Patroklos Matchup Guide

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Heaton

A Soul in the Purgatory
All crouching low kicks (2K_1K_FC K) are punishable by 236B or CE. Sliding (running K) is punishable by wrKA or wrA+B.​

Aeon:sc5aon1:

3A - BB works at close - mid range/ CE
1A - 236B/ CE
BBB - Sidestep after the first hit and 3B/ JG the second hit and 3B
6BB - Duck the second hit and wrA+B
3B - BB at close - mid range/ CE
6K - Sidestep and 3B
2K - 236B/ CE
1K - 236B/ wrA+B/ CE
B+K - Duck and 236B/ Duck and CE
8B+K - wrA+B
4B+K,G - 3B for faster recovery/ 236K
wrA+B - JG 3B/ Sidestep to Aeon's left (His right side works sometimes) and 3B
wrB - CE
wrK - K at close range/ CE
22/88AB - 236B/ JG 3B/ CE
44A - 3B
44A follow ups - Sidestep and 3B
66B - 3B
66B follow ups - Sidestep and 3B
33/99B - BB at close - mid range/ CE
11B - 236B/ CE
44BAA - Duck after the first hit and wrA+B
66K - 236B/ CE
11K - wrA+B
44K - 236B/ CE
SW K - 3B
6B BE - Sidestep or JG second hit and 3B
CE - 3B

Algol:sc5se::sc4alg1::sc5sc:

6AAB - Duck after the first hit and wrA+B
3AA - BB at close - mid range/ CE
1A - 236B/ CE
4AB - 3B/ CE at close - mid range
6BBB - Duck after the first hit and wrA+B
3B or 33/99B - 236B/ CE
3BB or 33/99BB - BB at close - mid range/ JG the second hit and 3B/ CE
1B - K on close block
4BA - 3B/ CE
4B - 3B/ CE
623B - 3B/ CE
FC 8B - 236B/ CE
6KK - Duck the second hit and wrA+B
2K - 236B/ CE
1K - 236B/ CE
4K - AA at close range
4K hold - Duck it and wrA+B/ JG 3B
wrKK - 236B/ CE
wrKK hold - Sidestep and 3B/ JG 3B
B+K - Move closer quickly and punish with whatever move pretty much.
2B+K, B - BB at close - mid range/ JG 3B
33/99AB - K to interrupt/ Sidestep and 3B
44/77/11AA - B at close range/ JG second hit and 3B
22/88B - JG 3B
11/77B - wrA+B
44B - JG 3B/ Close range CE
11/77K - 236B/ CE
66B+K - BB/ CE
4A+B - At close range whiff, 3B/ BB
CE - Close range, wrA+B
43216 B - JG 3B
43216 A - JG 3B
43216 K - *leaves standing* 3B
43216 A+B, B - Sidestep to Patroklos' left after you block the first hit and 66B
43216 A+B, B BE - Sidestep to Patroklos' left after you block the first hit and 3B
8B+K BBBB - Sidestep a few times and 66B
8B+K, K - JG 3B


Astaroth:sc5ast1:

