Eli123s
when it rains, it pours
The complete changes to Ivy from version 1.01 to version 1.02
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Critical Edge Patch 1.01
Critical Edge Patch 1.02
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1B Brave Edge Patch 1.01
1B Brave Edge Patch 1.02
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Horizontals Patch 1.01
Horizontals Patch 1.02
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Verticals Patch 1.01
Verticals Patch 1.02
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Kick Patch 1.01
Kick Patch 1.02
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Grabs Patch 1.01
Grabs Patch 1.02
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Critical Edge Patch 1.01
- Ivy CE does 90 damage
- Ivy CE is i26 at i22 opponent is unable to duck
- During CE animation opponents could escaped using an instant TC moves
- CE increased the Opponents Critical Gauge by half a meter
Critical Edge Patch 1.02
- Ivy CE does 100 damage
- Ivy CE is i22, at i17 opponent is unable to duck
- CE can no longer be escaped by instant TC moves
- During CE animation if Voldo is BT he can still duck
- CE increases the opponents Critical Gauge by a small amount
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1B Brave Edge Patch 1.01
- If the second hit of 1bBE hit on counter the opponent will fall to the ground
- 1bBE 1bBE is a combo which make the opponent fall to the ground
- 1bBE 6KB will not combo on BT opponents
1B Brave Edge Patch 1.02
- Regardless if second hit is counter or normal the stun will be the same, allowing 6KB to be combo afterwards
- 1bBE 1bBE combo leaves Ivy at -4
- 1bBE 1bBE on a BT opponent leaves Ivy at -3
- 1bBE 6KB is now combos on BT opponents
- 1bBE 6KB on BT will not work on these characters:
- -Leixia
- -Viola
- -Pyrrha
- -Siegfried
- -Hilde
- -Cervantes
- -Nightmare
- -Mitsurugi
- -Maxi
- -Yoshimitsu
- -Voldo
- -Alpha Patroklos
- -Algol
- -Pyrrha Omega
- -Elysium - Leixia Style
- -Elysium - Viola Style
- -Elysium - Pyrrha Style
- -Elysium - Hilde Style
- -Elysium – Pyrrha Omega Style
- -Edge Master - Z.W.E.I. Style
- -Edge Master - Siegfried Style
- -Edge Master - Hilde Style
- -Edge Master - Cervantes Style
- -Edge Master - Nightmare Style
- -Edge Master - Mitsurugi Style
- -Edge Master - Maxi Style
- -Edge Master - Yoshimitsu Style
- -Edge Master - Voldo Style
- -Edge Master - Astaroth Style
- -Edge Master - Alpha Patroklos Style
- -Kilik - Z.W.E.I. Style
- - Kilik - Siegfried Style
- - Kilik - Cervantes Style
- - Kilik - Nightmare Style
- - Kilik - Mitsurugi Style
- - Kilik - Maxi Style
- - Kilik - Yoshimitsu Style
- - Kilik - Voldo Style
- - Kilik - Astaroth Style
- - Kilik - Alpha Patroklos Style
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Horizontals Patch 1.01
- 3A does 18 damage
- 3[A] has no stun effect on counter hit leaves Ivy at -2, like normal hit
- 6AK knocks down the opponent
- 22_88A on normal hit leaves Ivy at neutral
- 22_88A is -12 on block
- 44[A] cannot catch opponents stepping to their left
- 66[A] is neutral on hit
- Second hit of 66[A] can be interrupted
- 44A+B does 40 damage
- 44[A+B] does 70 damage
- The charge time for 44[A+B] is very lenient as the charge can be released anytime before the fireball appears
Horizontals Patch 1.02
- 3A does 26 damage
- 3[A] has a stun effect on counter hit
- 6AK gives +10 on hit and the K can be delayed
- 22_88A gives +9 on normal hit
- 22_88A is -2 on block
- 44[A] catches opponents stepping to their left side
- At very close range 44[A] cannot catch step on either side
- 66[A] gives +11 on hit
- Second hit of 66[A] cannot be interrupted, except by certain STC moves or CEs
- 44A+B does 30 damage
- 44[A+B] does 50 damage
- The charge time for 44[A+B] is very strict as the fireball appears very quickly
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Verticals Patch 1.01
- 3B does 22 damage
- 6B8 on airborne opponents does 29 damage on the first hit and 30 on the second hit
- 8A+B does 14 damage
- FC1B does 26 damage
- FC1B G 6B8 combo does 72 damage
- FC1B BT B 6B8 combo does 78 damage
- 6[ B] 2_8 will not catch side step to either sides at far range
- 6[ B] 2_8 will catch side step on both sides at close range
- 6B+K gives +4 on hit
- 7_8_9B+K grounds the opponent on normal hit and only launches on counter hit
Verticals Patch 1.02
- 3B does 26 damage
- 6B8 on airborne opponents does 29 damage on the first hit and 35 on the second hit
- 8A+B does 20 damage
- FC1B does 28 damage
- FC1B G 6B8 combo does 78 damage
- FC1B BT B 6B8 is not a combo any more
- 6[ B] 8 will now catch opponents stepping to their right side
- 6[ B] 2 still wont catch opponents stepping to their left side
- 6[ B] 2_8 will catch side step on both sides at close range
- 6B+K gives +9 on hit
- 7_8_9B+K now launches on normal hit
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Kick Patch 1.01
- bK does roughly 25 damage on grounded opponents
Kick Patch 1.02
- bK does roughly 35 damage on grounded opponents
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Grabs Patch 1.01
- CS does 75 damage iCS does 85 damage
- CS/iCS will increase the opponents Critical Gauge by half a meter
- CS/iCS has Clean Hit B – medium probability
- SS does 65 damage
- SS increased the opponents Critical Gauge by a bar
- SS has Clean Hit C – low probability
- Flaming SS is done as a slide input 214aGBE
Grabs Patch 1.02
- CS does 75 damage iCS does 85 damage
- CS/iCS will increase the opponents Critical Gauge by a small amount
- CS/iCS has Clean Hit A – high probability
- SS does 65 damage
- SS increased the opponents Critical Gauge by a small amount
- SS has Clean Hit B – medium probability
- Flaming SS is done as a slide input 214aGBE, but the timing is a bit stricter
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