ShenOu
[10] Knight
I was wondering what people thought about the new Anti-Air GI.
For those who don't already know. If you GI any airborne attack, the opponent gets launched in the air and isn't able to Re-GI like he would normally in the previous games.
This brings a lot more risk to using TJ moves, like ASURA, 7/8/9A/B/Cs and more. (I haven't tested all jumping moves. Wondering if stuff like Cassy's 1K are included.)
Once again Namco shoving GI into our faces, showing us yet again that they want us to be repelling every god damn thing thrown at us.
For those who don't already know. If you GI any airborne attack, the opponent gets launched in the air and isn't able to Re-GI like he would normally in the previous games.
This brings a lot more risk to using TJ moves, like ASURA, 7/8/9A/B/Cs and more. (I haven't tested all jumping moves. Wondering if stuff like Cassy's 1K are included.)
Once again Namco shoving GI into our faces, showing us yet again that they want us to be repelling every god damn thing thrown at us.