AA - duck second hit, wrKA
AB - step second hit left and 66B OR JG, 3B
6AA - duck second hit, wrKA OR JG, 3B
3A - AA (spacing dependent)
2A - 236B (spacing dependent)
1AA - JG, dash in 66B
1AB - step second hit and 66B OR JG, 66B
214A- BB or CE (spacing dependent), whiff punish with 66B
214AAA... - 236B, whiff punish with 66B
BB6 - step second hit right and 3B
6B - whiff punish with 3B (difficult)
2B - BB or CE (spacing dependent)
3B - 236B
1BB - 3B, whiff punish with 66B
wrB - whiff punish with 66B
6K - AA or CE, whiff punish with 66B
3KA - duck second hit, wrKA (watch the charged version)
3K[A] - A+B aGI (watch the fast version)
(note: block first hit, 236B will beat both versions. Don't get baited by single 3K!)
1KA - crouch block and wrKA (works even if 1K hits)
4KK - 236B
wrK - whiff punish with 66B
A+B - 3B (spacing dependent)
3A+B - whiff punish with 66B
4A+B - 236B (not unblockable version)
B+K - whiff punish with 66B
6B+K - AA
2B+K - 236B_wrA+B_236AB_CE, whiff punish with 3B
4B+K - step and 3B
66A - 3B
66AB - step second hit and 3B or tap A+B (aGI counters B, interrupts unblockable)
22AA - AA (spacing dependent), whiff punish with 66B
44A - whiff punish with 66B
44[A] - A+B aGI on reaction
66B - single B or CE, whiff punish with 66B
22B - whiff punish with 66B
44B - whiff punish with 66B
66K - whiff punish with 3B
66[K] - whiff punish with 3B (difficult)
66K BE - JG second hit, 66B

Cervantes:sc1crv1:

Dampierre:sc5dam1:

Devil Jin:sc2hei1:

Ezio Auditore:sc5ezi1:

6A - 236B (will also interrupt 6AB)
6AB - duck second hit, 236B_wrKA_wrA+B
6ABB - 236B or CE
1A - 236B, whiff punish with 66B
4A - whiff punish with 3B_3A_236AB
4AB - duck second hit, wrA+B OR step second hit, 3B OR JG second hit, 66B
wrA - AA
6B - whiff punish with 3B
3B - whiff punish with 3B
4B - whiff punish with 66B
wrB - step second hit right, 3B OR JG second hit, 66B
9B - BB (use single B if you are further away)
6K2 - 66B (236B_wrA+B punishable on hit)
1K - whiff punish with 3B
4K - whiff punish with 3B (difficult)
A+B - 4K_2A
6B+K - 66A (spacing dependent)
2B+K - 66B (spacing dependent), whiff punish with 66B
4B+K - 66B (spacing dependent), whiff punish with 66B
66A - whiff punish with 3B_3A_236AB
66AB - step second hit, 3B OR duck second hit, wrA+B OR JG second hit, 66B
22AA - 3B_66B, whiff punish with 3B
11A - 3B, whiff punish with 3B_66B
44A - BB (spacing dependent), whiff punish with 3B
66B - AA_BB
66BB - 236B OR step second hit, 3B OR JG second hit, 66B
22B - whiff punish with 3B
11B - whiff punish with 3B
44B - whiff punish with 66B
22K - whiff punish with 3B (difficult, spacing dependent)
11K - 236B, whiff punish with 3B
44K - whiff punish with 66B
66A+B - whiff punish with 66B
BB BE - step third hit, 3B OR A+B aGI third hit
66B BE - step second hit, 3B OR JG second hit, 66B
CE - 236AB, whiff punish with 66B

Hilde:sc4hil1:

Ivy:sc4ivy1:

Leixia:sc5lei1:

AAB - 236B
3AA - A+B aGI second hit
wrA - whiff punish with 3B
6BA - use a TC attack to interrupt second hit (236AB/3B/B+K) watch for single 6B
3B - AA_CE (spacing dependent), whiff punish with 3B
4BB - Interrupt last hit with CE (difficult!)
FC 3B - whiff punish with 3B
wrB - 3B, whiff punish with 66B
6KK - 236B
1KK - 9K over second hit
9K - AA
A+B - BB_CE (spacing dependent), whiff punish with 66B ([A+B] is still unsafe.)
6A+B - whiff punish with 66B
2A+B - wrKA_wrA+B
4A+B - [A+B] aGI second hit (charge will beat regular and 4a+bB)
FC A+B - whiff punish with 66B
wrA+B - wrA+B (will interrupt followups)
grounded A+B "Crybaby" - 2B on hit, 236K on block, whiff punish with 3B
2B+K (quake only) - 236B_CE
3B+K - whiff punish with 3B
22B+K - whiff punish with 3B (don't be late...)
66AA - JG second hit, 66B OR A+B aGI second hit, whiff punish with 66B
11AA - JG second hit, 66B OR 9K over second hit (watch the cancel)
44A - AA (spacing dependent), whiff punish with 3B (difficult)
44[A] - Duck second hit, 236B; whiff punish with 66B
44aB - whiff punish with 3B
66BB - step second hit, 3B (don't be late)
66BbB - step second hit, 66B
33BB - CE (spacing dependent) OR JG second hit, 3B
22B - CE (point-blank only), whiff punish with 3A (difficult)
44B - 236AB, whiff punish with 236AB_3A_66A
22K - 236B_CE
22kAA - A+B aGI second hit
22kAAB - AA interrupt last hit, OR step last hit and 66B
22kAAK - BB_CE, OR use above punishes for 22kAAB
44K - whiff punish with 3B
CE - 3B

