DeathCom
[09] Warrior
Considering this is my first post here I guess I gotta make a semi introduction so, hey all, whats up, like the new board ^_^ But anyway, Ive been around since the original community started back on the old, OLD, sc.com (the one with the threaded single forum board, old school intarweb stuff). I also run a goofy lil media site hosting some SC stuffs as well as other big name 3D fighters. But on to the topic..
Anyway, like many of you fellow PS3 players, I am disappointed with the slowdown issues plaguing the PS3 release. I recently got to see the 360 version for a brief while and have to confirm that there is significantly less slowdown. Its not flawless, but its comparable to what we saw in the SCII days.
However, while examining the 360 version, something unexpected caught my attention. In character creation, adjusting the physique and muscularity are updated roughly with a half second of lag. On my original release 60GB PS3 the visual representation is updated like three or so seconds after you stop making adjustments. It rarely, if ever, will update while your moving the slider. I pointed it out and a friend that was over replied "So what, that's how it is on my PS3." His PS3 is an 80GB model that shipped with MGS4. So now I'm in search of a reason why. While Im not sure, it is possible this is related to the amount of in game slowdown. I figured it was perhaps just a HDD difference, but from what I know the 60 & 80GB drives are both 5400RPM with 8MB buffers. I then thought it was somehow file fragmentation, I swapped out the drive in my PS3 and did a fresh install of SCIV, no change.
I figure looking at the HDD is likely the wrong place anyway. The PS3 version, once installed, loads a bit faster than the 360 version anyway. Its impossible that a DVD rom could out pace even a 5400 rpm drive in seek or sustained load times. The data choke has to be something more technical. The question is, what?
In the end it might just be that some PS3 models handle the game better than others. Though the only repeatable, verifiable difference is the lag in character creation, I have to wonder. Wince its not likely data read speed holding things up but rather the processing of that data, it stands to reason that slowdown in game is also somehow affected. I will need to play on my friends 80GB PS3 to see if there is any less slowdown, but I gather it may be impossible to really tell. If however Im wrong on that, and there are obvious advantages on another PS3....
-DeathCom
Anyway, like many of you fellow PS3 players, I am disappointed with the slowdown issues plaguing the PS3 release. I recently got to see the 360 version for a brief while and have to confirm that there is significantly less slowdown. Its not flawless, but its comparable to what we saw in the SCII days.
However, while examining the 360 version, something unexpected caught my attention. In character creation, adjusting the physique and muscularity are updated roughly with a half second of lag. On my original release 60GB PS3 the visual representation is updated like three or so seconds after you stop making adjustments. It rarely, if ever, will update while your moving the slider. I pointed it out and a friend that was over replied "So what, that's how it is on my PS3." His PS3 is an 80GB model that shipped with MGS4. So now I'm in search of a reason why. While Im not sure, it is possible this is related to the amount of in game slowdown. I figured it was perhaps just a HDD difference, but from what I know the 60 & 80GB drives are both 5400RPM with 8MB buffers. I then thought it was somehow file fragmentation, I swapped out the drive in my PS3 and did a fresh install of SCIV, no change.
I figure looking at the HDD is likely the wrong place anyway. The PS3 version, once installed, loads a bit faster than the 360 version anyway. Its impossible that a DVD rom could out pace even a 5400 rpm drive in seek or sustained load times. The data choke has to be something more technical. The question is, what?
In the end it might just be that some PS3 models handle the game better than others. Though the only repeatable, verifiable difference is the lag in character creation, I have to wonder. Wince its not likely data read speed holding things up but rather the processing of that data, it stands to reason that slowdown in game is also somehow affected. I will need to play on my friends 80GB PS3 to see if there is any less slowdown, but I gather it may be impossible to really tell. If however Im wrong on that, and there are obvious advantages on another PS3....
-DeathCom