SCVI Nightmare's Move Analysis

Frayhua

[14] Master
This thread is a breakdown of SCVI Nightmare Changes

Information Translated From http://www.twitlonger.com/show/n_1sqe3vn

AA - 2nd A is SCV's Nightmare's 11_44_77A
Nightmare AA.gif


AA6_ 11_44_77A6 ~ GS - 2nd Hit of AA6 or 11_44_77A6 transition to GS
AA6 or 44A ~ GS aB.gif


The move was Nightmare's SCII A6. It is now in GS as aB.
Nightmare A6 SCII.gif


AB - 2nd Hit of is Nightmare's B in SCII & SCV

SCVI Nightmare with Siegfried's agA
Siegfried agA SCVI.gif


Nightmare has his own agA/a:G:A
Nightmare agA SCIII.gif


Nightmare did have Siegfried's agA in SCIII - SCV as 6A with no Knockdown unless it's on CH.
Nightmare 6A SCIII.gif


In SCVI, Nightmare also has his own agA/a:G:A
Nightmare agA SCVI.gif


Nightmare's SCII NBS Sidestep AA
Nightmare NBS Sidestep AA SCII.gif


Nightmare's 6AA - 6A can aGI now & was Nightmare's NBS Sidestep AA
Nightmare 6AA.gif


3AA is the same, but their is no Stun on CH because 3A2A is gone.
No STN for 3A.gif


1A NH
1A NH.gif


1A CH
1A CH.gif


Siegfried's WS AA
Siegfried WS AA.gif


SCVI Nightmare's WS AA SCVI
Nightmare WS AA SCVI.gif


SCVI Nightmare's WS AA6 - Cancel's to GS
WS AA6 ~ GS aB.gif


SCV Siegfried's 22_88BB
Siegfried 22_88BB SCV.gif


SCVI Nightmare's BB
Nightmare's BB SCVI.gif


Nightmare (B) - Transitions to NBS
Nightmare's (B) SCVI.gif


6B Evolution - SCII Nightmare 6BB(Repeatedly)
Nightmare 6B B(Repeatedly) SCII.gif


6B Evolution - SCIII Nightmare 6B:B
Nightmare 6B-B.gif


6B Evolution - SCV Nightmare 4K[BE]B
Nightmare 4K[BE]-B SCV.gif


6B Evolution - SCVI Nightmare 6BB
Nightmare 6BB SCVI.gif


6B Evolution - SCVI Nightmare 6BBB - Last Hit becomes a Guard Break in NTC or Soul Charge Mode
Nightmare 6BBB Soul Charge Mode SCVI.gif


Siegfried's 4BBB from SCIII & SCIV
Siegfried 4BBB SCIII.gif


SCVI Nightmare 4BBB
Nightmare's 4BBB SCVI.gif


SCVI Nightmare's FC3BB
SCVI Nightmare FC3BB.gif


K is Nightmare's old 6K

Nightmare's new 6K can aGI & cause a Lethal Hit
6K Lethal Hit.gif


2K - Was Nightmare's 1K

1K - Was Nightmare's 2K

1(K) - Was Nightmare's 2(K)

SCVI Nightmare's new string 4KB is a NC
4KB.gif


The 2nd hit of SCVI Nightmare's 4KK ends with Nightmare's WS A from SCV & Terror Charge
4KK.gif


SCVI Nightmare's 6A+B - Revenge/Terror Charge/Causes Chip Damage Without Soul Charge Mode
Nightmare A+B Chip Damage.gif


SCVI Nightmare's 6A+B - Terror Charge/Causes Lethal Hit In Soul Charge Mode after Revenge
Nightmare A+B Revenge Lethal Hit Soul Charge Mode.gif


Soul Charge Mode 2A+B - Terror Charge
NTC or Soul Charge 2A+B.gif


4A+B - SCIII & SCIV Unblockable

A+B - Nightmare's SCIII & SCIV 4B/Transitions to NBS/Causes Lethal Hit When Opponent Tries RE
Nightmare A+K ~ Soul Charge Mode-Terror Charge NSS 6AAA.gif