Maxi:sc2maxi1:

AA - CE (won't work at max range)
6A - CE (won't work at max range)
3A - 66K_CE
4A - CE (won't work at max range)
FC 3AAA - 66K_CE
BB - CE (Will clash for no damage vs LO B)
6B - whiff punish with 66B
6B4 - CE
3B - B_CE (point-blank only), whiff punish with 3B
wrB - 3B (won't work at max range), whiff punish with 66B
9B - CE
2KB - wrA+B
236K - 236B
wrKK - duck second hit, wrA+B
A+B - 3B (won't work at max range), whiff punish with 66B
A+Bg - 66K_CE
6A+B - whiff punish with 3B
2A+B - 66B, whiff punish with 66B
4A+B - CE (point-blank only), whiff punish with 66B
B+K series - AA
B+KBBBA - 66B
wrB+K - whiff punish with 66B
66A - whiff punish with 3B (difficult)
22A - whiff punish with 66B (don't be late!)
11A - 66B, whiff punish with 66B (on 11A hit, interrupt mixup with 2B)
44A - 236B_CE (spacing dependent), whiff punish with 66B
66B - 66K_CE, whiff punish with 66B
33B - whiff punish with run-in 66K
22B - whiff punish with 66B
11B - JF 236:B_CE (spacing dependent), whiff punish with 66B
66K - whiff punish with 3B
22KA - 9K over second hit, whiff punish with 66B
22KK - Step second hit, 3B, whiff punish with 66B
44K - whiff punish with 3B
66B+K - whiff punish with 66B
RC AB - CE (Works from max range!)
RC B - CE
RC KK - JG second hit, 236B OR step second hit right, 3B
RO B - 66K_CE
RO KA - 9K over second hit
RO KK - Step second hit, 3B
LO AK - JG second hit, 236B OR interrupt second hit with CE (difficult!)
LO BK - Duck second hit, wrA+B
LI A - 66B
LI B - 66K_CE
LI (B) - Interrupt with A+B aGI
BL BB - 66K_CE
BL KK - Duck second hit, wrA+B
LI A BE - 66B
BL K BE - Duck second hit, wrA+B (Delay your punishment so that Maxi does not jump over you.)
CE - 66B

Mitsurugi :sc2mit2:

1A - 236B
4A - whiff punish with 3B (difficult)
bA - 3B, whiff punish with 66B
6B - whiff punish with 3B (difficult)
6B2 - whiff punish with 3B
3B - 236B (watch for Brave Edge)
1B - whiff punish with 3B
4B - step (8-way-run) and 3B or JG, 66B; whiff punish with 66B
FC 1BB - whiff punish with 66B
kB - 236B
2KB - 66B (236B punishable on hit); whiff punish with 66B
4KB - whiff punish with 66B
A+B - whiff punish with 3B
B+K - 236B, whiff punish with 66B (difficult)
BT B+K - whiff punish with 3B
66A - whiff punish with 3B
11_77A - 236B, whiff punish with 66B
44A - whiff punish with 66B
66B - AA_CE (interrupts delayed followup)
66BB - 66B, whiff punish with 66B
22B - whiff punish with 3B
11BA - duck second hit, 236B_wrKA_wrA+B
11BAB - step third hit, 3B OR JG third hit, 3B
66A+B - whiff punish with 3B (watch the cancel)
236B - 236B, whiff punish with 3B
236B (charged) - whiff punish with 3B
MST - ducking avoids most options
MST KB - wrA+B (Mitsu is vulnerable to 66B when the high whiffs)
MST [B+K] - step and 3A_236AB
3B BE - whiff punish with 3B (difficult)
2KB BE - 66B, whiff punish with 66B (important!)
236B BE - 236B, whiff punish with 3B
MST B BE - step second hit and 3B
CE - 3B (spacing dependent), whiff punish with 66B

