Paranormal_Oreo
[12] Conqueror
General discussion for Spawn.
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66Ba is an incredible move/approach! 44A is also pretty good, and 66B is 66B. As for damage, spawn has great setups, but really most of his damage comes from his opponent not knowing the matchup. (levitation gimmicks, etc) But you are right, Spawn is prone to being zoned (as a yoshi main, I'm able to poke my friend's Spawn like crazy and keep him away) but at least he hasSpawn seems to be outranged by damn near everybody. He also has a lot of highs for step-kills (yuck). Damage doesn't seem spectacular, either. A lot of his attacks have pushback/knock the opponent away, which exacerbates his range problem.
Both of his command grabs give him reverse ring-out from a pretty generous range. (you have to combo for the B though, it's like 214B+G -> 66A+B iirc) And if you're opponent tries to duck, 44B them! As for forward ringout, 66A / 66bA, Levi A / 2A, 66aB, 44A.I think his RO ability are so good. Isn't it?
Hardly. I never see it, sometimes I can guard the second hit though since it isn't NC. Even if, the pushback is too good and you're obviously in crouch so it's very good versus everyone who can't WR B -> chief hold B you ^^;2A+K seeable or no?