Alythe
Blade of the Mind
Recovered from my post at CF.com
Thought I would leave a backup here at 8WR since CF.com is having issues.
I'll be maintaining, updating, and researching for this post as time permits.
-Alythe
i8~9?: 2bA
i10: A
i13: K/FC 2A/22K
i14: 2A/3K
i15: B/1K/1B/A6/WSK/FC 2K
i16: 6B/3B/2B/FC 2B
i17: A+G_B+G6K/4K/WS A/33A/66K
i18: 2K/WS B/33B
i19: 6A/66A/66B
i20: 44A
i21: 4A/9K/33K
i22: 22B/11K
i23: 3A/K2
i24: 1A
i25: 44B
i26: 4B
Mekki Cancel
Speed i8 (variable from differing moves)
Hit = -2
Block = -10
Mekki Cancel PO
Speed i8 (variable from differing moves)
Hit = +2
Block = -7
AB 4A+B~A 214 PO
Speed i8 (cancel only)
Hit = -4
Block = -12
AB 4A+B~A 214 PO
Speed i8 (cancel only)
Hit = -4
Block = -12
AB 4A+B
Speed i10
Hit = launch
Block = SAFE
AB 4A+B~A
Speed i10
Hit = -2
Block = -10
NCC
AB 4A+B~A 214PO
Speed i10
Hit -4
Block -12
NCC
AB PO
Speed i10
Hit = +5
Block = -3
PO A
Speed i9
Hit = +1
Stun hit = +9
Block = -9
PO B
Speed i20
Hit = KD
Block = -6-7
PO K
Speed i17
Hit = stun
Block = +3
PO 7_8_9K - Front
Speed i12
Hit = -16
Block = -23
CH = -9 (which is not even technically safe against Taki – but it does push out a lot)
PO 7_8_9K – Backturned
Speed imanymorethan12
Hit = Advantage for BT B
Block = -11 (though variable on distance)
PO 236A
Speed = isomething
Hit = KD for 2 hits
Hit = Leg stun for 1 hit
Block = -8-9
PO 236B
Speed = isomething
Hit = knock down stun
Block = -9-10
1BA
Speed i15
Hit = -6
Block = -13
1BA PO
Speed i15
Hit = +8
Block = +2
3bK
Speed i16
Hit = -8
Block = -15
3bK PO
Speed i16
Hit = +3
Block = -5
22_88A
Speed ishrug
Hit = BT A+B uninterruptable
Block = -11 (safe against highs)
CH = Crumple Stun
WS K
Speed i15
Hit = 0
Block = -10
WS A
Speed i17
Hit = +6
CH = +6
Block = -2
WS AA
Speed i17
Hit = -2
CH = -2
Block = -10
WS AA PO
Speed i17
Hit = +2
CH = +2
Block = -7
WS AAA
Speed i17
Hit = KD
CH = KD
Block = -15 (something like that)
66A
Speed i19
Hit = crumple
Block = -15
A6
Speed i15
Hit = KD
Block = -14
A6 JF
Speed = i10
Hit = Crumple
Block = -14
A6 WR
Speed = i15 or i10 if JF
44K
Speed iquestionmark
Hit = Stun (recoverable)
Block = -17
44B
Speed i25
Hit = KD
Block = -12
6B
Speed i16-17 (range dependent)
Hit = +5
Block = -5
6K
Speed = i16
Hit = -6
Block = -16
6KA
Speed i7, i16
Hit = -2
Block = -10
6KA PO
Speed i16
Hit = +2
Block = -7
22K
Speed i13 (TC and step)
Hit = -7
CH = KD
Block = -18
22KA
Speed = i13
Hit = KD
CH = KD
Block = -18
22K 2_8B+K
Speed = i13
WRS
22K B+K
Speed i13
WR
2bA
Speed = i9 (variable)
Hit = -2
Block = -10
2bA PO
Speed i9
Hit = +2
Block = -7
3K
Speed i14
Hit = -2
Block = -8
3KK
Speed i14
Hit = -2
Block = -12
3KKK
Speed i14
Hit = KD
Block = -17
3KK WR
Speed i12
Hit = WR with big advantage
Block = WR with no advantage
3KK stun hit
Speed i12
Hit = KD with free WR B
Thought I would leave a backup here at 8WR since CF.com is having issues.
