter), justifed nerf.
"NLS A+B changes" Unsignificant for the most part, the guaranteed followup on block actually had a damage BOOST, so it makes sense.
"NLS B changes" -That one hurts, but the move was clearly overtuned, it comes out at i8/i10ish from stance, has infinite TC properties, is safe on block, has an uninterruptible followup in stance, does 60 dmg on normal hit or 80+NTC (now with more meter) with the stance transition. Tbh if you don't think this was overpowered, you downplaying hard.
"Fixed 6K whiffing issues" - Was rare but cool.
"66 KK 2nd hit don't whiff on RE" - Still interruptible by RE so whatever.
"GS A+B hitbox expanded" - This gonna work in combos as intended.
"2A+B meter gain buff" - Already fills up 1 bar in 3 hits so might be a big buff.
"CE is safer but less pushback" - Easier to punish but not launch punishable? Ok.
"Flapjack don't R-O" - Pandering to noobs suck but almost insignificant at high level.
"1A damage nerf" - 1A LH gonna be weaker, but it's never guaranteed anyway.
"RE B damage nerf" RE B LH did over 100 with free NTC (and now a ton of meter), justifed nerf.
"NLS A+B changes" Unsignificant for the most part, the guaranteed followup on block actually had a damage BOOST, so it makes sense.
"NLS B changes" -That one hurts, but the move was clearly overtuned, it comes out at i8/i10ish from stance, has infinite TC properties, is safe on block, has an uninterruptible followup in stance, does 60 dmg on normal hit or 80+NTC (now with more meter) with the stance transition. Tbh if you don't think this was overpowered, you downplaying hard.