Spacing issues with Talim

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farranpoison

[09] Warrior
Woot. Alright. Just because I needed another character to try out, I picked up Talim a few weeks ago and tried to learn her combos and stuff. It has been going well, except for one thing.

HOW THE HELL ARE YOU SUPPOSED TO GET CLOSE TO THE OPPONENT WITHOUT GETTING PWNT?

I know she has terrible range, but sometimes, I think a move will hit (I'm pretty close) and it just whiffs. Then I get killed. I lost count of how many 3B's I whiffed. And I always seem to mistime my Wind Sault (6B+K) and jump over the opponent. So yeah, as a Talim newbie asking experienced players, what's a good way to get into the opponents face with Talim? I think I play Amy too much so I think I can hit an opponent farther than Talim can reach.

And God, I hate her 33A now. (I whiff this a lot as well) So... bad... I miss her SC2 awesomeness.
 
sorry ive got no specific advice as i dont use her, but mix ups are how she get started on me. but dont give up ive seen some real badass talims
 
Haha, as someone who mains Amy and 2nd Talim, I can understand your pain. Both Amy and Talim have spacing issues, but Amy has a couple moves that quite reach far like (33B,66A+B), they are risky due to steps at long range but gives good reward if it lands. Talim on the other hand ... 6A+B is probably the longest reaching move she has, but its slow and gives crap reward, good for G cancel though. Aside from 6B+k stuff, all of which are unsafe, the best way for Talim to get close is probably just block, then give up the frame advantage and move forward.

Btw, don't play Talim like Amy, as in don't use 3BA, its crap, don't use 33B, its also crap. You can control the distance of 6B+K by holding down 4 or 6.
 
How can you hate 33A?
Against opponents who don't play the range game too hard, I frequently do 663A. It's not heavily punishable, hits mid, and is pretty quick. I ...never whiff with it, and 663 is easy to execute.

But against more serious rangewhores, you obviously need better options than that.

I usually try to discourage them with 6A+B.
When I'm feeling brave, I use 66A+B or 66a+bG.
66B can work as well, but you probably want them to whiff first.
And b+kG might have a bit of potential...

Finally, 6AA and WR A both have deceptive range and both have their own use. In fact I just noticed how great their range is... I'll start using them more now.
 
I hate 33A and whiff it because of the same way I whiff a lot of Talim's moves... I am in a position where I'm away from my opponent, I rush in to a point where I believe that I can hit with the move, I execute it, and miss to my eternal displeasure. Then I get owned horribly. Maybe this is because I've only played Talim for a bit so I'm not familiar with her range yet, but 33A is pretty deceptive to me. I always think that it will go farther than it actually does because of the little leap... grrar.

/rage at Namco for not making Talim's weapons a little bit longer. C'mon, she needs it.
 
Talim's 66B is great for closing distances. It's safe, and it reaches about as far as 6A+B, but leaves you in their face as opposed to pushing them back on block. And I love her 22_88K. It moves forward, steps verticals if timed right, and tech jumps low horizontals all in one move. 11_77B has deceptive range as well and even if it misses you could opt to go into a windsault transition.

Mainly, I would say just step guard and wait for your opponent to attack if they are that far away. Afterwards, if you didn't get hit of course, you should have enough time to run up into your preferred range.

I never really played SC2 extensively so I can't relate to the apparent nerfing 33A got, but still I think it's one of her best step-killers.

Another interesting tip: Doing a repel GI (6G, 3G) will move Talim to within range of quite a few moves automatically. Gi-ing Mina's 66B at tip range will move you to within range of Talim's 4BB in one shot.
 
Lots of blocking, and I start spacing when the match start. But what zero and plume are good options to d owith talim when you're trying to space with talim.
 
66B? I do use it, but it always seems to get ducked. Well, not all the time, but enough for me to use it sparingly.

22_88K, eh? I never really used it before. I'll try that.

On another note, is it good to mix up 4B+K and 4B+K Wind Sault? I sometimes try to use 4B+K A for a bit then bait the duck to do 4B+K Wind Sault A+B or something.
 
I only use 66b when i'm feeling it. IMO it takes good good timing to land.

