Soul Edge Be Unleashed: Nightmare Combos

Some preliminary stuff...

NBS = Night Behind Stance
NSS = Night Side Stance
NLS = NIght Lower Stance
Terror Charge = A state similar to Soul Charge that comes from some of NM's moves (e.g., 2A+B, 6A+B, etc).

Combos on Normal Hit

[A] NSS K - 32
3AA - 52
1[A]6 GS B - 76
4A 2A+B - 64 (gives Terror Charge)
33_66_99A6 GS B - 67

BB - 56
3 NSS b:A - 68
4BB - 25
33_66_99B6 GS B - 50
33_66_99B 2A+B - 56 (gives Terror Charge)
33_66_99B6 BT A+B - 50 (gives Terror Charge leaves you BT)
WR NSS b:A - 55
44B NSS b:A - 79

1[K] 2A+B - 54 (gives Terror Charge)

NSS [A] NSS K - 34
NSS a NBS B - 48
NSS a NBS KK - 48 (close hit only, leaves opponent standing)
NSS B 2A+B - 58 (gives Terror Charge)

GS B6 GS B - 73

NLS NBS KK 2A+B - 80 (gives Terror Charge)
 
Combos on Counter Hit

6AA - 54
1A6 GS B - 70
22_88A - 52

K 3B - 51
4KK - 54 (gives Terror Charge)

NSS K 2A+B - 50 (gives Terror Charge)

Combos in Soul Charge or Terror Charge (Normal Hit)

Note: Damage given is for Terror Charge. Soul Charge will do more damage.

66A6 GS A+B - 83
6BBB - 76
3 NSS A+B
KB - 48
WR K[B} NSS K 2A+B - 57 (gives Terror Charge)
WR K NSS b:A 60

NBS A+B - 85


Lots more to test. It looks like NM may have a lot of tech traps after CH and launchers. Will need to lab more.
 
Right I am seeing a lot less of a potent wall game for NM in SCVI, it's disappointing he doesn't have many wall stuns.

Best one I can devise without the need for any gauge (I don't know what it's called in this yet lol):

Wall Combo:
131 Damage - 66A6 -W! - GS B ag:A - W! - 4KK
I think ag:A's just frame timing is necessary, I haven't pulled off the 4KK without it.

Tech Trap:
66A - 1A - Catches all wakeup and ground
WC 3B - 4A6 - GS B - Catches all wakeup and ground, completely guaranteed from my testing so far. Carries a good distance
44A - 1A - Catches forward and right wakeup and ground.
3[K] - 1A

Soul Charge Tech Traps:
BB4 - NBS SC! A+B - Catches all but left wakeup, ground game A or B for pressure.


Will post more combos once I get back into the swing of things.
 
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Stuff from training mode today.

NC
  • 1(K) -> 2A+B (54)
  • 3(B) -> NSS b:A (68)
  • 44B(B) -> NSS b:A (79)
  • 4A -> 4KK (80)
  • 4KB (37)
  • 66(B) -> B+K -> NLS B (82, TT all sides, doesn’t hit grounded)
  • 66A+B -> AA (83)
  • 66A+B -> iagA/iabA (81)
  • 66B -> 2A+B (56)
  • 66B -> 66A+B (68)
  • 66B -> iagA/iabA (59)
  • A+B -> NBS B (63)
  • Bb4 -> NSS A+B TT (119)
  • LH 22B -> WR (B) -> NSS b:A (87)
  • LH A+B -> B+K -> NLS B (87)
  • NSS B -> 2A+B (58)
  • NSS B -> A+B (59)
  • WR (B) -> NSS b:A (55)

NCC
  • 22AA (49)
  • 4KK (62, ~NTC)
  • NBS B -> iagA/iabA (66)
  • WR AA (52)

NTC combos
  • 1(K) -> GS A+B (66, TT all directions)
  • 3(B) -> NSS A+B (81)
  • 3(B) -> NSS b:AB (85)
  • 44B(B) -> NSS b:AB (86)
  • 66KK -> 4KK (70, ~NTC, resets positioning)
  • 66Kk6 -> GS B -> GS B (81)
  • 66Kk6 -> GS B -> iagA/iabA (85)
  • 66Kk6 -> GS K -> 2A+B (72, ~NTC)
  • 66Kk6 -> GS K -> 6A+B (71, ~NTC)
  • 66Kk6 -> GS K -> A+B (71, ~NBS)
  • KB (52)
  • LH A+B -> NBS A+B -> 1A (104, 1A can be escaped by ACing backward and back teching)
  • LH A+B -> NBS A+B -> 66B (102)
  • WR (B) -> NSS b:AB (76)
  • WR KB -> NSS K -> 2A+B (57, ~NTC)
  • WR KB -> NSS K -> iFC 1*2A+G (41, TT 56)
  • WR KB -> NSS b:A (60)
  • LH iagA -> NS A+B -> 2K (71)

