Ninja Gaiden 3: Razor's Edge

Windstar

[13] Hero
So, despite the negative reactions to the PS3 and Xbox 360 versions of this game, I decided to pick up the Wii U version of Ninja Gaiden 3. Overall the game looks and plays pretty well on the Wii U gamepad. Aside from some slowdown (think NG2's (in)famous slowdown), its pretty fun. The story so far isn't anything to write home about, but the narrative and the voice acting is pretty good. At the very least none of the characters terribly off-putting compared to Irene and Rachel of the earlier games. Every character looks believable and feels apart of the world, despite some really outlandish feats and stunts. Little surprised to find out that the game only has 8 days and 2 Ayane days which means only 10 stages, at least they're lengthy. And despite the lack of stages, the game has a Chapter Challenge mode which lets players pick up Momiji or Kasumi and run through all ten stages. I suspect that once I complete the game, I'll be able to run through the mode with Ryu and Ayane as well.

As for the game play, the game pretty much plays a lot like Ninja Gaiden 2 over the original. You can instantly kill dismembered targets like in NG2. Essences are gone, but there's a new mode called Bloody Rage that builds up as you kill targets, this basically allows for instant charging of Ultimate Techniques to clear out enemies. Normal charging of Ultimate Techniques feels like it takes a little longer in this game than it did in NG2.

Keep in mind that the last Ninja Gaiden I played was the original 360 version of NG2 - I have not played the Sigma version of the game (though perhaps I should?), so I'm unaware of any modifications that may have made into NG3. Still, one new element in this game is the ability to see and predict certain enemy grapples that you couldn't do in prior games. Successfully evading the attack and performing a strong attack immediately triggers a new instant-kill technique called Steel on Bone, where you'll instantly kill the target and can (up to 4 it seems) chain additional SOBs on nearby enemies. Its pretty satisfying, though a little mashy. And it seems some enemies can stop a chain. Though, being able to instantly kill some of the tougher fiends in the Steel on Bone technique, makes them a lot more bearable.

There's a few collectables to be found in the game. Namely Gold Scarabs and Crystal Skulls. In NG3, scarabs unlock health upgrades (you'll actually have to unlock it first, then spend the karma to upgrade it). Skulls basically put your character into an arena and have you slug it out with several waves of enemies before duking out with a boss from the prior games (Genshin, from NG2 happens to be one of them. And he's just as cheap as ever). Completing these yield extra karma to power up your character. If you miss these collectables in the story mode, you can go in and find them in Chapter Challenge and they'll carry over to your Story mode save file. Aside from unlocking health upgrades for Ryu, scarabs also unlock weapons. Or at least, the Lunar Staff at 10 scarabs, and the Void Ninpo at 20 scarabs. Not sure what unlocks next as I haven't hit 30 scarabs yet (50 in all).

The other weapons appear to unlock through the course of the game. First item is the Tiger Claws, then the Eclipse Scythe. Up to where I am, I just unlocked the Blade of the Archfiend (Genshin's sword) so now I can dual-wield katanas. Though its been a while, I haven't spotted any new moves yet, except for a throw on the dual-katanas, which may or may not be new.

All the other techniques from the earlier games are still here, Cicada Surge, Flying Swallow, etc. Flying Swallow seems a lot weaker in this game that prior games. Though may be some issues with targeting too. Rolls and dodges feel a bit more vulnerable here unless you get the proper timings (normal 'naked' rolling doesn't seem to have invincibility anymore). There's a number of context-sensitive moves in the game that probably could be looked at as QTEs, although they don't really feel like them. There's a new climbing move where you scale the walls with a pair of kunai and just click the left and right Z buttons in a rhythm. And certain sequences allow you to stealth by gently tilting the stick, getting near a target allows for a Ghost Kill. There's also a few throws that you can escape by shaking the stick and pressing a button. All in all, nothing that feels like a true QTE.

As for the characters, they all control really well and they all feel pretty distinctive. Momiji's particularly strong at dealing with crowds while Ayane's pretty speedy and has a few techniques (notably her Ninpo) that break off pressure. Kasumi feels like she's best at dealing with single targets, she's got one her DOA throws available to her by pressing ZL+A that tosses the enemy into the air for a combo or an obliteration technique. She also appears to have 2 different UTs. One is a shuriken, long-range UT and the other is the traditional UT. I'll have to play with her shuriken one a bit more. Seems to have two levels to it and it might have a similar instant-charge mechanic during Bloody Rages. As for Ryu, he fights pretty much like you would expect him to based on the weapons you're using. The claws still feel really strong, but the Lunar Staff (at level 2), feels a bit weaker. Eclipse Scythe still has its great sweeping strikes, and using the dual-katanas initially felt pretty weak. Took forever to bring down some enemies with them. Seems to have a new UT, though where Ryu sends out long-range blue-colored shockwaves. The Dragon Sword, or rather Jinran-Maru still has the best balanced attack. You can still do Izuna Drops with it too (though it seems a little harder to get it from the 6XYYX). None of the extra characters (Momiji, Kasumi, Ayane) get any new weapons or ninpo beyond what they already have. And with the exception of Ayane, they are full upgradeable right from the get go (though they all have their own pool of karma).
 
