SHK stuns' frames

mikosu

Goderator of pink hearts
Shakeable stuns have an animation that the character must go through before the shaking takes effect. Therefore they give a minimum amount of frames. I'm working on finding those since they add an interesting layer of depth to the game. Any not noted in the wiki I will add as soon as I find them. Any help is appreciated if you think you can shake well enough to find the frames. + frames to be noted with "+X minimum on hit/CH." - frames to be noted with "-X on fastest shake."

Algol
None

Amy
WR B
6K
1KA +16
6B+K
22BGB
NH 66B+K
CH LP B

Astaroth
CH 3A

Cassandra
3K +11
4K +14
CH 66K
CH 66[K]

Cervantes
421kBB
A+B

Darth Vader
BB
6bBg
6bBgA+BG/6bBg1A+BG +14

Hilde
WR A+B
33K
CH C1A
C1B
CH FC C1A

Ivy
CL 6AK
SW 3A
CH SW 1A
SW 6
SW 1B
CH SE 66K

Kilik
CH 46B +13/14

Lizardman
B+K +17/18
CH 66A +12

Maxi
CH 3A
CH WR A+B
WR [A+B]
NH RO B

Mitsurugi
1AB
CH 66A

Nightmare
None

Raphael
4B +3
SEA K +13

Rock
CH 3A +10 at most
2B+K +6

Seong Mi-Na
BB (tip)
NH 6B (tip)
BT B+K
CH 66K

Setsuka
4K

Siegfried
CH 4A
CH 6K +11

Sophitia
4[A] Not a SHK but becomes +14 instead of +15 if shaken
CH 2nd hit 6AB
BT B+K

Taki
CH 6A +5
44K
PO K

Talim
CH last hit AA6BA +2
CH 6K +4
CH 2nd hit A+K +13
2nd hit 33A +24

The Apprentice
NH 4A

Tira
CH GS WR K
JS 44K
JS 44K -> GS

Voldo
CH 3A
CH BS 3A

Xianghua
1BB
CH 33A

Yoda
None

Yoshimitsu
CH 2aB/FC aB
CH 6B
CH WR K

Yun-Seong
NH 6A
4B+K
CH 44A
44B -2

Zasalamel
6A -2
6AB
1BBA +12
CH 6A+B
CH 66BB +12
 
On a similar note, I tested once how long her stuns lasted if you didn't shake at all and just held guard, and they are somewhere between 28 and 34 frames (I could consistently land a 33B at i28 after a 3K but never a 236K at i35, so 30 frames seems like a logical estimate). It also didn't seem to make a difference if you didn't shake at all, or only inputed 4646 for an almost complete shake.

I wonder if all shakable stuns have the same maximum number of frames or if that varies from move to move (or if that changes on a counter hit).
 
For Cass:

If I do 3K 33B, I can interrupt the i28 33B with an i15 BB fairly easily, i18 6K is really hard to interrupt with but it is possible, and i19 3B is really hard to trade hits with and I never could cleanly interrupt it. So I say 3K is +9 min. Counterhit doesn't seem to make a difference.

Edit: Actually its +11, I can trade hits with i25 A+B with a i14 6A, but, never a BB. (on 2nd thought an 8wr move isn't the easiest to input frame perfect quickly)

4K is definitely +14 min on hit, I can't block a 2A after being stunned by it, but I can block a BB. Which means 4K 6AAA 4BB:A is guaranteed! Counterhit doesn't seem to make a difference.

66K and 66[K] nothing is guaranteed, I can block a AA after 66K and the BT B+K after 66[K], both i13 moves. These are more of a pain to test the exact frames on.
 
I actually got -12 or so on Talim's 33A (1st hit only) shake stun... I shook it and punished with Sophi's AA, its pretty bad for a shake stun... Also around Ivy's SW 6{B}, everything became Bold print, I recommend using {} those brackets, its an annoying change really (I'm so used to the square [] brackets)...
 
I actually got -12 or so on Talim's 33A (1st hit only) shake stun... I shook it and punished with Sophi's AA, its pretty bad for a shake stun... Also around Ivy's SW 6{B}, everything became Bold print, I recommend using {} those brackets, its an annoying change really (I'm so used to the square [] brackets)...

i use {} brackets as well zombiebear, ever since i had the bolding text problem. {] brackets are manly anyways =P

and mikosu, i havent updated this on the wiki yet(still wanna resolve resolve any issues with a small amount of moves such as 44B before i do update it) but 4A is +2 on SHK, 4{A} is +8 on SHK, and 6K is +11 on SHK. hope this helped you with ur list!
 
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