So, I know a lot of Taki's moves and combos, but still there're some moves I'm not sure what to do with. I guess I should use them more often, but when and why? I'm pretty sure some of you may have similar doubts/questions or some helpful insight. I hope this hasn't been discussed a 1000 times already...
Moves that I rarely use:
PO 214
WRS
WRS~PO
WR K
STK K
2A+B
FC 1A+B
PO 214 is a good move to use after using PO HO a lot. Your opponent expects it, but instead you switch it up and use that and make them think you're doing hover, but really sidestep in possession and use A+B and get some good damage. It's all in all a move more for confusion and switching things up than real brute force.
WRS is a good move when you're being attacked and you don't have many fast enough moves to get out and can't GB. It and Side Stalker or whatever it's called are really good for dodging because WRS is keeping you low to the ground out of the way of many moves, and stalker keeps you high up. Unless you're battling another Taki or an Ivy (as they can take advantage of you being in the air) it's a good move. WRS is basically a dodging move to get you out of your opponents way during maybe an unblockable move or other long moves like that. Or very horizontal moves.
WRS~PO is just a good way to get in a possession. Hopefully, you're opponent may be attacking and you can use it and (even if you're not close enough, just run up in possession) use a nice possession move, or a hover move.
WR K is good for me at least if you're opponent is far away and doesn't expect you to be able to attack them from that far away, thinking it's just to get closer in a cool way. It has good range and can knock people off edges so that's good. Sure there are other better WR moves, but it's good to switch up attacks. It can also be good against enemies who don't block much.
STK K is just for Stalker in close range, but not close enough to do STK A. It can start off some good combos.
For 2A+B, I use it after 6A+B twice. Most of the time, I'll do 4A+B or 6A+B and then stalker and grab them in the air. But to switch things up, I'll use 2A+B. On 4A+B, you're opponent goes into the air and gives you enough time to get back up. If you do it after 6A+B though, whoa, your opponent goes really high in the air and gives you enough time to use it again. It's also good against a character who stays on the ground for a while. For me, it's mostly for fun because it makes Taki look like a professional wrestler .
I don't use FC 1A+B much either but I've heard it can be really good if you use it right.