I'll be maintaining, updating, and researching for this post as time permits.
-Alythe
i8~9?: 2bA
i10: A
i13: K/FC 2A/22K
i14: 2A/3K
i15: B/1K/1B/A6/WSK/FC 2K
i16: 6B/3B/2B/FC 2B
i17: A+G_B+G6K/4K/WS A/33A/66K
i18: 2K/WS B/33B
i19: 6A/66A/66B
i20: 44A
i21: 4A/9K/33K
i22: 22B/11K
i23: 3A/K2
i24: 1A
i25: 44B
i26: 4B
Mekki Cancel
Speed i8 (variable from differing moves)
Hit = -2
Block = -10
Mekki Cancel PO
Speed i8 (variable from differing moves)
Hit = +2
Block = -7
AB 4A+B~A 214 PO
Speed i8 (cancel only)
Hit = -4
Block = -12
AB 4A+B~A 214 PO
Speed i8 (cancel only)
Hit = -4
Block = -12
AB 4A+B
Speed i10
Hit = launch
Block = SAFE
AB 4A+B~A
Speed i10
Hit = -2
Block = -10
NCC
AB 4A+B~A 214PO
Speed i10
Hit -4
Block -12
NCC
AB PO
Speed i10
Hit = +5
Block = -3
PO A
Speed i9
Hit = +1
Stun hit = +9
Block = -9
PO B
Speed i20
Hit = KD
Block = -6-7
PO K
Speed i17
Hit = stun
Block = +3
PO 7_8_9K - Front
Speed i12
Hit = -16
Block = -23
CH = -9 (which is not even technically safe against Taki – but it does push out a lot)
PO 7_8_9K – Backturned
Speed imanymorethan12
Hit = Advantage for BT B
Block = -11 (though variable on distance)
PO 236A
Speed = isomething
Hit = KD for 2 hits
Hit = Leg stun for 1 hit
Block = -8-9
PO 236B
Speed = isomething
Hit = knock down stun
Block = -9-10
1BA
Speed i15
Hit = -6
Block = -13
1BA PO
Speed i15
Hit = +8
Block = +2
3bK
Speed i16
Hit = -8
Block = -15
3bK PO
Speed i16
Hit = +3
Block = -5
22_88A
Speed ishrug
Hit = BT A+B uninterruptable
Block = -11 (safe against highs)
CH = Crumple Stun
WS K
Speed i15
Hit = 0
Block = -10
WS A
Speed i17
Hit = +6
CH = +6
Block = -2
WS AA
Speed i17
Hit = -2
CH = -2
Block = -10
WS AA PO
Speed i17
Hit = +2
CH = +2
Block = -7
WS AAA
Speed i17
Hit = KD
CH = KD
Block = -15 (something like that)
66A
Speed i19
Hit = crumple
Block = -15
A6
Speed i15
Hit = KD
Block = -14
A6 JF
Speed = i10
Hit = Crumple
Block = -14
A6 WR
Speed = i15 or i10 if JF
44K
Speed iquestionmark
Hit = Stun (recoverable)
Block = -17
44B
Speed i25
Hit = KD
Block = -12
6B
Speed i16-17 (range dependent)
Hit = +5
Block = -5
6K
Speed = i16
Hit = -6
Block = -16
6KA
Speed i7, i16
Hit = -2
Block = -10
6KA PO
Speed i16
Hit = +2
Block = -7
22K
Speed i13 (TC and step)
Hit = -7
CH = KD
Block = -18
22KA
Speed = i13
Hit = KD
CH = KD
Block = -18
22K 2_8B+K
Speed = i13
WRS
22K B+K
Speed i13
WR
2bA
Speed = i9 (variable)
Hit = -2
Block = -10
2bA PO
Speed i9
Hit = +2
Block = -7
3K
Speed i14
Hit = -2
Block = -8
3KK
Speed i14
Hit = -2
Block = -12
3KKK
Speed i14
Hit = KD
Block = -17
3KK WR
Speed i12
Hit = WR with big advantage
Block = WR with no advantage
3KK stun hit
Speed i12
Hit = KD with free WR B