Revenant - Combos and Tech Traps

Ooofmatic

World Warrior
During the first few months of SC3, Revenant was one of my secondary characters. He was a really good bonus character, very safe and tricky, and quite fun to use. Although I stopped using him a few months down the line once they released SC3:AE, and Revenant became banned in tournaments. :(

I recently found my notebook which I wrote down some combos and tech traps for him, so I figured I could post them here incase anyone is interested in using him competitively against some friends or something.

11B, 11B - 83 dmg, tech left or right to escape.
11B, 22B - 102 dmg, tech right or stay down to avoid.
11B, 3B - 112 dmg, stay down to avoid.
11B, 4B - 61 dmg, guaranteed combo.

8_9B, BT B - 50 dmg, do it if the opponent will tech
8_9B, G~4B -54 dmg, do it if the opponent stays down

WL K, 4B

CH 1BB, 4B

66B:B, 4B (also a tech trap)

44B, 4B
44B, 11B (tech right and block to avoid)
44B, 22B (tech right)

CH 33AB_CH 66AAA, 2A (tech trap)
CH 33AB_CH 66AAA, 4B (if they stay down)

33K, 4B - 51 dmg
33K, 3A+B - 57 dmg

22A, 4B - 50 dmg
 
I was in training yesterday on SC3 (Just having fun on the old game) and was practicing with Revenant and found two pretty cool combos.

11_77A, 6B, B+K - Not sure about damage, it's a stun combo and since I don't know how to test to see what's shakable I don't know if this is guaranteed.

11_77A, 1BB.
 
Damn, I miss Revenant. He was such a fun character. I hope they bring him and his style back one day in a future installment.
 
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