So with some 56 views on this thread and no replies, I imagine no one is really that interested in the game. Pity.

I finished it, it really is pretty short compared to some of the older games (and I just found a 360 version of Ninja Gaiden Black used for 10 bucks. Wonder if I should get it?) I'm not quite sure what the changes are between the 360 and PS3 versions and Razor's Edge, but the game definitely feels like Ninja Gaiden 2 with a few different nuances.

Basically, it seems like you can't shuriken or roll cancel anymore. Ultimate Techniques give out terrible scores unless you're in the bloody rage mode (thus, it doesn't really seem feasible to run off UTs until you hit that mode). Targeting is off - way off - I don't know what they did here, but targeting in Razor's Edge is terrible. Guillotine Throws and Flying Swallows are even weaker now while Sabakis are about the same as they always have been. Level design is pretty linear - think Uncharted. It's not the best level design out there and I kinda miss NG2's - horrid camera and all - level design a bit better. Speaking of the camera, its a lot better here, those enemies will still cheese you death with attacks you can't see. Bosses somehow got worse with a few exceptions. Most of them have events tied to them, so you're basically draining their health until a specific event trigger pops up and you do a quick little QTE before moving onto the next phase of combat. Its not bad, but I do prefer DMC3/4 and action game oriented bosses. In this case, none of the NGs have impressed me with their boss designs. On the positive end, though, a lot of the bosses from earlier games have come back in Ninja Trials and Test of Valor/Crystal Skull challenges and they're pretty much ported directly from those games. So if you liked those boss fights from NG1 and 2, you'll be happy to fight them here.

Chapter Challenge is a pretty fun mode. You can run through all the stages in the game with all characters and basically skip the story and just go straight for the action. You'll unlock extra difficulties too by completing the Chapter Challenges. Its a lot like Vergil's mode in DMC3.

Ryu's basically has all his weapons from NG2 save the Nunchucks. Kasari-gama unlocks at 30 scarabs and is the last weapon to unlock. There are four costumes for each character, the second one is bought, while the third and fourth require completing certain objectives. For Momiji and Kasumi, beating 25/50 Ninja Trials for third and fourth respectively. For Ryu and Ayane, collecting all Scarabs and Crystals Skulls will unlock theirs.

As far as enemies go, and the encounters themselves. They could be better. The AI for most enemies isn't exactly great. Several enemies have a tendency to turtle up and could take a while to bring down depending on how often they evade your attacks. Enemies from previous games, mainly the Fiends, cannot be SoB'ed with perhaps one exception. Certain weapons in Ryu's arsenal cannot chain SoBs (notably the Lunar Staff), while all characters in the game can only chain SoB "light-weight" enemies. All others (large fiends, chimeras) can only be SoB for a quick instant kill, and some can't be SoB'ed at all.

So essentially, Razor's Edge is a lot like the older NGs. Good, but heavily flawed in some ways. Its really short, however, so it may not be the best game for players who do little else beyond beating the game on Normal.
 
So with some 56 views on this thread and no replies, I imagine no one is really that interested in the game. Pity.

OMG !
I really saw this thread today, sure im interested in this game, i liked the normal NG3 xbox version to (as i mentioned on the DoA5 thread)
So..cant wait till its coming out on the Box or Ps3.
But thx for the overall review/opinion, sounds like always great.
 
Anyone playing the Demo on the BOX?
Its really Awesome, cant wait for the full game...i must admit..Ayane Rocks!
I think im gonna unlock Kas these days..even if it will be tough.
 
No offense to anyone, but this game was a piece of shit then, and it's still a piece of shit now. The most important thing they took away from 3 was the series' trademark, the reason people played the game - the difficulty. Ninja Gaiden has always loved to royally fuck you over at every opportunity, and that gave the series its substance. Now 3 has given everybody a set of training wheels, helmets, and pads. Razor's Edge may also add the blood back, but the damage has been done. It's just as much of a disappointment to me as DOA5 is.
 
No offense to anyone, but this game was a piece of shit then, and it's still a piece of shit now. The most important thing they took away from 3 was the series' trademark, the reason people played the game - the difficulty. Ninja Gaiden has always loved to royally fuck you over at every opportunity, and that gave the series its substance. Now 3 has given everybody a set of training wheels, helmets, and pads. Razor's Edge may also add the blood back, but the damage has been done. It's just as much of a disappointment to me as DOA5 is.
Its your opinion..so its ok.
I still love it !
Its a game..as long as it is fun for me and entertaining im ok with it...
 
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