33_66_99B - 66B is also like 33_99B

33_66_99B6 - Transistions to GS

33_66_99(B) - Transitions to NBS

11_77(B) - Transitions to NLS

44(B) - Transitions to NLS
Nightmare 44(B) & NLS B SCVI.gif


SCVI Version with the 2nd hit being a Guard Break
Nightmare 44BB SCVI.gif


SCVI Nightmare's 66KB - NC & Transitions into NSS for the K followup ~ 2A+B ~ NTC
Nightmare 66KB.gif


SCVI Nightmare's 66KK - The 2nd Hit in Soul Charge Mode is Nightmare's 22_88K in SCV.
66KK.gif


22_88K - Nightmare's old 2B+K/Now Causes a Quake Stun without Soul Charge.
22_88K Quake Stun.gif


66A+B_NBS B - SCIII-SCV's Nightmare's 66B

GS AA - An attack in Soul Charge Mode or Terror Charge/The 2nd Hit is Nightmare's old A+K
NTC or Soul Charge GS AA.gif


NLS B - Nightmare's Old FC 3B & was originally in NLS in SCII
Nightmare NLS B SCII.gif


Then in SCIII-SCV it became a FC 3B attack throw
Nightmare FC 3B SCIII.gif


NLS B - In SCVI, the move is in NLS again
Nightmare 44(B) & NLS B SCVI.gif


NLS A+B - Soul Charge Mode/Terror Charge Only/SCII Nightmare's NLS 6B/2nd Hit is Nightmare's old 66A+B
NLS Soul Charge BB.gif


Another Move that originally started in NLS
Nightmare NLS 6B SCII.gif


In SCIII, NLS 6B became 66B+K
Nightmare  66B+K SCIII.gif


NLS KK - SCIII & SCIV's GS KK
Nightmare NLS KK.gif


NSS A+B - Soul Charge Mode/Terror Charge Only
Nightmare Soul Charge NSS BB.gif


NSS bAB/NSS b:AB - Soul Charge Mode/Terror Charge Enhancement
NSS b-AB.gif


SCVI Nightmare's CE can be charged to be an unblockable
Nightmare CE Unblockable SCVI.gif
 

Attachments

  • Nightmare GS KK SCIII.gif
    Nightmare GS KK SCIII.gif
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Great, thanks for the post! there are lot of stuff i didnt noticed watching the gameplay videos
 
Damn, he's got a lot of SC moves, I wonder if everyone's got like 8 or if it's just a nightmare thing. I'd like to know if JF aGa will be a GB (or in the game at all) it'd probably be too strong of a counter for RE/GI, also I'm guessing 1A not knocking down on NH was necessary for balancing purposes since he's got so many more stances now.
 
In SCIV, Nightmare has a personal Soul Charge called Terror Charge with 6A+B, 2A+B, & GS A+B. In SCV, NTC was dropped. In SCVI, it's back with 6A+B, 2A+B, RE K, 4KK, & GS KK in NTC. The 2nd Hit of 4KK is Nightmare's WS A or the 2nd part of his SCV GS K [BE]. This will allow Nightmare to go into Soul Charge Mode without spending a bar of meter. If Nightmare has no meter he can just do moves in Soul Charge Mode via Terror Charge. NTC last until Nightmare does a Soul Charge Enhancement move. A+B does Chip Damage without Soul Charge Mode. In Soul Charge Mode, Nightmare's 6A+B becomes a Lethal Hit.

Nightmare's Terror Charge/Soul Charge Mode Moves
6BBB(Last Hit is a Guard Break), 6A+B causing a Lethal Hit during Revenge, 2A+B on a standing opponent, 66KK, NSS A+B, NSS bAB_NSS b:AB, NLS A+B, GS KK ~ NTC, & GS A+B.
 
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I'm fairly certain he has a Soul Charge move from GS as well. It's the 3 hitting move that's shown in the trailer after the 66KK move which looks like it has a GS transition.
 
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Comparing Siegfried and Nightmare to milk and dark chocolate, pure Siegfried being 100% milk and pure Nightmare 100% dark, I'd put SCVI Nightmare as 80% dark.
 
