Suirad
[10] Knight
Alright so we've got so far:
TAS B damage on tip hit down to 40 and TAS B TAS B:4 does 116 now
AS K give's a spinning knockdown that guarantees 66B. AS K appears to be safer than before.
Second hit of TAS AA apparently stuns grounded opponent? Sounds like it could be useful...
TAS AA 236B deals 60 down from 64, suggesting that TAS AA does a bit less damage itself.
TAS AA TAS B4 is a combo now
BK damage up to 36 from 32
66B damage down from 36 to 32
A+B+K is mid but unsafe, -16 or -17 it seems like
General increase in power of step has decreased the ability of her moves to cover it, notably TAS AA first hit being stepped.
Thanks to Kane for that part.
WS K is a high instead of a mid, i15 up from i16 and -3 on guard +7 on hit down from -2 and +8 respectively
AA is i11 from i12
66A is i19 from i18
B2 is i23 from i22
Tracking on 1K appears to be better, tech traps better also.
*B2: B: B: B: 236B as far as I know it always JFs the last hit if you got the first 3. This notably ROs/Wallsplats(into itself even) grounded opponents now and it doesn't whiff the last hit when off axis or against certain characters as it did in IV.
BB is -8 on block now(!)
AK is now NC
4[A] stun now lasts a little longer, allowing for better combos
TAS AA can now sometimes RO grounded opponent's when they "flop" to sophie's left.
New Combos:
4[A] 2B8BAK 81 damage is character specific
4[A] TAS B 80, w/4 92, 104 w/:4 note 4 and :4 are very hard to get here because TAS B must be done exactly 1 frame late
22B TAS AA WR B+K 63 damage
66A+B 1K 56 damage
AS K TAS AA WR B+K 65, close to mid range
AS K 66B 42 damage, all ranges
TAS AA 66K TAS B 75
TAS AA TAS B 76, w/4 87, w/:4 97
TAS AA 6AB 58 damage and shakestun
TAS B(tip) TAS AA TAS B 108, w/4 117, w/:4 126
TAS B(tip) TAS AA 66K TAS B
*A more comprehensive list can be found here: http://www.8wayrun.com/showpost.php?p=150598&postcount=42
Thanks to Moonflower
Damage Changes, there are a lot but most are minor(and decreases): http://www.8wayrun.com/showpost.php?p=144235&postcount=19
Speeds on given moves here, though mostly the same other than noted above: http://www.8wayrun.com/showpost.php?p=144284&postcount=21
Other frame properties are here now: http://www.8wayrun.com/showpost.php?p=144354&postcount=24
*This is the new frame data wiki page for BD: http://www.8wayrun.com/wiki/Sophitia_-_Soulcalibur_BD_-_Frame_Data
/edit/I'm adding a * next to lines which have changed since the last edit.
TAS B damage on tip hit down to 40 and TAS B TAS B:4 does 116 now
AS K give's a spinning knockdown that guarantees 66B. AS K appears to be safer than before.
Second hit of TAS AA apparently stuns grounded opponent? Sounds like it could be useful...
TAS AA 236B deals 60 down from 64, suggesting that TAS AA does a bit less damage itself.
TAS AA TAS B4 is a combo now
BK damage up to 36 from 32
66B damage down from 36 to 32
A+B+K is mid but unsafe, -16 or -17 it seems like
General increase in power of step has decreased the ability of her moves to cover it, notably TAS AA first hit being stepped.
Thanks to Kane for that part.
WS K is a high instead of a mid, i15 up from i16 and -3 on guard +7 on hit down from -2 and +8 respectively
AA is i11 from i12
66A is i19 from i18
B2 is i23 from i22
Tracking on 1K appears to be better, tech traps better also.
*B2: B: B: B: 236B as far as I know it always JFs the last hit if you got the first 3. This notably ROs/Wallsplats(into itself even) grounded opponents now and it doesn't whiff the last hit when off axis or against certain characters as it did in IV.
BB is -8 on block now(!)
AK is now NC
4[A] stun now lasts a little longer, allowing for better combos
TAS AA can now sometimes RO grounded opponent's when they "flop" to sophie's left.
New Combos:
4[A] 2B8BAK 81 damage is character specific
4[A] TAS B 80, w/4 92, 104 w/:4 note 4 and :4 are very hard to get here because TAS B must be done exactly 1 frame late
22B TAS AA WR B+K 63 damage
66A+B 1K 56 damage
AS K TAS AA WR B+K 65, close to mid range
AS K 66B 42 damage, all ranges
TAS AA 66K TAS B 75
TAS AA TAS B 76, w/4 87, w/:4 97
TAS AA 6AB 58 damage and shakestun
TAS B(tip) TAS AA TAS B 108, w/4 117, w/:4 126
TAS B(tip) TAS AA 66K TAS B
*A more comprehensive list can be found here: http://www.8wayrun.com/showpost.php?p=150598&postcount=42
Thanks to Moonflower
Damage Changes, there are a lot but most are minor(and decreases): http://www.8wayrun.com/showpost.php?p=144235&postcount=19
Speeds on given moves here, though mostly the same other than noted above: http://www.8wayrun.com/showpost.php?p=144284&postcount=21
Other frame properties are here now: http://www.8wayrun.com/showpost.php?p=144354&postcount=24
*This is the new frame data wiki page for BD: http://www.8wayrun.com/wiki/Sophitia_-_Soulcalibur_BD_-_Frame_Data
/edit/I'm adding a * next to lines which have changed since the last edit.