Suirad
[10] Knight
suirad, while not disputing the frame data on the attacks you listed, do you feel that his attacks are anything but impossibly slow in practical terms?
His attacks are slow I agree, although 1BA is surprisingly hard to step and mid and safe if you cancel and other good things plus its actually really fast for a mid. You have to use the ones that are not horribly slow most of the time, but it can be done. i18 is certainly a viable speed at advantage.
i am not asking to be argumentative but am really very curious about your opinion on the subject. would you argue that he has any useful lows?
not really, maybe 4B+K but its ok because his throws are good.
I'm not the biggest fan, especially since his post-GI situation is pretty good, but nearly guaranteed damage off GI is good too...i would even argue that his force counters are of dubious value since they consume such an absurd amount of his force gauge.
I'm a bit confused about what was said regarding throws so I wont say anything about it.
You dont need it though because vader's grab/mid mix-up is relatively strong. Still if you use the cannon on the right wakes it's nigh unsteppable and you can always cancel if they stay grounded, sometimes still getting oki.using the force cannon against people getting up rather trying to force grab them instead has certainly proven largely fruitless against countless online opponents.
They would need to change some move properties too then because vader could infinite with no force requirements.i really think the whole force gauge thing should be completely eliminated as a superfluous mechanic that unnecessarily weakens already weak characters
all of that said, if you know of better way to play him i would love to hear your opinion and learn.
Vader has good poking range and his faster ones are still difficult to react. He gets really good frames on block with many attacks which lead to opportunities to 1BA interrupt, step, backstep on block, (maybe GI). There's good combo damage to be had off of 3B+K which is reasonably quick. If you tap into his force cancels he gets some more things like safety on 6BbG, parity on 44B(already a decent speed launcher) and a couple nice frametraps on WS aG and 66bG. So the idea is poke a lot from mid range and if you get a knockdown or opponent closes distance do grab/mid. It works ok from my experience.
I wasn't really trying to make a case for vader, I just felt there were some in accuracies in what was stated so I was giving my end.