SCh combos
  • 66Kk6 -> GS A+B -> 1A (87, TT L/R for LH, escapable F/B)
  • 66Kk6 -> GS B6 -> GS A (93)
  • 66Kk6 -> GS B6 -> GS A+B (95)
  • 66Kk6 -> GS B6 -> GS A+B -> 6 -> 3AA TT (112; TT F/L/R)
  • 66Kk6 -> GS B6 -> GS B (89)
  • 66Kk6 -> GS B6 -> GS KK (90, forward RO)
  • 66Kk6 -> GS KK (67)
  • WR KB -> NSS K -> NSS b:AB (75)

Wall Combos
  • FC 3B -> iagA W! -> 2A+B (96)
  • 66A6 W! -> GS B -> iagA W! -> 4KK (130)
  • 66K6 W! -> GS B -> iagA W! -> iWR (B) -> NSS B -> 2A+B (107)
  • 6K W! -> 6BB W! -> 4KK (63)
  • WR (B) W! -> NSS B -> AA (65)
  • WR (B) W! -> NSS b:A -> 66A+B (77)
  • WR (B) W! -> NSS b:A W! -> 4KK (81)
  • WR B W! -> 2A+B (53)

Misc.
  • CE (80)
  • Full-charge CE (110)
 

1. 4a -44bB(Tech trap 69 ) -NSSba 97
2. 4a -66kk6 -wrB -NSSb -6A+B( Tech trap 98) -iaba 104
3. 4a -66kk6 -wrB -NSSb -6A+B( Tech trap 96) -4kk(whiff AC:left/right) 104NTC
4. 4a -4kk 81NTC

5. 66a -1A(Tech trap) -GSB 110
6. 66a -1A(Tech trap) -66A+B 114
7. 66a -1A(Tech trap) -GSKK 117
8. 66a -1A(Tech trap) -GSa+b -33b 133


9. 66a+b -aa -2a 92
10. 66a+b -aa -2A+B(Tech trap LEFT only) 109
11. 66a+b -4kk(whiff AC:left/right) 91

12. Counter NBSb -aa -2a 68
13. Counter NBSb -4kk(whiff AC:left/right) 80
14. Counter NBSb -6aa -2A+B(wall/ ukemi right only=whiff) 100
15. Counter NBSb -6aa 75
16. Counter NBSa -2A+B 72
17. Counter NBSA -NSSa+b 91

18. Counter wrB -NSSb -66A+B(delay input=Tech trap88) -2a+b 106
19. Counter wrB -NSSb -66A+B(delay input=Tech trap88) -4kk (whiff AC:left/right) 109 NTC
20. Counter wrB -NSSb -aa(77) -2a+b(ukemi=whiff)

21. wc3b -1a6(Tech trap) GSb 110
22. wc3b -GSb(Tech trap) -iaba 104
23. wc3b -GSb6(Tech trap) -gsa+b -33b 120
24. wc3b -GSb6/1a6(Tech trap) -gskk 111 NTC
25. wc3b -2g-wrB(Tech trap or whiff) -NSSb -66a+b(delay input=Tech trap) -2a+b(give NTC in close range) 122 LOLOLOLOL


26. bb4 -NBSa+b(Tech trap or whiff) 114
27. aB -2A+B 59 NTC
28. aB -4bbb(Tech trap or whiff) 63
29. wrKb -NSSbA 64
30. wrkB -k -2A+B 57 NTC


31. 66B -b+k -NLSB(Tech trap or whiff) -NLSkk -2A+B 98NTC
32. 66B -4bB(Tech trap /ukimi left=whiff) -NSSbA 96

33. gsb -iaba 83
34. gsk -44bB(Tech trap 58) -NSSbA 94
35. GSk 66a+b(delay input=Tech trap74/ Not catch right ukemi) -4kk(whiff AC:left/right) 105 NTC
36. GSk 66a+b(delay input=Tech trap74/ Not catch right ukemi) -2a+b(gsk hit opponent in close range) 95 NTC

37. Counter GSa -K -1a(Tech trap 83) -66A+B 103
38. Counter GSa -K -1a6(Tech trap) -GSa+b -33b 117
39. Counter GSa -K -1A(Tech trap) -GSkk 102 NTC

40. LH GSaB -2GwrB(JF) -NSSb -66A+B(delay input=Tech trap) -4kk(whiff AC:left/right) 115 NTC

41. Counter GSa -66kk6 -wrB -NSSb -66A+B(delay input=Tech trap 90) -4kk(whiff AC:left/right) 102

42. LH GSaB -66kk6 -wrB -NSSb -66A+B(delay input=Tech trap95) -iaba 114
43. LH GSaB -66kk6 -wrB -NSSb -66A+B(delay input=Tech trap95) -2A+B 106(ukemi?)
44. LH GSaB -66kk6 -wrB -NSSb -66A+B(delay input=Tech trap95) -4kk(whiff AC:left/right) 107 NTC
45. LH GSaB -3B -NSSbAb 91


46. LH wrB -B+K -NLSB -NBSb 67 (Easy whiff base on hitbox)
47. LH wrB -B+K -NLSb -NBSA 63
48. LH wrB -NSSaB -NBSb 60

49. LH NSSaB -NBSb -aa 2a (-2A+B left ukemi only)
50. LH NSSaB -NBSa -2A+B 76 NTC
51. LH NSSaB -NBSb -6aa 77
52. LH NSSaB -CE 85

