Nightmare Combo Discussion Thread

Slade

[14] Master
NBS Night Behind Stance (B+K)
NBSR Night Behind Stance while Running (8WR [6] B+K or 6[6] from NBS)
NLS Night Lower Stance (4B+K)
NSSR Night Side Stance Right (2B+K on 1st player side)
NSSL Night Side Stance Left (8B+K on 1st player side)

A6
→ 4B (59)
→ 33(B) (49) Ends in NBS.

66A
→ 2A+B (86) Can be teched to opponent's left only.
→ 4B (77)
→ 33(B) (68) Ends in NBS.

CH 3A
→ 4B (61)
→ 33(B) (54) Ends in NBS.

4A
→ 33(B) → NBS B (120) Does not launch on shallow hit.
→ A+G_B+G (108) Only if opponent's back is to the wall. Throw can be escaped.
→ 4B (87)

3(B) or 33(B) (Does not launch on shallow hit)
→ NBS B (67) Does 65 if 3(B)B is used.

44(B)
→ NLS A+B (82)

WR (B)
→ NBS B (60) Reliable only on CH or if opponent is crouching.
→ NBS K (44) Ends in NBS.

WL (B)
→ NBS B (63)

BT B
→ 33(B) → NBS B (115) Must connect on opponent's back or side.
→ 33(B) (60) Ends in NBS.

CH 6K
→ 3A+B (50)
→ 33(B) (47) Reliable on shallow hit.

44K
→ B6 → 33(B) (79) Ends in NBS.

NBS B
→ 33(B) → NBS B (123) Must connect on opponent's back.
→ 33(B) (66) Ends in NBS.

NBSR B
→ B6 → 3(B) (93) Only if opponent's back is to the wall, with no wall stun.
→ 33(B) (73) Ends in NBS.

NSSL [A+B] or NSSR [A+B]
→ NSSL K or NSSR K (64)

NSSR B or NSSL B
→ 33(B) (65) Ends in NBS.

NSSR (B) or NSSL (B)
→ NBS B (68)

NLS [A]
→ NSSR K (52) Only if opponent's back is to the wall or edge.

NLS K
→ B6 → 1K (56)
→ 33(B) (53) Ends in NBS.

NLS [K]
→ NSSL A2A (74) Reliable only on shallow hit.
→ NSSL (B) (56) Ends in NBS.
 
Nightmare's optimal combos:

(ch)AA(45)
a6 > 3B(45)
(ch)3A > 3B(53) _ 4B(61 far)
4A > 3B(89 close)>NBSB(118) _ 3B(81>stand) _ 4B(87) _ 2A+B(94)
4[A](64 wall)
44[A](63 very close) /** 44A is less pushing than 4A.
66A > RunForward>3B(64 NoBHit) _ 4B(77 NoBHit) _ 3A+B(70 NoBHit, Far) _ 3B(64 close) /** It will hit opponent's left side in close range
88AA(41)
22AA(41)
22A(ch)A6B(66)
88A(ch)A6B(66)
(ch)WSAA(72)
(ch)WS[A] > NSS-K(56 wall)

(ch)BB(55)
(ch)bgB[B)(51) > NBS-B(81)
(ch)bgBK(40)
B4 > 4B(111) _ 3B(99)
3[B) > NBS-B(65)
4[B) > NBSR-B(94)
6B.B:B(45)
(ch or CrouchHit)66B > FC2K(66)
22BB(46)
22B(ch)BB(55)
22B(ch)BK(49)
44BB(85)
44[B) > NBS-A+B(82)
44B(hit)[B) > NBS-B(80)
WS[B) > NSS-B(60) _ NSS-K(44)
(ch)WS[B) > see 3[B) combo
WL[B) > see 3[B) combo

(ch)6K > 4B(57 NoBHit) _ 11B(53)
3K(hit)KB(29)
3K(ch)KB(26)
4KK(38)
(ch)66K[B)(52) > NBS-B(82) /** The B input for 33KB can have 3 more frames delay
44KA(49)
44K2A(65)
44K8A(65)
44K > 3B(59) _ b6(53)>3B(78)
236KK(17)
236[K] > 4B(63) _ 3B(53)
8WRK > 2K(30)

A+B(36)
A+K(hit)AA(44)
A+KA(hit)2AA(49 close)
(ch)A+KAA(72)
(ch)A+K~K(51)

NBS-AA(48 wall)
(S_BHit)NBS-B > 3B(72)
NBS-KK(38)
(ch)NBSR-AA(66)
NBSR-B > b6(68 close)>3B(88) _ 3A+B(ForcedBlock)

NLS-K > 3B(49) _ b6(48 FHit)>2K(56)
NLS-[K] > NSSR-K(46)

NSS-A(hit)A > 3B(69) _ ?
(ch)NSS-B > 3B(72)
NSS-[B) > NBS-K(51)
(ch)NSS-[B) > NBS-B(76) _ see 3[B) combo
(ch)NSS-bA > 4B(78) _ 3A+B(70) _ 2A+B(84)
NSS-[A+B] > StepF>NSSR-K(64 close, Time)

NRSS-A(hit)A > 3B(69) _ ?
(ch)NRSS-B > 3B(72)
NRSS-[B) > NBS-K(51)
(ch)NRSS-[B) > NBS-B(76) _ see 3[B) combo
NRSS-[A+B] > StepF>NSSR-K(64 close Time)
 
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