Suirad
[10] Knight
<Sophitia>
AA / KK
6BA
6bA
2BK / FC BK
B+K
66A
2A
11A
TAS AA
AS B
AS K
3A
1A !
1B(B)(B)(B) !
2K
1K
8B+K !
11AA
TAS B
TAS B
1A
4AA
4AB
3B
8A+B
8B+KAB
8B+KK
44B
Run K
AS A !
AS AA
CE
66K
4AB
3B
8B+KAB
44B
Run K
AS A !
AS AA
CE
2BK
4AB
3B &
8B+KAB
44B
AS A
AS AA
CE
CE
1A
4AA
4AB
3B
8A+B
8B+KA
8B+KAB
44B
Run K
AS A
AS AA
CE
4AB
8B+KAB
Run K
AS A
3B
2BB / FC BB
B+KB
AS B
66B
1AA
4AAA
<Siegfried>
AA / KK
AAA
WR K
2A
aB
WR B+K
1AA
6BB &
AS B
3A &
2A / FC A
BB &
b6
bgB &
3B/{B} (If opponent transitions to SCH and does SCH K it will trade, but very favorably)
9B/{B} (If opponent transitions to SCH and does SCH K it will trade, but very favorably)
4B &
2K / FC K
1K/{K}
4KK
BT 2K
4A+BA
SCH KB
SCH KK
SSH AA (Need to retest)
SSH K
TAS B
aB !
6AB
WR AA
BT BB
3KKK
4KAAA
236K
9KK
2A+B &
66B
22K
66A+B
Run K
SBH A &
SBH K
SCH AA
SRSH K
SSH A+B &
66K
aB !
6AB
WR AA
BT BB
3KKK
236K
9KK
2A+B &
22K / {K}
66A+B &
Run K
SBH A &
SBH K
SCH AA
SRSH K
2BK
aB !
WR AA &
BT BB
3KKK
236K
9KK
2A+B &
22K
66A+B
Run K
SBH A &
SBH K
SCH AA
SRSH K
CE
aB !
6AB
WR AA
BT BB
3KKK
236K
9KK
6A+B &
2A+B &
66B &
22K
66A+B
Run K
SBH A &
SBH K
SCH AA
SRSH K
4AB
SRSH B
3B
SRSH B
& Distance Specific. Might require a player to be back to wall/ring edge
! Depends on choice to stance transition or follow-up
* Punishable on hit
The first couple of hopefully many character specific punishment guides. The easy one first , the mirror match. I have listed the same move under multiple headings when there are non-execution based considerations (e.x. 2BK ROs farther, CE takes gauge). There are a lot of places where TAS B out of buffer is not a realistic punish and AS B almost always works in the same place. Soul Charge versions of relevant moves have the same start-up, but do more damage. AS:B no longer has the extended ability to follow-up and does more damage than AS B while otherwise being the same.
AA / KK
6BA
6bA
2BK / FC BK
B+K
66A
2A
11A
TAS AA
AS B
AS K
3A
1A !
1B(B)(B)(B) !
2K
1K
8B+K !
11AA
TAS B
TAS B
1A
4AA
4AB
3B
8A+B
8B+KAB
8B+KK
44B
Run K
AS A !
AS AA
CE
66K
4AB
3B
8B+KAB
44B
Run K
AS A !
AS AA
CE
2BK
4AB
3B &
8B+KAB
44B
AS A
AS AA
CE
CE
1A
4AA
4AB
3B
8A+B
8B+KA
8B+KAB
44B
Run K
AS A
AS AA
CE
4AB
8B+KAB
Run K
AS A
3B
2BB / FC BB
B+KB
AS B
66B
1AA
4AAA
<Siegfried>
AA / KK
AAA
WR K
2A
aB
WR B+K
1AA
6BB &
AS B
3A &
2A / FC A
BB &
b6
bgB &
3B/{B} (If opponent transitions to SCH and does SCH K it will trade, but very favorably)
9B/{B} (If opponent transitions to SCH and does SCH K it will trade, but very favorably)
4B &
2K / FC K
1K/{K}
4KK
BT 2K
4A+BA
SCH KB
SCH KK
SSH AA (Need to retest)
SSH K
TAS B
aB !
6AB
WR AA
BT BB
3KKK
4KAAA
236K
9KK
2A+B &
66B
22K
66A+B
Run K
SBH A &
SBH K
SCH AA
SRSH K
SSH A+B &
66K
aB !
6AB
WR AA
BT BB
3KKK
236K
9KK
2A+B &
22K / {K}
66A+B &
Run K
SBH A &
SBH K
SCH AA
SRSH K
2BK
aB !
WR AA &
BT BB
3KKK
236K
9KK
2A+B &
22K
66A+B
Run K
SBH A &
SBH K
SCH AA
SRSH K
CE
aB !
6AB
WR AA
BT BB
3KKK
236K
9KK
6A+B &
2A+B &
66B &
22K
66A+B
Run K
SBH A &
SBH K
SCH AA
SRSH K
4AB
SRSH B
3B
SRSH B
& Distance Specific. Might require a player to be back to wall/ring edge
! Depends on choice to stance transition or follow-up
* Punishable on hit
The first couple of hopefully many character specific punishment guides. The easy one first , the mirror match. I have listed the same move under multiple headings when there are non-execution based considerations (e.x. 2BK ROs farther, CE takes gauge). There are a lot of places where TAS B out of buffer is not a realistic punish and AS B almost always works in the same place. Soul Charge versions of relevant moves have the same start-up, but do more damage. AS:B no longer has the extended ability to follow-up and does more damage than AS B while otherwise being the same.
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