Nightblade
is SUPERCHARGED!!
I think it's his best interrupt honestly, and the tech traps ring-out/wall splat - he needs it pretty bad in some match-ups.I dont like the 66kA+B+K much aswell, but at least its TC with nice "safety"
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I think it's his best interrupt honestly, and the tech traps ring-out/wall splat - he needs it pretty bad in some match-ups.I dont like the 66kA+B+K much aswell, but at least its TC with nice "safety"
I assume you meant SBH kA+B+K?edit: forgot some more. nightblade gave me an idea for a situational ringout combo, goes like:
66k(A+B+K), 2B+K, SCH kA+B+K, 3A/agA. Will ringout to Sieg's left and almost back for 1 bar. Situational enough? :P
Nightblade said:Besides, SCH B leaves them head-first. It feels like this wake-up option of ground throw was meant for this move. If they don't tech, you get the normal 'Get up!' animation where they're standing and you're at +frames. If they do, you get positional advantage/damage mix-up. It's pretty win/win. The worse thing that can happen is they break the ground throw, and you're back to neutral.
I heard a rumor that you could do like step 6G as well, but this one seems more consistent. Good shit.More findz this time about "step G". You can make it work if instead of step G you do step aG/bG/kG lolz. Harder to execute but its definitelly there ^^
I just finished testing it. It requires a little bit of timing, but this definitely works. Great find!Yeah 4G and 6G seem to work aswell. kG seems very easy for me as i play with stick.
btw did check what i wrote about SCH B, ws B? any feedback?