Post-GI Mixups

No, in SC4 its +15 ---> iGDR or aB. aB for 50 DMG with iGDR Combo its max. 72 DMG.

On CH around 80 DMG with 3B Combo....
 
New Zas slow option found. A+K b:K 6A+BB (96). Yes 6A+BB is NCC now. Finally it has a 2nd use.

EDIT: Mi-na fast changed. A+B 33B (55) -> A+B 1K (56)
Taki slow changed. Yoshi slow added.
 
Since Rock's a special case I decided to allow for one throw guess. So here's what he has:

33B 1B+G 6B+K (62)
214A:A:A 3B+G (105)
 
1a is the best option for everything and EVERYBODY POST GI . 1a is win .

nightmare 1a post GI mixup . YES .
 
So not exactly on topic, but I didn't really want to create another thread just for this question:

Does anyone ever anticipate parrying someone into a wall? Everyone knows that it's possible and that you can combo after it, but it seems to happen very rarely and it seems to catch people off guard when it does happen.
 
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