Great post Frayhua!!
Notes:
  • Where it says 44(B) transitioning into NLS, it looks more like the player did NLS right after 44B recovered, instead of transitioning. Regardless, it is likely to have the transition option anyway.
  • The 2nd A of sc6NM'GS'AA is sc2NM's 3A.

Adding to analysis:
sc6NM's new NBS -which i'm guessing the new input for is 6B+K- (SC2's 66B+K~NBS run) now seems to work as Sig's 6B+K~RSH dash from Sc3,4,5. Is 6B+K from NBS for another run possible?

sc2NM's NBS'ss+B seemingly being sc6NM's NBS'B suggests similar use from Sig's RSH zoning.

Also, there's footage of sc6NM's NBS switching to NSS with longer backstep than Sig's previous SCH into SSH, looking more like Sig's RSH into SSH backstep length from SC5.
Which leads me to guess the stance inputs as:
NSS = 4B+K
NLS = B+K
NBS = 6B+K
 
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Wait, so GS KK is tied to NTC and NLS?

Nightmare's old GS KK from SCIII & SCIV is now in NLS.
Nightmare GS KK SCIII.gif


Nightmare NLS KK.gif


Nightmare's GS K from SCV is in SCVI. When in NTC or Soul Charge Mode Nightmare can do GS KK.
SCM 66KK ~ GS KK.gif
 

Attachments

  • Nightmare Soul Charge Mode 66KK ~ GS KK.gif
    Nightmare Soul Charge Mode 66KK ~ GS KK.gif
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Cool. So is GS KK tied to NTC and NLS only? Because that's pretty lame

Nightmare's SCIII & SCIV GS KK is the K option of NLS in SCVI. Nightmare's SCV GS K is the same, but in Soul Charge Mode or NTC he gets the K followup to go into NTC.

4KK ~ NTC
CH NSS K ~ 2A+B ~ NTC
CH NTC GS AA_Soul Charge Mode GS AA ~ NTC
CH 1A6 ~ NTC GS KK_Soul Charge Mode GS KK ~ NTC
WS (B) ~ NSS A+B ~ 2A+B ~ NTC
4A ~ 4KK ~ NTC
4A ~ NTC GS KK_Soul Charge Mode GS KK ~ NTC
NTC 66KK_Soul Charge Mode 66KK ~ 4KK ~ NTC
NTC 66KK_Soul Charge Mode 66KK ~ 2A+B ~ NTC
66KK ~ GS A+B(Soul Charge Mode Combo Only)
66KK ~ GS KK ~ NTC(Soul Charge Mode Combo Only)
66A6 ~ NTC GS KK_Soul Charge Mode GS KK ~ NTC
GS B ~ GS B ~ NTC GS KK_Soul Charge Mode GS KK ~ NTC
 
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just to add 6B, 6K, 6AA have added revenge properties, which can trigger the revenge burst, which is + on block
 
I'm salivating at the mouth with these combination of moves. Either NM has very strong tools this game, or everyone more or less is vamped up. Speculation of course, but with these new (old) stances added, he just feels like he has a lot of options now.

If anyone has actually seen his new move list, can someone confirm if his movelist is bigger this time?

Maybe Namco is going back to longer move lists? Thoughts? Will this lead to a lot of 'useless' moves once the game is played for a few years?

Fuck I can't wait.
 
I'm salivating at the mouth with these combination of moves. Either NM has very strong tools this game, or everyone more or less is vamped up. Speculation of course, but with these new (old) stances added, he just feels like he has a lot of options now.

If anyone has actually seen his new move list, can someone confirm if his movelist is bigger this time?

Maybe Namco is going back to longer move lists? Thoughts? Will this lead to a lot of 'useless' moves once the game is played for a few years?

Fuck I can't wait.

No one has seen the full movelist because they have been grayed out. Lost moves & stances are back with the originals returning.
 
Any idea what his WS K is? I'm hoping it's SC4's knee instead of Sieg's jump kicks (or the stupid headbutt from SC5).

Had a ton of set ups from that innocuous looking knee.
 
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