SoulCalibur 6 wishlist and spam-support

Do you support this idea?

  • Yes, it's not gonna hurt to try.

    Votes: 34 66.7%
  • No, you perfectly know that this is meaningless.

    Votes: 13 25.5%
  • Spam anyway just to annoy them.

    Votes: 4 7.8%

  • Total voters
    51

SomeRandomHuman

[13] Hero
So, does anyone remember thread called "official 8wayrun wishlist for potential Super Soul Calibur 5" or something like that? What about creating "official 8wayrun SC6 wishlist", but this time before game comes out? And, considering PS team wish for our support through facebook & twitter, we can retweet, like and post it on fb. This way we gonna express both our demand/support for future SC6 and our opinion on what we want to see in it.
My point is - lets all post here our wish lists and someone, who has the right ro be representative of 8wayrun will create one more or less universal, including all ideas that seem decent and post it on twitter and somewhere on FB and we all gonna like/retweet it.
So what about that?

WARNING! Wall of terrible English incoming!
----------------------------------------------Battle System and such -----------------------------

I like how it is in SC5 – keep it (meter, Critical Edge, Brave Edge, combos), just return some of missing moves for characters that lost them. And return soul charge (give it different properties than BE, make it afffect different moves), make GI cost less meter, 1/4 of a gauge for example.

----------------------------------------------CHARACTERS---------------------------------------

Keep some of the newcomers from SCV (Viola, ZWEI, Pat [I like his playstyle]) and add:

1(a must): Zasalamel, Talim, Yun-Seong

2(preferred ones): Shura(with unique moveset using two nodachi), Revenant(or someone using waveswords)

3(just a good addition): Taki (with LostSwords moveset adapted for decent game), Setsuka, Sophitia, Cassandra(with one sword, without shield), Kilik(with actual moveset), Seong-Mina, Rock etc

If you need explanation for their existing on character select screen, then just add flashback moments in story or make them some sort of “bonus” for leveling or whatever.

New characters: some Kusarigama(http://img4.wikia.nocookie.net/__cb20121226081734/ninjagaiden/images/6/64/KGNG3.png), Double-sword(examples:http://www.freewebs.com/norstar1/XL1352.jpg and http://previewcf.turbosquid.com/Pre...3200a25-2904-4388-b8d7-8cf1d480d82aLarger.jpg), some non weird claw-user and non-orthodoxal weapons users are appreciated.

Guest:
Don't really care for guest character, just make him/her actually fit in SC, unlike StarWars.
Take them from WarriorsOrochi, DarkSouls (some of humanoid boss) or whatever, you got the idea.

----------------------------------------------COSTUMES -----------------------------------------

All chars should have third (and even four) costume (actually usable, unlike SC5 Night, Sieg and Cerv). For SC2-4 chars it could be their old P1 and/or P2 from previous games, for SC5 newcomers it could be their unused concept arts.

Also some characters could have alternate variations (different appearance and/or personality but same moveset, of course placed in same slot, could be selected like costume but by pressing up/down(when character is already selected) and left/right for costumes as it always was) eg: EdgeMaster-Olcadan, Elisyum-Sophitia(both not mimic, using LostSwords moveset adapted for a decent game), Alpha Patroklos-Setsuka, Cervantes-Inferno (it is already in the SC5, but unusable), Astaroth-Rock, Yun Seong-Hwang, Zasalamel-Abyss, Kilik-Seong Mina(using Kilik+SeongMina unique moveset, not Xiba’s monkeyish one), Raphael-Amy, OmegaPyrrha-Pyrrha(Omega's moveset, because there will be Sophitia and she has NormalPyrrha’ish moveset), Siegfrid-Siegfrid!(who rememers SoulEdge?).

There should be difference between CE visual effect (CE itself should have same startup, animation and damage, just little visual difference) for Omega-NormalPyrrha, Siegfrid-Siegfrid! and aPat-Setsuka: Omega have red final blow and Pyrrha white-blue, aPat have white-blue glowing animation on startup and ice bayonets in after-strike and Setsuka have animation of her CriticalFinish from SC4 but with three after-strikes (just slashes, without magic things), Siegfrid have his CE from SCV and Siegfrid! has the same but with flame-pillars.

About Edge Master: Actually i'd like Olcadan to be the only mimic, while Edge Master to become Necrid - alike, but without magic. So EdgeMaster will have weapons all over him and stance-based movset (like one Ivy had in previous games) in different stances he's gonna use different sets of weapons.
----------------------------------------------Offline modes ---------------------------------------

1(a must): Tutorial mode – should explain basic mechanics, designations and terminology of the game (maybe even some little combo trial(1-3 simple combos) as one of final lessons for combo-orientated characters); add in Training mode ability to just select one move from movelist for opponent to continuously perform, also for move demonstration add input displaying for understanding of timing(especially for justframes); Arcade mode with Destined Battle, Boss Battle, Secret Boss and Endings for each character (maybe even input and no-input versions for each ending).

2(good addition): Tales of Souls mode with/instead of story mode, Tower mode from SC4, Soul Arena mode alike SC3, chronicles of the sword.