Natsu:sc5nat1:

AAB - CE
A:6 - AA
6AB - AA or step second hit and 3B
3A - AA_CE (spacing dependent)
1A - 236AB_wrA+B (wrA+B is spacing dependent), whiff punish with 66B
4A - 236B_CE (ineffective if Brave Edge teleport is used)
wrAAA - 3B (works against PO cancel, unless you input late)
BBK - duck third hit, 236B
BK - duck second hit, 236B (if your timing is slow, you can be interrupted by followup A)
B[K] - duck second hit, wrKA_wrA+B
6B - whiff punish with 3B
3B - BB_236B (spacing dependent), whiff punish with 3B
4B - BB, whiff punish with 3B
KKK - BB, or duck third hit and 236B
KK2K - 236B, or JG third hit and wrKA
3KKK - BB, or JG third hit and 3B
2KK - GI second hit (possible even if first hit connects) or JG second hit and AA_CE (very difficult)
4KK - 236B
wrK - AA (spacing dependent), whiff punish with 66B
7_8_9KA - 3B, whiff punish with 66B (7_8_9K is completely safe- don’t be tricked!)
A+B - AA (A+B4 will counter this), whiff punish with 66B
A+B4 - 66B, whiff punish with 66B
6A+B - AA_CE (ineffective if Brave Edge teleport is used)
2A+B - 9K on reaction
8A+B - whiff punish with 3B (grounded hit)
66_33_99AB - JG second hit if delayed and 66B, whiff punish with 66B
22A - whiff punish with 66B
11A - crouching block, wrKA_wrA+B; whiff punish with 66B
44A - single B (spacing dependent), whiff punish with 66B
66B - whiff punish with 66B
22B - AA (spacing dependent), whiff punish with 66B
44B - AA (spacing dependent), whiff punish with 66B
66K - BB_236B
33K - duck second hit and 236B
22_88KA - 3B
11K - whiff punish with 3B
44K - wrKA
PO A6_A:6 - BB_CE, B+K under second hit, or duck under second hit and wrKA_wrA+B
PO B - whiff punish with 66B
PO A+B - interrupt with BB_2A, or backstep and 66B
PO B+K - 236K
Wind Roll A - BB
Wind Roll BBB - step third hit and 236AB_1A_66A
66B BE - duck second hit, wrKA_wrA+B

Nightmare:sc5nm1:

