Engared
[10] Knight
This is arguably one of the most important facets of Nightmare's playstyle but yet it has hardly been covered.
IMO, you have to be very disciplined when playing with Nightmare, cause a whiffed OKI can lead to you handing the advantage back to your opponent with nothing to show from it besides Pyrrha's sword up your behind.
That being said, almost all of Nightmare's slow moves if they connect hit extremely hard on grounded opponents as such these can be considered "added on damage" to the end of combos. Getting as many blocked 66Bs as possible is also recommended.
IMO: Nightmare's best OKI moves are GSB, 1K, 2K, 2B, GS K BE.
What set-ups can we create to give us as many of these as possible and are there any other moves out there which should be considered when attempting ground pressure?
IMO, you have to be very disciplined when playing with Nightmare, cause a whiffed OKI can lead to you handing the advantage back to your opponent with nothing to show from it besides Pyrrha's sword up your behind.
That being said, almost all of Nightmare's slow moves if they connect hit extremely hard on grounded opponents as such these can be considered "added on damage" to the end of combos. Getting as many blocked 66Bs as possible is also recommended.
IMO: Nightmare's best OKI moves are GSB, 1K, 2K, 2B, GS K BE.
What set-ups can we create to give us as many of these as possible and are there any other moves out there which should be considered when attempting ground pressure?