53. LH 6k -666 -2A+B 50 NTC
54. LH 6k -666 -66a+b(delay input=Tech trap65) -4kk(whiff AC:left/right) 85 NTC
55. LH 6k -666-66a+b(delay input=Tech trap65) -aa -2a 83

56. LH AGA -666 -2A+B 60 NTC
57. LH AGA -666 -A+B(delay input=Tech trap) -NBSb 81
58. LH AGA -666- 66A+B(delay input=Tech trap) -2A+B 94


59. GC 4A ---44bb -NSSbA(guarantee!) 84
60. GC ABA ---4A -4KK 81 (4bb接不上)
61. GC 1[A]6 ---wrb -NSSb -66a+b(delay input=Tech trap66) -4kk(whiff AC:left/right) 83 NTC (2a+b not work)
62. GC gsb ---wrb-NSSb -66a+b(delay input=Tech trap88) -4kk(whiff AC:left/right) 105 NTC
63. GC 22b ---wrb -NSSb -66a+b(delay input=Tech trap65) -4kk(whiff AC:left/right) 72NTC
64. GC 22b ---wc3B -1a6(Tech trap48) gsb 76
65. GC 66a+b ---66a+b 4kk(whiff AC:left/right) 90 NTC
66. GC 66a+b ---66a+b aa 2a 93
67. GC BB ---2G-wrB(JF) -NSSb -66a+b(delay input=Tech trap) -4kk(whiff AC:left/right) 105 NTC

68. GC aB ---66a+b -4kk(whiff AC:left/right) 90 NTC
69. GC aB ---66a+b -aa -2a 93
70. GC 3B ---NSSb-66a+b(delay input=Tech trap) -2a+b 103NTC
71. GC 3B ---NSSb-66a+b(delay input=Tech trap) -4kk(whiff AC:left/right) 108 NTC
72. GC NSSab ---NBSb -6aa -2A+B(wall) 72

73. GC NBSb --- 44bB-NSSbA(guarantee) 72
74. GC NBSb ---4a -4kk 71 NTC
75. GC NBSb -66a+b -aa -2a 83


76. 6k(wall) -wc3b(Tech trap) -1a6(Tech trap) -gsb 88
77. 66K6(wall) -gsb- aga(iaba not work) -b+k-NLSkk -3B -NSSbA 113
78. 66K6(wall) -gsb- aga(iaba not work) -66kk6 -wrB -NSSb -2A+B 110 NTC

79. gsb (wall) -aga(iaba not work) -3B -b+k-NLSkk -66k6 -wrB -NSSb -2A+B 138 NTC (iaga140)

80. gsb (wall) -iaga(iaba not work) -3B -b+k-NLSkk -66kk6 -wrB -NSSb -66A+B 145 (142 NTC 2A+B )

81. 4A+G(wall) -3B -NSSbA -4kk 130 NTC
82. 4A+G(wall) -3B -NSSbA -b+k-NLSb(Tech trap or whiff) 139

83. wc1A+G(wall) -G4 -A+G 105
84. wc1A+G(wall) -G4 -3B -NSSbA(wall) -2A+B 101 NTC
85. wc1A+G(wall) -G4 -wc3b -aa -2A+B 101 (NTC base on hit box)
86. wc1A+G(wall) -G4 -wc3b -b+k-NLSkk -4kk 107 NTC
86. wc1A+G(wall) -G4 -wrB -NSSb -b+k-NLSkk -3B -NSSbA 111



+++++++++++++++++++++++++++++
NOT IN THIS VIDEO

LH 2288B NLS a+b 101

after gi with NTC
LH A+B -NBS a+b(whiff sometimes )- 1A (104 tech trap) -66a+b 135
after gi without NTC
LH 4A -4kk
LH A+B - B+K -NLS b(throws)

GC RE A or k - wc3B 1A

1(K) 1a(Tech trap) 66a+b
wc1A+G(wall) -G4 -wrB -NSSb -b+k-NLSkk -66KK6 wrB (AFTER wrB hitted NSSb will be blocked...why!!!)

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4ABK NLSa+b ( close to the wall) after blocked wrkB NSSk 2A+B (Ukemi Right = whiff) +30damage
4ABK NLSa+b ( close to the wall) after blocked wrkB NSSbA :b (guarantee) 80 +30damage
4ABK NLSa+b ( close to the wall) after blocked wrkB NSSbA:b (guarantee) 101 +30damage


the way to escape from this situation which is after block the first hit. then uses 4A+B+K between the first hit and the second hit.
the 4A+B+K will interrupt the nightmare's NSLa+b.

Just guard the second hit may works as well.
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4A+B 4G wr3b(Tech trap or whiff) 1A6(tech trap) GSa+b 33B 200
4a+b 4g 33b 100
4a+b 4g 33b 2a+b 140

NSSb aa 2a 75 .. damage higher than 2a+b however sometimes may whiff on AC L or R base on hitbox. sometimes not ..

22k shockwave 6k
22k shockwave 4kk
22k(HIT) a+g (TT)
 
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