AA - duck second hit, 236B
AAB - 236B (spacing dependent), or A+B auto-GI third hit, or step third hit and 3B/66B
A2AA - 236B (spacing dependent), or 9K over either low, or JG third hit, 66B
agA - whiff punish with 3B/66B (difficult)
6A - 236B (spacing dependent), whiff punish with 66B (difficult)
3AA - 3B (spacing dependent), GI second hit possible; whiff punish with 66B (step-in required)
3A2A - 236B_236AB, whiff punish with 66B
2A_FC A - 236B
1A - 236AB (wrA+B is possible but spacing dependent) negates GS options
4A - whiff punish with 3B (difficult)
BB - A+B auto-GI second hit, or step second hit and 3B, or JG second hit and 66B
6B~NSS - 236AB
3B - 236AB (spacing dependent)
1B - 236B (spacing dependent), whiff punish with 66B
4BB - BB_CE, or JG second hit, 66B
FC 3B - 3B, whiff punish with 66B
wrB - 236AB (236AB negates NSS options)
6K - whiff punish with 3B
3K - whiff punish with 3B (difficult)
2K - 236B
2[K] - 9K or step and 3B
1K - 236B, whiff punish with 3B
4KK - duck second hit, wrA+B
wrK - BB, whiff punish with 66B
A+B - 3B, whiff punish with 66B
2A+B - 236B (spacing dependent)
FC A+G_B+G - 236B
66A~GS - 236AB
22_88AA - JG second hit, 66B
44A - whiff punish with 66B
66B - whiff punish with 66B
33_99B - 236AB (negates GS options)
22B - whiff punish with 66B
44B~NSS - 236AB (NSS A+B may interrupt)
66_33_99K - 4K (horizontals beat GS A)
22K - whiff punish with 66B
44K - duck and 236K
66A+B - 236B, whiff punish with 66B
66B+K - whiff punish with 66B
GS A - BB or 236B
GS B~GS - 236AB
GS K - 3B
NSS A~NSS - 236AB
NSS B - 236B or 236AB (spacing dependent)
NSS bA - 236B
NSS K - BB or 236B
NSS A+B - B_CE
4K BE - duck second hit, 236B immediately
33_99B BE - 236B or AB auto-GI second hit
GS K BE - duck second hit, wrA+B; whiff punish with 66B
CE - whiff punish with 66B

Patroklos:sc5pat1:

3A - AA, whiff punish with 66B
1A - 236B, whiff punish with 66B
BB - GI/JG second hit (difficult!!)
6BBB - 236B OR duck second hit, 2A
3B - BB (use 236B or CE if you are quick)
1B - whiff punish with 3B
wrB - AA (spacing dependent)
3K - whiff punish with 3A_236AB
3KK - duck second hit and 236B
1K - wrA+B, whiff punish with 66B
wrK - 236B (confirm the absence of the followup before punishing)
wrKA - 236B
9K - whiff punish with 66B
A+B - duck and wrA+B on reaction, whiff punish with 66B
2A+B - wrA+B, whiff punish with 66B
8A+B - CE (spacing dependent), whiff punish with 66B
wrA+B - BB (single B from further out), whiff punish with 66B
B+K - B_CE, whiff punish with 66B
66A - whiff punish with 3B
22AA - duck second hit and wrA+B
44A - whiff punish with 3B
66B - whiff punish with 3B
33B - AA (spacing dependent), whiff punish with 66B
22B - whiff punish with 3B
11B - B_CE, whiff punish with 66B
66K - B, whiff punish with 66B
22K - whiff punish with 66B
11K - 236B, whiff punish with 66B
44K - whiff punish with 3A_236AB
44KK - duck second hit and 236B
66B+K - block first hit, immediately 66B
236A - AA (confirm the absence of the followup before punishing), whiff punish with 3B
236AB - 236B OR JG second hit, 66B OR step second hit, 66B; whiff punish with 3B
236B - 3B_B (depends on your reactions), whiff punish with 66B
236K - 3B, whiff punish with 66B
1B BE - duck second hit then step third hit, 66B OR JG second and/or third hit, 66B
66A BE - JG second hit, 66B OR quickstep second hit right
236B BE - JG second hit, 236B OR step second hit right
CE - 3B (spacing dependent)

Pyrrha:sc5pyr1:

