Jink
[10] Knight
Im pretty sure others have noticed or/& experienced having their moves (just) missing vs a recovering or/& defenseless rival. It happens more often near ringEdges (0r/& walls) & when characters are in touchRange or pass their weapon's tipRange (within weaponRange).
"Its called Off-Axis" (as far as I remember). Its a 3D game flaw in Namco fighting games (check Tekken games, has a lot of them) that when both characters are close enough & do an attack that moves toward each other, both their body collisions kinda slide against each others & it causes them to misdirect their tracking & miss. OffAxis is quite a "move-specific", more than "character-specific". Exactly how & when it happens goes that deep, but it is very constant in SC5.
I think offAxis needs to be patched-out of SC5. Like, it is the main thing that needs patching right now in general. But until it gets patched, here's how to reduce or avoid offAxis chances: STAY AT YOUR CHARACTER's TIP RANGE or just close enough to poke/combo & far enough to not slide each others collisions.
"Its called Off-Axis" (as far as I remember). Its a 3D game flaw in Namco fighting games (check Tekken games, has a lot of them) that when both characters are close enough & do an attack that moves toward each other, both their body collisions kinda slide against each others & it causes them to misdirect their tracking & miss. OffAxis is quite a "move-specific", more than "character-specific". Exactly how & when it happens goes that deep, but it is very constant in SC5.
I think offAxis needs to be patched-out of SC5. Like, it is the main thing that needs patching right now in general. But until it gets patched, here's how to reduce or avoid offAxis chances: STAY AT YOUR CHARACTER's TIP RANGE or just close enough to poke/combo & far enough to not slide each others collisions.