Phragonist
[10] Knight
I'd be interested to see how people rank the characters in terms of their spacing ability.
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I don't know what this means, but if we're ranking characters by the ability to smell, then Mitsu is bottom tier because I don't think I've ever seen him whiff.Astaroth top, not for the range, just for the smell.
Tada!! Siegfried is now top tier!I don't know what this means, but if we're ranking characters by the ability to smell, then Mitsu is bottom tier because I don't think I've ever seen him whiff.
I'll see myself out now...
As an Ezio mainer, I can confirm your positioning of Ezio.Rather than trying to assign an arbitrary "who be gooder" value for a rather ill-defined term like spacing, I'll start by setting some definitions for how I view these terms and the ways they relate to SCV's mechanics.
Zoning: Distinct from spacing because it focuses more on attacks and countering approach options. Optimal range mid to long. Second category.
Spacing: Different form of zoning; focuses on maintaining an optimal range primarily through character movement. Generally prefers to stay at a mid range where fast bitches with i11 AAs and shit don't mess them up too much. Punishes whiffs and opponent hesitation. Optimal range mid to close/mid. Third category.
THESE CHARACTERS WANT TO GET IN CLOSE AND PUSH BUTTONS:
αPat, Leixia, Maxi*, Mitsurugi*, Natsu, Patroklos, Pyrrha*, Pyrrha Ω, Viola, Xiba*, Yoshimitsu
THESE CHARACTERS WANT TO KEEP YOU OUT (zoning, utilizes attacks/pushback, uses opponent's movement against them to gain advantage):
Astaroth, Hilde, Sigfreud, Nightmare*, Xiba*, ZWEI*
THESE CHARACTERS WANT TO KEEP YOU OUT MOSTLY THEN PRESS THEIR ADVANTAGE WHEN POSSIBLE (spacing via movement, lots of guessing/baiting/backdashing; utilizes mid-range game to gain advantage and press with mixups):
Aeon, Algol, Cervantes, Dampierre†, Ezio†, Ivy, Mitsurugi*, Nightmare, Pyrrha*, Raphael, Tira (JS more traditional keepaway, Gloomy kind of a weird rushdown/spacing hybrid; very versatile in Gloomy), Voldo†, Xiba*, ZWEI*
*Depends on playstyle, MU, etc. May result in them being in multiple categories.
†Tentative placements. Alternate viewpoints encouraged.
I realize there's some overlap between the categories that takes away a lot of the purpose of categorizing them in the first place. In addition, this is mostly subjective. Obviously you won't see much of Astaroth going toe-to-toe rushdown against Natsu while she tries to keep him out with bomb zoning, but it's possible to make retarded shit work sometimes. In any case, the most effective playstyle is to simply do whatever it takes to win, regardless of if it goes "against character"; every character has access to the fundamental tools needed to make the correct choices, blah blah blah. Threw this together in 10 minutes and didn't have time to proofread so feel free to correct me/ask me what the hell I mean by something if it's not clear.
THESE CHARACTERS WANT TO KEEP YOU OUT MOSTLY THEN PRESS THEIR ADVANTAGE WHEN POSSIBLE (spacing via movement, lots of guessing/baiting/backdashing; utilizes mid-range game to gain advantage and press with mixups):
Voldo†