He has B+K, A+K, 214 (B) , and 1A+B, 8A+B also. Also has a counter off of his 236. I'll explain more later.
--=CROUCH DASH COUNTER=--
How does his 236 counter WORK? Easy as pie is how it works!
Most people think it just comes out against H attacks. Well, it WILL do that but why? An astute Raph will also notice that at times it comes out when no H's have been used. So WTF Namco?!?!!
Ok, when Raph is in the middle of his crouch dash, he gets a smattering of "ghost hit boxes" and for some reason when Raph is able to rub these hit boxes against an opponent in "cool down" (BOJACK HATES THIS TERMS WE HATES THIS HOBBITSSSESSSS BUT IT SERVES US NOW IT SERVES US) after whiffing basically any attack, the counter will come out. Naturally since he is in crouch dash it will trigger vs. H's since well, he's in TC and the H whiffs. The whiff frames from the opp are the important part here.
The counter looks just like SCV FC3B for those of you keeping score at home but isn't quite as fast and doesn't knock down if I recall.
There's a chance I'm wrong and it's some other mechanic but from my testing ten years ago this was what I remember about this. I had to test it a bunch to figure out how to keep it FROM coming out because it's fairly ass, although it does have a good deal of knock back on CH and it may even track decently, perhaps on ring edge it may have better use.
Also, this means Raph is the only character in the game to my knowledge who can beat some one using stick alone.................. neat!
===Auto Evades===
A+K = Spiral Envelopment, Evades L's and M's.
B+K = Circular Envelopment, Evades H's and M's.
Ah Auto Evades, one of my favorite parts of playing Raph. When
pressing B+K or A+K Raph will either wave the tip of his sword in
one circle (A+K which evades M's and L's) or swing his whole sword
around once (B+K which eavdes H's and M's).
Upon being hit while in these stances he will AUTOMATICALLY dodge
the attack. He can then attack out of his auto evade. These are
EXTREMELY powerful tools and any Raph player pretty much needs to
know them well to be effective.
How do they work?
This was a question I used to ask every time I tried them out. I
didn't know what was going on and it was a while before I was able
to get a good handle on them.
A Successful Auto Evades will have three Phases,
Phase One Start Up,
Pressing A+K or B+K puts Raphael in Auto Evade stance. Once the
buttons are pressed Raph can evade attacks instantly, they are active
from frame 0 meaning you don't even have to see Raph go into stance
for them to work. If the game receives the signal for Raph to go into
Auto Evade even a tenth of a second before he gets hit, he will auto
evade. This feature of their speed makes them great reactionary tools.
Phase Two Evade,
Now while being attacked in Auto Evade stance, Raph will NOT be hit
by the attack that initiates the Auto Evade. He will some how evade
it (hence the name) and he will either duck backwards or do a near
instant side step, or he might jump over the attack (not to be
confused with actual jumps or fuzzy guarding) or whatever he does
to avoid it.
Phase Three Attack,
After Raph has evaded the attacks he can attack. Different attacks
will come out of A, B, and K respectively so in this respect they
are very Auto Counterish. It is even possible to enter Prep C after
an Auto Evade allowing for more coolness.
**Extended B+K Evade**
Doing certain moves then buffering B+K will result in Raph spinning his
Rapier about 5 times. If at this time he's hit M or H he Auto Evades.
Known Moves that lead to extended B+K,
A+B
66A
8WR 8 (NOT2) B
**Linking A+K's**
If timed right, you can link two A+K's together.
The purpose of these is obviously what you do after people learn to
recognize Auto Evades to they'll pause, then try and fail to hit him.
There, that's enough of Auto Evades. Go out and get some sun. Maybe even some puss (or wang if you're a girl).