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Give 4BBB better range/slightly better frames and give a Just that gives a stun on CH
I suppose that was a bad comment to make. To correct myself - I have the most success playing Sieg with stance roulette tactics. That being said, I feel like I probably haven't put in enough time as Siegfried (or the game itself) to play the delicate balancing game between lures and ranged pokes you've explained. Though I believe you're correct; that's definitely the kind of game a master Siegfried plays.Siegfried is not about roulette. Stance Roulette is just another 50/50 way of serving your rival or getting served by your rival.
Siegfried's unsafe game is key to lure-in mistakes from rivals who get overconfident, which happens quite often. Siegfried tends to be underrated by most rivals even by Siegfried players themselves (Not a naming issue, ok? Just my opinion).
Siegfried can handle closed combat just as even-less than the rest of the cast. But at zoning & range games, he's only rivaled by a few characters. Tip range + spacing games defeats Siegfried's unsafe factor, making it quite safe to poke & remaining outside of rivals' punishing range while keeping rival at Siegfired's punishing range, with consistency.
Everything that Siegfried may seem to lack on some aspects, its compensated by his Ring Out & Wall Slap potentials.
Not many knows this, but Siegfried's slow back dash is ironically quite useful to lure-in rivals to mistake within Siegfried's punishing range. Go figure that one out.
With Siegfried is quite easy to consistently punish all characters & regain poking + zoning advantage.
Gtg, more later..