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Xeph
#TRYHARD
Discussion towards match-ups, in general, should be posted here. Questions pertaining towards general match up knowledge can also be asked here.
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Honestly, I don't see her having any bad match ups. She's either in a 5:5 situation, or in her favor. This contributes to why she's so damn solid.what is pyrrha's worst matchup?
Honestly, I don't see her having any bad match ups. She's either in a 5:5 situation, or in her favor. This contributes to why she's so damn solid.
I use 6B+K to stop backdash. It's her safest tool for it, though it still can be backstepped in some cases... which is retarded. And of course, 66A- same problems.I despise playing against players who safely backstep zone... Not so much a character match-up persay, more a play style that takes advantage of Pyrrha's one real weakness (or perhaps my personal weakness). Having CE be the only thing fast enough with enough range to counter some setups is frustrating.
Here's my list (of course, could be wrong due to lack of MU exp. or simple scrubbiness.)I'm curious, what do you think her match up numbers are for each character?
Alpha Patroklos is a 6:4 to Alpha.Honestly, I don't see her having any bad match ups. She's either in a 5:5 situation, or in her favor. This contributes to why she's so damn solid.
Hey, I said I could be swayed to think 5:5. Otherwise, I'm still on the boat of 6:4.So how can the Cerv matchup go to 5:5, precisely? I come here to learn your dirty secrets and find nothing but filth and mendacity.
She has one of the best neutral games in SCV.Generally, does Pyrrha have a bad neutral game?
wutShe doesn't have safe pokes
Prevent them from doing so with 66A, 236A_236AA, 22A, AA, or 6B+K. Because Pyrrha out-punishes spacing characters so well, they're often forced to come to her and try to rush her down. That's when she starts to excel if you make good reads on how the opponent is trying to establish offense. Ducking throws is risky but if you have the reactions needed to stand up in time to block the bigger launchers and such it can be very rewarding.and opponents like to capitalize on this weakness by spacing.
Throws, 1K, and smart backdashing/sidestepping to bait whiffs.I have a hard time trying to put on pressure. Also, how do you setup for punishes with Pyrrha?
Pyrrha's neutral game is pretty strong. Applying pressure can stem for BB's, AA's, 1K, 66A, 66B, 4K, grabs. The comment on safe pokes, I don't see why you think that. The moves I mentioned above are all safe (Except 1K, being -15 on GRD).Generally, does Pyrrha have a bad neutral game?
She doesn't have safe pokes and opponents like to capitalize on this weakness by spacing.
I have a hard time trying to put on pressure.
Also, how do you setup for punishes with Pyrrha?
Pyrrha's neutral game is pretty strong. Applying pressure can stem for BB's, AA's, 1K, 66A, 66B, 4K, grabs. The comment on safe pokes, I don't see why you think that. The moves I mentioned above are all safe (Except 1K, being -15 on GRD).
I've tried using these. 6B+K is pretty good. 66A on the other hand, tends to whiff? 3A might be a better option I think. It has TC and probably slightly more range than 66A.Prevent them from doing so with 66A, 236A_236AA, 22A, AA, or 6B+K.
Those would be your best ways to use stab effectively. I'll also fuck around and try to use it as an interrupt, but that's pretty risky.
Also, check here http://calibur.8wayrun.com/threads/pyrrha-q-a-general-discussionthread.8745/ for general tips about Pyrrha use. Or, ask more questions in that thread.
I use 6B+K to stop backdash. It's her safest tool for it, though it still can be backstepped in some cases... which is retarded. And of course, 66A- same problems.
....
Yoshimitsu | 6:4 (Could be swayed to think 5:5)
ZWEI | 7:3 (Could be swayed to think 6:4)