- Thread starter
- #21
noodalls
[10] Knight
http://www.mediafire.com/?5x9y66yv6ya4dhz
This is a table looking at five different moves. The numbers refer to the timing of Taki's A hitting (i10 frame move). I used Asta's A for his standing K, and subtracted 10 off the number, just for comparison's sake.
The summary is, JG adds 5 frames of recovery to the attacker. JG causes the defender to recover for 19F. How much better off you will be after JG ranges from 5F (where defenders recovery was 19F in the first place), to
JG advantage = attacker's normal recovery + 5F - 19F
Now, the way to calculate a JG frame advantage list are two methods. One just do it the classical way,
two work out the total frames for all the different moves in a movelist. This is easily done with recording, turbo and visual interpretation. This may have additional benefits for combo video makers in terms of collision hits leading to combos.
This is a table looking at five different moves. The numbers refer to the timing of Taki's A hitting (i10 frame move). I used Asta's A for his standing K, and subtracted 10 off the number, just for comparison's sake.
The summary is, JG adds 5 frames of recovery to the attacker. JG causes the defender to recover for 19F. How much better off you will be after JG ranges from 5F (where defenders recovery was 19F in the first place), to
JG advantage = attacker's normal recovery + 5F - 19F
Now, the way to calculate a JG frame advantage list are two methods. One just do it the classical way,
two work out the total frames for all the different moves in a movelist. This is easily done with recording, turbo and visual interpretation. This may have additional benefits for combo video makers in terms of collision hits leading to combos.