IMO, playing Taki online is like playing Syobon's . It turns into a game of anticipation and prediction and less of reaction. Punishing is a chore because, on top of our imperfect reaction times, we get latency to contribute to delays. I hate playing Taki online, because my playstyle seriously suffers with latency. Normally, I'd take advantage of Taki's quick pokes and the fact that we're both at neutral in the start of a match to start an offense right away or react to an opener and THEN start an offense. Almost everything in the game is negative something on block. Giving Taki +anything opens up a whole lot of options for her, even if she gets pushed out. As far as I can remember, Kilik's vertical moves, for the most part, don't have insane tracking. Sure, Asura Dance has ridiculous tracking properties, but even the JF version is punishable with A6. Cervy's torpedo, or GDR/iGDR is similar in that it's punishable with a whole slew of stuff, A6 included. His teleport 4B+K takes forever to come out, and no other move looks like it. It's +5 or something on block, but it's extremely linear.
Basically, don't be afraid to block a few things to continue the offense, sometimes it's nice if your opponent puts themselves at a disadvantage for a change.
BTW, what's PO 532B?