AK - BB
3A - CE (spacing dependent), whiff punish with 3B
1A - wrKA_wrA+B_CE (CE will interrupt followup A)
1AA - 66B
4AA - wrKA_wrA+B
4AAA - 66B
4AB - 236B, or step second hit and 3B
6BK - 236B
3B - 236B (spacing dependent), whiff punish with 3B
2BB_FC 1BB - 3B
3KK - step second hit and 3B
1K - 236B_CE
3A+B - whiff punish with 3B
wr[A+B] - [A+B] auto-GI on reaction
B+KB - 3B
6B+K - whiff punish with 3B
2B+KBBB - 236B, whiff punish with 66B
wrB+K - AA (spacing dependent), whiff punish with 3B
66A - whiff punish with 66B
11_77AA - BB
11_77A[A] - [A+B] auto-GI on reaction
66B - whiff punish with 3B
33_99B - BB (spacing dependent), whiff punish with 66B
22_88B(AK) - 3B; if the rest of the string whiffs, punish with 66B
44B - BB (spacing dependent), whiff punish with 66B
66_33_99K - AA (spacing dependent), whiff punish with 3B
22K - whiff punish with 66B
22kK - whiff punish with 66B
44_11_77K series - single B when she jumps in the air a second time, stops mixups
44_11_77KA - 236B
44_11_77KAB - 236B
66_33_99B+KAB - 236B or duck second hit and 236B
44B+K - whiff punish with 66B
236AA - 9K over second hit
236B - BB_236B_3B (depends on your reactions), whiff punish with 66B
236K - 66B (difficult; spacing dependent)
4AAA BE - 236B, whiff punish with 66B
66B BE - JG second hit, 236B_CE
236AA BE - JG third hit, 66B
CE - 3B, whiff punish with 3B

Raphael:sc5rap1:

Siegfried:sc5sig1:

Tira:sc4tir1:



Viola:sc5vio1:

Voldo:sc2vol3:



Xiba:sc2kil2:

AA - duck second hit, 236B_wrA+B; whiff punish with 66B
AAK - 236B, whiff punish with 66B
6A - whiff punish with 3A_236AB
6AK - interrupt K with 2A
3AB - duck second hit, 236B
1A - 236B (spacing dependent) OR 9K on reaction, whiff punish with 66B
4A - AA_CE, whiff punish with 66B
BB - step_JG second hit, 66B
6BK - interrupt K with 2A
3B - whiff punish with 3B
3BK- duck second hit, wrA+B; whiff punish with 66B
1B - whiff punish with 66B
4B - whiff punish with 66B
6K - whiff punish with 3B
3K - 236B
3kB - 3B, whiff punish with 3B
1K - whiff punish with 3B
wrK - AA_CE, whiff punish with 66B
9K - AA_CE
A+BB - 44A, whiff punish with 66B
3_1A+B - 236B, whiff punish with 66B
2A+B - 236B
FC A+B - A+B aGI second hit, whiff punish with 66B
Grounded A+B - 66B (spacing dependent), whiff punish with 66B
6B+K - whiff punish with 3B
2B+K - whiff punish with 3B
4B+K - whiff punish with 66B
BT B+K - 236B, whiff punish with 66B
66A - whiff punish with 3B
33A - wrA+B, whiff punish with 66B
33AA - 66B, whiff punish with 66B
22A - whiff punish with 66B
22AB - 236B, whiff punish with 66B
44AA - 9K over second hit, whiff punish with 66B
66BB - A+B aGI second hit, whiff punish with 3B
66BBB - 236B OR A+B aGI third hit, whiff punish with 66B
22B - 236B, whiff punish with 66B
11B - 236B (spacing dependent), whiff punish with 66B
66KB - 236B OR step second hit OR A+B aGI second hit
33KB - A+B aGI second hit
22K - wrA+B
44K - whiff punish with 3B
REM A - 236B (not recommended)
REM AK - 236B
REM B - whiff punish with 66B
REM K - wrA+B, whiff punish with 66B
33AA BE - 236B (spacing dependent) OR 9K over last hit OR JG_GI last hit
44K BE - JG_GI second hit
CE - 3B

Yoshimitsu:sc2yos2:

Z.W.E.I.:sc5zwe1:

α Patroklos:sc5sc::sc5pat1::sc5sc:

Ω Pyrrha:sc5se::sc5pyr1::sc5se:
 
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