Walk in slowly with 8way. Depending on the character, i can usually guess wha the's going to do. (sometimes i even eat hits just to get in close, but i don't recommend it).

farranpoison
On another note, is it good to mix up 4B+K and 4B+K Wind Sault? I sometimes try to use 4B+K A for a bit then bait the duck to do 4B+K Wind Sault A+B or something.

I'm assuming your talking about should you mix up AS B+K and AS A? yes, you should. you'll find that most people suck and will not learn to block AS A. Abuse it, i do.
 
I only use 66b when i'm feeling it. IMO it takes good good timing to land.

This is true. It's primarily used as a whiff punisher or in combos. Though, since we were talking about closing the gap, as opposed to using the move to do damage, it doesn't necessarily have to land in that case.

farranpoison, if you're going to do a mix up from Wind Leap (4B+K) you should choose between 4B+K A, and 4B+K K. Using 4B+K into windsault gives the opponent enough time to stand back up from crouch and block the Windsault A+B. And if this happens, well... the results may sting a little. 4B+K K is a little bit faster than 4B+K A, so if they are set to block low for the A, the K usually catches them off guard for a nice launch.
 
Been practicing like mad with Talim, and I can honestly say that while she's a pretty bad character and annoying as hell to use, it's also damn fun as well. WC K ring outs are a great laugh, and I'm getting the hang of mixing up the stances and using AS and WL to get into an enemy's range. It sucks though that it's so easy to get hit out of her leaps, but whatever. WL A and K mixups ftw. Thanks for the input, guys. Say hello to a new Talim player.
 
It sucks though that it's so easy to get hit out of her leaps, but whatever.

This infuriates me. I wish Talim had all three WC, WL and WS as options whenever she has just one or two of those. Knowing I might sidestep w/ WC would prevent my enemies from always tossing out B,B whenever I'm going to WL or WS. Especially for someone like Siegfried, who has plenty of reach, a simple 3B or B,B is enough to stuff any WL or WS move Talim might toss out, even the WL A+B,G cancel I use to try to get him to whiff.

The other limitation that always frustrates me is the fact that only A,A will keep up the WC fun. This makes ducking a pretty safe bet during the first WC. If only B,B would also allow continued WC.

How are other Talims handling the fact that any WL or WS can be stuffed by a simple BB, and they're slow enough that your opponent can BB on reaction when they see it? My WL and WS have been almost completely shut down.
 
That's what WS A+B and A+K are for. They may be unsafe but they make your opponent keep blocking.
 
Malapardis:
I don't use the stances too much, Wind Leap and Wind Sault in particular. I'm convinced that WC is her best stance just because of the smaller risk involved in using it and it can potentially cause big damage. Also, WC K is your friend. If they insist on ducking out of fear of AA or the grab, WC K will score you a quick knockdown. WC BB or the delayed version are good for ducking as well, but the K allows you to continue pressure more easily.

For Wind Sault, using it on wakeup negates BBs. WS (wind sault) K catches rollers, and WS A or WS B+K can be used as mixups if they get up in place.

For Wind leap, you can use it when you anticipate a low or a short ranged quick retialiation. Sometimes you can confuse your opponent by doing WC into WL also.

You'll probably be surprised to find out that a lot of Talim's more effective moves are ones that don't involve the stances though. But they can be very useful tools if used in the right situations.
 
I'm saddened hearing that most of her game isn't using the stances. I picked up Talim simply because I like her "style". My main is Taki, and I've put some work into Maxi. Talim appealed to me because I like the way she can dictate which side of the opponent she's on (which helps w/ ROs and walls, but is also just a good psych game). But if the opponent knows that the only way I can use two WCs to get around to the other side is to keep using WC AA, they'll just duck. And if trying to jump over them gets me stuffed 80% of the time, well that's not going to work either.

I still like her style, and she can be fun to play when things work well. It's just that they so rarely work.
 
22_88K works wonders when you're cornered and trying to quickly change positions. And if you find that after a blocked move you get hit out of windsault, you could use Windsault A+B (buzzsaw looking move) to beat out 90% of retaliations.
 
Hey zeroeffect, I thought your name was familiar, I played you last night, and one other Talim player. Was there a Talim gathering? I haven't faced two Talims in a row since SC4 release, lol. Should have used Talim myself, too bad my net crapped out on me.
 
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