Rate Cervy's moveset for offense/defense

Vader's 1B is vertical
It is, but it can be auto-GI'd by Cervy's 22_88K that's basically what I'm trying to say.

But the damage is supershitty :)
Itz not bad IMO but say for example when you hit an opponent with 1K of course just to be safe you would do 6K. The thing is some opponents will trade with 2A so you both get hit. Instead of that if I'm more certain that he's gonna pull off 2A after being hit by your 1K then I'll just do an auto-GI instead without trading hits.
 
It is, but it can be auto-GI'd by Cervy's 22_88K that's basically what I'm trying to say.

Itz not bad IMO but say for example when you hit an opponent with 1K of course just to be safe you would do 6K. The thing is some opponents will trade with 2A so you both get hit. Instead of that if I'm more certain that he's gonna pull off 2A after being hit by your 1K then I'll just do an auto-GI instead without trading hits.


If you're that sure he's gonna 2a you can just iTP over it and either get the BT b+k guaranteed if it doesn't recover in time, or get a solid mixup for much bigger damage potentially. Besides, at the distance 22k knocks them back, what do you really follow it up with? 11b for some weakass soul gauge damage that he won't be able to exploit in the long term? Even if iTP fails and they do a mid, you take an air hit and AC away. If they hit you out of 22k that's pure CH.

If you're "more than certain" that he's gonna 2a, just go with the iTP. I'm not saying not to use the 22k at all, that's kind of your thing that's unique to your game, but in that situation there's just no real reason to use it over iTP.
 
ya iTP would make more sense if you're absolutely certain since 2A's are a special mids and iTP hops over them, but when it comes to edges or walls I would use 22_88K definitely as it rings out or W!
 
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