----------------------------------------------Online modes ---------------------------------------

Better Netcode, all rooms available in player match should be showed at-once, in colosseum mode connection with player should be displayed before we challenge him/her.

Also for player match add option to completely off creations, and opposite to make creations-only rooms, ability to add rule 3/5 wins pass, to make someone else in the room the host and spectator mode for host (online-tournament purposes). Also for room searching add option: show both mics and no-mics rooms.

----------------------------------------Versus (both online and offline) --------------------------

Add a team battle mode (like one in SC2) with two variants: one player uses multiple characters and opponent as well and Team of players VS Team of players.

----------------------------------------------Character Creation----------------------------------


A) Customisation/creation must not affect character stats and gameplay.

B) All items from SC3, 4, 5, BrokenDestiny and LostSwords and all normal characters' items+ something new.(of course at least 1/3 or even 1/2 of this will be DLC, i have no illusions about this)
Collaboration DLC items that actually fit in SC, like DarkSouls/DemonSouls/BloodBorne, SamuraiWarriors/DynastyWarriors/WarriorsOrochi, SamuraiShowdown, etc
If you want to add something from anime take something like Bleach, Fate/, D.Gray-Man, Overlord, Berserk, Samurai Deeper Kyo etc

C) There should be only two sizes available: recommended and mimic size. (balance>everything else)

D) Take all the faces from SC3-5 and divide them on parts giving us the opportunity to choose the eyes, nose, cheekbones and lips separately

E) Facial hair as a separate option (moustache and beard are selected separately)

F) Ability to select mood on our character’s face

G) More voices moods, but their lines should be selected apart of their temper (more lines also). Also some silent option and some nonhuman incomprehensible noises (eg: inferno).

H) We should be able to select separately front hair(can be divided into left/right), back hair and whiskers(can be divided into left/right)

I) Hairstyles should be adjustable: hair length(greatly for most of the hairstyles, slightly for some of them, and very few could not have adjustment for lenght) and for some of them position (eg: ponytail into sidetail or lowtail or anything else, same for twintails, braid, etc) ie flip them as you want

J) Also ability to use two hairstyles at same time eg: bobcut+ponytail, longhair+twintails, twinbuns+frenchbraid etc. Of course you still can use anything on its own.

K) Length of back hairstyles(1 and 2), front hair and whiskers are adjusted separately

L) Solve clipping problem

M)Fix the floaty issues and compatibility problems (there should be a little % of incompatible things)

N) armor customisation consists of: head, ears, hair accessories, additional hair accessories (for tails, braids and such), mask(upper), mask(lower), mask(full), underwear(up), underwear(down), underwear(full)(including body hair, full scarred body etc), mid torso, upper torso, arm, shoulder, neckwear, waist, lower leg, upper leg, shin, socks, foot, special equipment(slot 1, 2, 3).

O) Ability to “unpair”: use different arm equipment for left and right arm (or pair something that is supposed to be on one arm(eg: gladiator’s manic)), same for shoulders and some special equipment. Also for paired special equipment make actual horizontal slider and separation slider.

P) Give us ability to make one arm and/or leg mechanical(like Yoshi’s right arm in creation mode) or demonically deformed (like Nightmare’s arm)

Q) Also add some belts to special equipment category.

R) Give to us ability to see our character in after-armor-break state

S) Give to us ability to select 3 (in addition to unbreakable-by-default) things unbreakable (cannot be special equipment) or make everything breakable (except underwear and socks that are unbreakable by default)

T) Weapon customization: take all the weapons from each game (including ones from SC3 that were for created/special characters only) and divide on parts to select each part separately for us to create our own weapon(for SC3 special weapons Barbarian’s (claymore discipline) weapons parts usable for both Siegfried and Nightmare, Kamikirimusi's weapons for Nightmare, Knight’s lances for Hilde, etc). Example of creation on sword users (Sieg,Night,Mitsu,Pat,etc): head, the hilt, Garda, blade, tip, special equipment (unadjustable, just a charm, pendant and such), ornament (two slots). Also pair weapons should be customized separately (eg: Serv’s swords, Aeon’s axes, sword and shield of Pyrrha, Pat, Sophitia), shield( if represented style have one) also should customizable as much as swords. Z.W.E.I.’s sword also should be customizable and E.I.N. too (just give some equipment to select for this spirit-wolf). And also add some sort of aura option for weapons (not necessary).

U) Also only Soulcalibur and Souledge must be selectable only as full weapons (but still there can be added aura to them) and can’t be recolored (but you still can change weapon’s trial).

V) More weapon trials like smoke, ice, coins, leafs, rainbow, electricity, darkness, light, neon, Double-Trial (Yin-Yang) etc

W)Also why weapon trial can’t be colored black or grey?

X) Pallets for hair

Y) Heterochromia option for eyes

Z) Glowing eyes option (also ability to make only one eye glow)

AA) 8 slots for stickers in total (without any separation on “big ones” and “normal”)

BB) Also adjustment meters should have number values for stickers. And we should be able to correct sticker’s length and width instead of just “size”. Also we should be able to use them on legs, full head (for bald and mummy characters) and on lower parts of clothes.

