They might explain it in the newbies thread, but no problem.May I ask what a tech trap is?
once you guard break, do 4b into 66b BE into 4b again, now you can do 3 things, you can immediately do 66b or 66b BE for 120 to 135 dmg, or you can slightly delay 66b BE and if they tech front or back, they eat the first hit and are forced to block the second ( 130 dmg and frame adv? dont mind if i do) or if they tech left or right the 66b BE relaunches and you can do 22bak and get a whopping 191 points of dmg!!!!!
something I don't understand here.
if 66B/BE tracks all direction, doesn't that mean this is guaranteed damage and therefore a combo? or is this actually escapable?