Schneider-X
[11] Champion
A+B counter characteristics:
-any high, mid, s. mid or s.low move under 24 damage, some exceptions
-counter frames active at frame 6
-if opponent attacks after the counter is activated attack will be guard impacted
-counter can be guarded if opponent uses a move with quick recovery
-has clean hit properties
While a bad idea to throw out all willy nilly, this move allow you to kill certain strings, by punishing certain moves that are normally safe, or requires meter normally to defend against. This is in no way a list of the most effective strategies against certain strings as JG, ducking and stepping can often yield better reward. However, in a tournament situation, it's useful to keep in mind A+B when you want a low execution guaranteed punish.
Legend
X* - you have the move preceding the asterisk to hit A+B and activate the counter
*X - A+B must be input before opponent's move, needs anticipation or reaction
----------------------------------------
Aeon
None worth mentioning
Algol
6AAB*
3AA*
4BA*
6KK*
*6B+K
33AB*
*66A+B - has double hit (60+ damage)
Alpha Patroklos
FC3B:B* & BE
Astaroth
66K BE*
1BB*
*22AA - only guaranteed if second A is inputted
Cervantes
*6A+B
*44A
Dampierre
44K*BE - 2nd hit
44BK*B
Hilde
[A+B]* - have the second hit activate counter
3B BE*
3BA*
Ivy
22B BE*
WR A+BB*
66[A]*
*44B+K
Lexia
66AA*
6KK*
22kAA*
Maxi
LI AB BE*
Mitsurugi
*kB
Natsu
6AB*
*8KA - guaranteed only if A is inputted
Nightmare
33B BE*
*NSS A & NSS [A]
Patroklos
6BB*B - guaranteed only if 3rd B inputted
66A BE*
1B BE* - 2nd hit activates counter
22AA* - delayed
Pyrrha
3KK*
*3A+B
Pyrrha Omega
*3A+B
Raphael
None worth mentioning
Siegfried
66K BE*
Tira
JS 66B BE*
GS 4B:B*
*GS 44B
*GS 44[B
Viola
both set and orb 44A B* - delayed
set 44A BE* - delayed
Set B+K BE* - not guaranteed but will be relatively safe due to Viola's poor punishing ability
both set and orb 2A+B*
Voldo
[B+K] - 2nd hit
236B*B
Xiba
You will want to hitconfirm the BE flash before inputting A+B for Xiba's Kong's Head Slam (the animation following 6BK and 6AK etc.), the opponent can delay the BE once they catch on.
6AK* BE
6BK*BE
A+BBK*BE
66KB*
66BB*B
*REM B
Yoshimitsu
3AB BE*
66B+K A+B*
Z.W.E.I.
Generally you will want to have Ein activate the counter, though be wary of how his attacks can be easily delayed.
1 [B ] K - A+B Ein
66[A+B] - Ein delayed
33B BE*
3A BE*
22BB*
Please point out any errors, or moves that you feel should be added to the list.
-any high, mid, s. mid or s.low move under 24 damage, some exceptions
-counter frames active at frame 6
-if opponent attacks after the counter is activated attack will be guard impacted
-counter can be guarded if opponent uses a move with quick recovery
-has clean hit properties
While a bad idea to throw out all willy nilly, this move allow you to kill certain strings, by punishing certain moves that are normally safe, or requires meter normally to defend against. This is in no way a list of the most effective strategies against certain strings as JG, ducking and stepping can often yield better reward. However, in a tournament situation, it's useful to keep in mind A+B when you want a low execution guaranteed punish.
Legend
X* - you have the move preceding the asterisk to hit A+B and activate the counter
*X - A+B must be input before opponent's move, needs anticipation or reaction
----------------------------------------
Aeon
None worth mentioning
Algol
6AAB*
3AA*
4BA*
6KK*
*6B+K
33AB*
*66A+B - has double hit (60+ damage)
Alpha Patroklos
FC3B:B* & BE
Astaroth
66K BE*
1BB*
*22AA - only guaranteed if second A is inputted
Cervantes
*6A+B
*44A
Dampierre
44K*BE - 2nd hit
44BK*B
Hilde
[A+B]* - have the second hit activate counter
3B BE*
3BA*
Ivy
22B BE*
WR A+BB*
66[A]*
*44B+K
Lexia
66AA*
6KK*
22kAA*
Maxi
LI AB BE*
Mitsurugi
*kB
Natsu
6AB*
*8KA - guaranteed only if A is inputted
Nightmare
33B BE*
*NSS A & NSS [A]
Patroklos
6BB*B - guaranteed only if 3rd B inputted
66A BE*
1B BE* - 2nd hit activates counter
22AA* - delayed
Pyrrha
3KK*
*3A+B
Pyrrha Omega
*3A+B
Raphael
None worth mentioning
Siegfried
66K BE*
Tira
JS 66B BE*
GS 4B:B*
*GS 44B
*GS 44[B
Viola
both set and orb 44A B* - delayed
set 44A BE* - delayed
Set B+K BE* - not guaranteed but will be relatively safe due to Viola's poor punishing ability
both set and orb 2A+B*
Voldo
[B+K] - 2nd hit
236B*B
Xiba
You will want to hitconfirm the BE flash before inputting A+B for Xiba's Kong's Head Slam (the animation following 6BK and 6AK etc.), the opponent can delay the BE once they catch on.
6AK* BE
6BK*BE
A+BBK*BE
66KB*
66BB*B
*REM B
Yoshimitsu
3AB BE*
66B+K A+B*
Z.W.E.I.
Generally you will want to have Ein activate the counter, though be wary of how his attacks can be easily delayed.
1 [B ] K - A+B Ein
66[A+B] - Ein delayed
33B BE*
3A BE*
22BB*
Please point out any errors, or moves that you feel should be added to the list.