CC) Separate category – damage. Also 8 slots. It is consists of body-scars and clothing damage. (same rules of plasing as stickers)

DD) 25 symbols for character’s name

EE) Snapshot: Foreground and background should be adjustable. Frame as a separate category from foreground and background. We should be able to select different stage for snapshot. Lighting also should be a separate category. And wind option: select how strong it is and were relatively to the character it blows.

----------------------------------------------Buffs ‘n’ nerfs----------------------------------------

Overall buff for Z.W.E.I

Buff Raphael and Hilde

Nerf Viola


----------------------------------------------Something else---------------------------------------

Music from the previous games (DLC) at start. Maybe some great arenas from previous games as well. +"X" amount of slots for creation as DLC for those who want this. Give to us option to completely off analog sticks.
 
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These points are just a collage of earlier posts from different threads put in one place...

- an 'Instant Replay' option that allows you to replace moves or command inputs so you can test if certain moves are to work better or to fare worse for you in certain situations in an easier way.
(EXAMPLE)... During Instant Replay on SCV, there is action for the maximum time of 10 seconds, I think. For instance, you could have Natsu or somebody. During replay, she'll do :2::A+B:. Then you have her do a :6::6::B::be: follow-up to try to combo. Now let's edit the replay so you can program it to switch the latter move with :A+B: instead. That way, experts and beginners will learn better follow-up moves by experimentation. Like replay substitutes.

- "Reset Position" option -- a way that you can tell the computer in the menu to customize the space/position between your chosen character and the training dummy (i.e. with an analog cursor on a diagram map of the chosen arena) and have that set when you press LB+RB_L1+R1.

- If clean hits would still exist, an option to disable Clean Hits, so you may always know the damage info of moves or combos in case the clean hit(s) will not occur.

- "Reset Position" option(s) -- Ring Edge, Wall, Corner (if applicable to stage).

- Many different single player modes to mess around with would be a big plus (catering to the casuals... maybe). An even more advanced training mode system can really be beneficial for everyone.

- Programming Presentation:
Have special camera viewpoint shots of character and stage location during the "You Win"_"You Lose" sequences for ring out victories_losses. But that's just if the "You Win"_"You Lose" sequences will not just ONLY be for match point victories_losses. (etc: SCIII, SCII, SC, SE/SB)
If the sequences were to go Soul Calibur classic, in between battles, characters shouldn't unrealistically re-appear on the stage when they're rung out. Soul Edge/Soul Blade had those right.

- A bit much to ask, but that announcer from the Dreamcast version of Soul Calibur returning for a next game would be hot.

- HAVE BUTTON CHECKING IN THE CHARACTER SELECT SCREEN.
 
Well, I probably won't actually ever bother to write a huge list like this, that's just too much for me. I could TALK about the stuff I'd like to see in SCVI, but that would mostly be just old characters back, some of the new ones kept, more goddamn offline modes and an actual proper story mode for every characters, even more epically awesome CaS, etc. etc. A few things about the online mode - GC is my favourite, I hope they will keep it, tune it a bit more, of course. Licences in SCV are actually awesome, it feels weird going back to SCIV, where you have no idea about how experienced the player is or what his mains are. Also, a more tuned PM, especially being able to force (no other word for that, really) win passes.
 
I could TALK about the stuff I'd like to see in SCVI, but that would mostly be just old characters back, some of the new ones kept, more goddamn offline modes and an actual proper story mode for every characters, even more epically awesome CaS, etc. etc
That's basically what I wrote in my list, I just tried to be as precise as possible, that's why it become such a text-wall. I think that just "make it better" is too ambiguous to be ever done right.
 
I would very much like ZWEI to return. And not be absolutely awful this time around.

I would also like to see JG, Guts, Guard Burst, and Meter GI removed.

also bring back SCH 2G plz
 
My point is - lets all post here our wish lists and someone, who has the right ro be representative of 8wayrun will create one more or less universal, including all ideas that seem decent and post it on twitter and somewhere on FB and we all gonna like/retweet it.
So what about that?
That's basically what I wrote in my list, I just tried to be as precise as possible, that's why it become such a text-wall. I think that just "make it better" is too ambiguous to be ever done right.

Your list is well thought out, but too much info can overload me to not read it. Try to be concise and precise(unless a little elaboration is needed). Make it presentable for people to read. When you and I saw hwang24's post, you were able to understand it in one go. However when I read your post, I felt as impatient as a manager looking over resumes and gave it a pass. So again, be concise and precise. You never know when people are reading things to make a new SC6.
 
I wouldn't nitpick over the small things like Talim. Talim can always be replaced by another Filipina/another female/another character that looks better and plays better.

The moveset could go to someone like Natsu while adding a little ninja mix to it. If Hayabusa of Ninja Gaiden can make tonfas look cool, why not do a make over on Natsu? The genderbend Naruto junk may sell, but it's still lazy marketing in my book.


Just like that stupid ZWEI design. It's hideous. Anime pretty boy + Twilight = Gross marketing for pubescent ladies. The moveset is cool though.

Honestly, my wish list is tone down the animu crap and keep cool like SC-SC3 designs.
 
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